smoogipoo
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fff2da7289
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Fix hold notes disappearing instantaneously
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2019-08-27 12:59:57 +09:00 |
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smoogipoo
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6014a66804
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Add initial fade transform to fix rewind
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2019-08-27 12:22:31 +09:00 |
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iiSaLMaN
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c11f508400
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Use transform management for mania hit objects
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2019-08-26 22:06:30 +03:00 |
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Dean Herbert
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48716f8f2b
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Update framework
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2019-08-21 13:29:50 +09:00 |
|
Dean Herbert
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90b1fe81f3
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Update cached usage in line with framework changes
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2019-08-09 19:12:29 +09:00 |
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Dean Herbert
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c3b81bef4a
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Flip default to the preferred method going forward
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2019-07-22 15:55:38 +09:00 |
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Dean Herbert
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8327452fe1
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Make AccentColour a bindable
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2019-07-22 14:48:59 +09:00 |
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smoogipoo
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d7c09e7dbd
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Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
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2019-05-07 13:20:17 +09:00 |
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smoogipoo
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a56e29347f
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Adjust namespaces
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2019-04-02 14:51:28 +09:00 |
|
Dean Herbert
|
c39c37a18d
|
Apply more missed cases
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2019-04-01 12:44:46 +09:00 |
|
Dean Herbert
|
612db31c38
|
Apply newline additions
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2019-04-01 12:16:32 +09:00 |
|
Dean Herbert
|
39df8cce19
|
Fix incorrect usage of InternalChildren
Could cause overwriting of components added by base DrawableHitObjcet class (such as samples)
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2019-03-25 13:48:55 +09:00 |
|
Dean Herbert
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0788a7e9f1
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Merge branch 'master' into more-inspections
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2019-02-28 14:32:57 +09:00 |
|
Dean Herbert
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42be7857d1
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Use expression body for property get/set where possible
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2019-02-28 13:58:19 +09:00 |
|
Dean Herbert
|
26d53d06a9
|
Fix remaining issues
|
2019-02-28 13:31:40 +09:00 |
|
Dean Herbert
|
367bc53a06
|
Revert some more instances of 'e' variable names
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2019-02-22 20:15:25 +09:00 |
|
Dean Herbert
|
452caabd40
|
Apply suggestions from code review
Co-Authored-By: smoogipoo <1329837+smoogipoo@users.noreply.github.com>
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2019-02-22 17:06:49 +09:00 |
|
smoogipoo
|
d8c55bc729
|
Adjust namespaces
|
2019-02-21 19:05:52 +09:00 |
|
smoogipoo
|
bca347427f
|
Update with framework bindable changes
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2019-02-21 18:56:34 +09:00 |
|
smoogipoo
|
68725dc005
|
Implement new difficulty calculator for Rulesets.Mania
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2019-02-18 15:00:20 +09:00 |
|
Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
|
Unknown
|
6eff79913b
|
remove blank lines
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2019-01-11 10:34:56 +01:00 |
|
Ivan Pavluk
|
cb2444e01c
|
Remove Meh from TaikoHitWindows
|
2018-12-06 19:04:54 +07:00 |
|
Dean Herbert
|
5254b07680
|
Merge remote-tracking branch 'upstream/master' into inter-column-movements
|
2018-11-30 11:57:53 +09:00 |
|
Dean Herbert
|
ab0ce46362
|
Make hold note placement blueprints look a bit more blueprint-y
|
2018-11-29 18:13:15 +09:00 |
|
Dean Herbert
|
132d334e15
|
Merge branch 'master' into hold-note-placement
|
2018-11-29 17:02:55 +09:00 |
|
smoogipoo
|
56032a4522
|
Merge branch 'mania-selection-movement' into inter-column-movements
# Conflicts:
# osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs
# osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
|
2018-11-26 11:45:48 +09:00 |
|
smoogipoo
|
5d6a438f98
|
Make selected mania hitobjects always alive
|
2018-11-26 11:34:25 +09:00 |
|
smoogipoo
|
f27bd3ef3e
|
OpenTK -> osuTK
|
2018-11-20 17:14:59 +09:00 |
|
smoogipoo
|
2ee56e4a78
|
Add a body piece
|
2018-11-19 18:59:05 +09:00 |
|
smoogipoo
|
f7fc2ca569
|
Basic inter-column selection movement
|
2018-11-15 21:37:22 +09:00 |
|
smoogipoo
|
9fde7f7f44
|
Move scrolling info to osu.Game
|
2018-11-12 17:34:35 +09:00 |
|
Dean Herbert
|
ced6e5efd0
|
Synchronise animation; reduce flashiness
|
2018-09-07 17:17:03 +09:00 |
|
Dean Herbert
|
1e39b84089
|
Increase visibility of osu!mania long notes
|
2018-09-06 23:49:54 +09:00 |
|
smoogipoo
|
74a79bfcfa
|
Fix hold note head/tails not being nested hitobjects
|
2018-08-16 10:45:06 +09:00 |
|
Dan Balasescu
|
c1517e1521
|
Merge branch 'master' into judgement-rework
|
2018-08-06 12:30:46 +09:00 |
|
smoogipoo
|
3a7488767c
|
Make HitObject not store the judgement
|
2018-08-06 11:50:18 +09:00 |
|
smoogipoo
|
741ec0021e
|
Rename more judgement-related methods to "result"
|
2018-08-06 11:31:46 +09:00 |
|
smoogipoo
|
2a4994e5ce
|
Make hitobjects only have one judgement + result
|
2018-08-03 15:38:48 +09:00 |
|
smoogipoo
|
807794d512
|
Make Rulesets.Mania use the new judgement result structure
|
2018-08-02 20:36:54 +09:00 |
|
smoogipoo
|
cd70e5e30b
|
Migrate Rulesets.Mania to the new judgement system
|
2018-08-02 16:44:01 +09:00 |
|
smoogipoo
|
b7721edc80
|
Remove more unnecessary changes
|
2018-07-19 18:25:28 +09:00 |
|
smoogipoo
|
577ff4cc7f
|
Merge remote-tracking branch 'origin/master' into mania-mask-container
# Conflicts:
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
# osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
# osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
# osu.Game.Rulesets.Mania/UI/ManiaStage.cs
|
2018-07-17 13:13:57 +09:00 |
|
smoogipoo
|
f007e71c87
|
Retrieve the mania key action through DI
|
2018-07-02 12:31:41 +09:00 |
|
smoogipoo
|
10d1dfa7cd
|
A bit of cleanup
|
2018-06-11 16:10:27 +09:00 |
|
smoogipoo
|
baaf431b9e
|
Make IScrollingInfo and store direction as bindable
|
2018-06-11 13:42:13 +09:00 |
|
smoogipoo
|
ca5103615d
|
DI the scrolling info rather than pass by ctor
|
2018-06-11 13:42:13 +09:00 |
|
smoogipoo
|
0fb4e6b41b
|
Fix hold note body not following the scroll direction
|
2018-06-08 18:16:55 +09:00 |
|
smoogipoo
|
5c8bea82f8
|
Fix scroll direction not applying to nested hitobjects
|
2018-06-08 15:29:08 +09:00 |
|
smoogipoo
|
d73c2a1654
|
Fix various note elements not following the scroll direction
|
2018-06-08 15:24:19 +09:00 |
|