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Fix hold note head/tails not being nested hitobjects
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@ -70,9 +70,6 @@ namespace osu.Game.Rulesets.Mania.Objects
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
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Head.ApplyDefaults(controlPointInfo, difficulty);
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Tail.ApplyDefaults(controlPointInfo, difficulty);
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}
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protected override void CreateNestedHitObjects()
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@ -80,6 +77,9 @@ namespace osu.Game.Rulesets.Mania.Objects
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base.CreateNestedHitObjects();
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createTicks();
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AddNested(Head);
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AddNested(Tail);
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}
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private void createTicks()
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