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Make IScrollingInfo and store direction as bindable
This commit is contained in:
parent
ca5103615d
commit
baaf431b9e
@ -2,28 +2,36 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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/// <summary>
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/// A container which provides a <see cref="ScrollingInfo"/> to children.
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/// A container which provides a <see cref="IScrollingInfo"/> to children.
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/// </summary>
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public class ScrollingTestContainer : Container
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{
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private readonly ScrollingInfo scrollingInfo;
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private readonly ScrollingDirection direction;
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public ScrollingTestContainer(ScrollingInfo scrollingInfo)
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public ScrollingTestContainer(ScrollingDirection direction)
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{
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this.scrollingInfo = scrollingInfo;
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this.direction = direction;
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}
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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dependencies.Cache(scrollingInfo);
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dependencies.CacheAs<IScrollingInfo>(new ScrollingInfo { Direction = { Value = direction }});
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return dependencies;
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}
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private class ScrollingInfo : IScrollingInfo
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{
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public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
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}
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}
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}
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@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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columns.Add(column);
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return new ScrollingTestContainer(new ScrollingInfo(direction))
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return new ScrollingTestContainer(direction)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -15,7 +15,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -59,7 +58,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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var note = new Note { StartTime = 999999999 };
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note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return new ScrollingTestContainer(new ScrollingInfo(direction))
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return new ScrollingTestContainer(direction)
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{
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AutoSizeAxes = Axes.Both,
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Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
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@ -74,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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var note = new HoldNote { StartTime = 999999999, Duration = 1000 };
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note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return new ScrollingTestContainer(new ScrollingInfo(direction))
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return new ScrollingTestContainer(direction)
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{
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AutoSizeAxes = Axes.Both,
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Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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var specialAction = ManiaAction.Special1;
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return new ScrollingTestContainer(new ScrollingInfo(direction))
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return new ScrollingTestContainer(direction)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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@ -10,7 +9,6 @@ using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -38,8 +36,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// </summary>
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private bool hasBroken;
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private ScrollingInfo scrollingInfo;
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private readonly Container<DrawableHoldNoteTick> tickContainer;
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public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
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@ -80,12 +76,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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AddNested(tail);
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}
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[BackgroundDependencyLoader]
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private void load(ScrollingInfo scrollingInfo)
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protected override void OnDirectionChanged(ScrollingDirection direction)
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{
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this.scrollingInfo = scrollingInfo;
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base.OnDirectionChanged(direction);
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bodyPiece.Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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bodyPiece.Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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bodyPiece.Origin = bodyPiece.Anchor;
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}
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@ -114,7 +109,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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base.Update();
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// Make the body piece not lie under the head note
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bodyPiece.Y = (scrollingInfo.Direction == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
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bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
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bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
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}
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -19,6 +20,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public new TObject HitObject;
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protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
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: base(hitObject)
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{
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@ -29,9 +32,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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}
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[BackgroundDependencyLoader]
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private void load(ScrollingInfo scrollingInfo)
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private void load(IScrollingInfo scrollingInfo)
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{
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Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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Direction.BindTo(scrollingInfo.Direction);
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Direction.BindValueChanged(OnDirectionChanged, true);
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}
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protected virtual void OnDirectionChanged(ScrollingDirection direction)
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{
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Anchor = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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Origin = Anchor;
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}
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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@ -9,7 +8,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -34,10 +32,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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InternalChild = headPiece = new NotePiece();
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}
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[BackgroundDependencyLoader]
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private void load(ScrollingInfo scrollingInfo)
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protected override void OnDirectionChanged(ScrollingDirection direction)
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{
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headPiece.Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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base.OnDirectionChanged(direction);
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headPiece.Anchor = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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headPiece.Origin = headPiece.Anchor;
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}
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -21,6 +22,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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public const float NOTE_HEIGHT = 10;
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private const float head_colour_height = 6;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly Box colouredBox;
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public NotePiece()
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@ -36,8 +39,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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},
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colouredBox = new Box
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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Height = head_colour_height,
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Alpha = 0.2f
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@ -46,10 +47,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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}
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[BackgroundDependencyLoader]
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private void load(ScrollingInfo scrollingInfo)
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private void load(IScrollingInfo scrollingInfo)
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{
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colouredBox.Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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colouredBox.Origin = colouredBox.Anchor;
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(direction =>
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{
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colouredBox.Anchor = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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colouredBox.Origin = colouredBox.Anchor;
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}, true);
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}
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private Color4 accentColour;
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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@ -21,13 +22,11 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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private Box background;
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private Box backgroundOverlay;
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private ScrollingInfo scrollingInfo;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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[BackgroundDependencyLoader]
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private void load(ScrollingInfo scrollingInfo)
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private void load(IScrollingInfo scrollingInfo)
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{
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this.scrollingInfo = scrollingInfo;
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InternalChildren = new[]
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{
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background = new Box
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@ -41,12 +40,18 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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Name = "Background Gradient Overlay",
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
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Origin = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
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Blending = BlendingMode.Additive,
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Alpha = 0
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}
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};
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(direction =>
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{
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backgroundOverlay.Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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backgroundOverlay.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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updateColours();
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}, true);
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}
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protected override void LoadComplete()
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@ -81,8 +86,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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var dimPoint = AccentColour.Opacity(0);
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backgroundOverlay.Colour = ColourInfo.GradientVertical(
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scrollingInfo.Direction == ScrollingDirection.Up ? brightPoint : dimPoint,
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scrollingInfo.Direction == ScrollingDirection.Up ? dimPoint : brightPoint);
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direction.Value == ScrollingDirection.Up ? brightPoint : dimPoint,
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direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint);
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}
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public bool OnPressed(ManiaAction action)
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -20,25 +21,25 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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private Container<Drawable> content;
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protected override Container<Drawable> Content => content;
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private Container hitTargetBar;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private Container hitTargetLine;
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[BackgroundDependencyLoader]
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private void load(ScrollingInfo scrollingInfo)
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private void load(IScrollingInfo scrollingInfo)
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{
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InternalChildren = new Drawable[]
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Drawable hitTargetBar;
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InternalChildren = new[]
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{
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new Box
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hitTargetBar = new Box
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{
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Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
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Origin = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = hit_target_height,
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Colour = Color4.Black
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},
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hitTargetBar = new Container
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hitTargetLine = new Container
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{
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Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
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Origin = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = hit_target_bar_height,
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Masking = true,
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@ -50,6 +51,15 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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RelativeSizeAxes = Axes.Both,
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},
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};
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(direction =>
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{
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hitTargetBar.Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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hitTargetBar.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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hitTargetLine.Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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hitTargetLine.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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}, true);
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}
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protected override void LoadComplete()
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@ -78,7 +88,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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if (!IsLoaded)
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return;
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hitTargetBar.EdgeEffect = new EdgeEffectParameters
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hitTargetLine.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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@ -22,20 +23,21 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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public ManiaAction Action;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private Container keyIcon;
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[BackgroundDependencyLoader]
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private void load(ScrollingInfo scrollingInfo)
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private void load(IScrollingInfo scrollingInfo)
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{
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InternalChildren = new Drawable[]
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Drawable gradient;
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InternalChildren = new[]
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{
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new Box
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gradient = new Box
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{
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Name = "Key gradient",
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(
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scrollingInfo.Direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
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scrollingInfo.Direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black),
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Alpha = 0.5f
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},
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keyIcon = new Container
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@ -59,6 +61,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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}
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}
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};
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(direction =>
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{
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gradient.Colour = ColourInfo.GradientVertical(
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direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
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direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black);
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}, true);
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}
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protected override void LoadComplete()
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|
17
osu.Game.Rulesets.Mania/UI/IScrollinginfo.cs
Normal file
17
osu.Game.Rulesets.Mania/UI/IScrollinginfo.cs
Normal file
@ -0,0 +1,17 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public interface IScrollingInfo
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{
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/// <summary>
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/// The direction <see cref="HitObject"/>s should scroll in.
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/// </summary>
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IBindable<ScrollingDirection> Direction { get; }
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}
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}
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using System.Collections.Generic;
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using System.Linq;
|
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using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
@ -81,8 +82,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||
|
||||
scrollingInfo = new ScrollingInfo(ScrollingDirection.Up);
|
||||
dependencies.Cache(scrollingInfo);
|
||||
scrollingInfo = new ScrollingInfo { Direction = { Value = ScrollingDirection.Up } };
|
||||
|
||||
dependencies.CacheAs<IScrollingInfo>(scrollingInfo);
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
@ -119,5 +121,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
|
||||
|
||||
protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => new ManiaConfigManager(settings, Ruleset.RulesetInfo, Variant);
|
||||
|
||||
private class ScrollingInfo : IScrollingInfo
|
||||
{
|
||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,17 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ScrollingInfo
|
||||
{
|
||||
public readonly ScrollingDirection Direction;
|
||||
|
||||
public ScrollingInfo(ScrollingDirection direction)
|
||||
{
|
||||
Direction = direction;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user