Damnae
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bab3ef0669
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Rename storyboard classes.
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2017-09-13 11:22:24 +02:00 |
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Damnae
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58e65397b0
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Add support for storyboards using numerical values.
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2017-09-12 10:13:55 +02:00 |
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Damnae
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9eaa1cb5cd
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Fix sprites not being visible when all their commands are inside loops.
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2017-09-11 12:06:00 +02:00 |
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Damnae
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bc01d9a1b0
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Animate Additive / FlipH and FlipV.
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2017-09-09 15:41:56 +02:00 |
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Damnae
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6cde687d87
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Fix V commands parsing.
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2017-09-08 12:36:13 +02:00 |
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Damnae
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13322b4293
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Improve compatibility with older storyboards.
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2017-09-08 12:09:45 +02:00 |
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Damnae
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e547416193
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Storyboards implementation.
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2017-09-08 09:08:52 +02:00 |
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smoogipooo
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6a7b410bc3
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Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
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2017-08-21 11:58:54 +09:00 |
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Dan Balasescu
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243a6ca774
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Update OsuLegacyDecoder.cs
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2017-08-18 13:27:16 +09:00 |
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Shane Woolcock
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df683d9114
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Fix multiple difficulty control points sharing the same time and thus confusing slider velocity calculations
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2017-08-17 23:28:26 +09:30 |
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MillhioreF
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e216bfcf10
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Recommended fixes (obsolete try/catch, fix infinite loop during variable parsing in a better way)
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2017-08-13 00:40:05 -05:00 |
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MillhioreF
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64d92c1557
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Fix infinite loop when importing maps that have storyboard elements with '$' in the filename
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2017-08-09 23:31:18 -05:00 |
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MillhioreF
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10321497ca
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Add decoder entries for v3/4
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2017-08-09 21:21:43 -05:00 |
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MrTheMake
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be3c7ec5f8
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Added missing space
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2017-08-02 16:17:33 +02:00 |
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MrTheMake
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79724e8018
|
Fix OsuLegacyDecoder's parser being NULL if no ruleset was specified
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2017-08-02 16:05:09 +02:00 |
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smoogipooo
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223c75327f
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Remove key/val in favor of local variables + method call.
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2017-05-30 20:59:53 +09:00 |
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smoogipooo
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5b5c2e4717
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Back to using val...
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2017-05-30 20:37:30 +09:00 |
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smoogipooo
|
0728aea6a4
|
Fixes + cleanup.
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2017-05-30 20:26:39 +09:00 |
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smoogipooo
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93a33be596
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val -> value, val -> line (in cases where a key is not used).
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2017-05-30 19:52:43 +09:00 |
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smoogipooo
|
0175b91927
|
Cleanups.
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2017-05-30 19:52:21 +09:00 |
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Dan Balasescu
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94ae730a20
|
Merge branch 'master' into storyboards
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2017-05-29 17:49:51 +09:00 |
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smoogipooo
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6101fe98e1
|
Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
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2017-05-29 12:10:29 +09:00 |
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ColdVolcano
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e46e1d96a7
|
Move logic to handleEvent
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2017-05-27 00:20:19 -05:00 |
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ColdVolcano
|
a523dfc388
|
Allow variables of variables
Some storyboards like to do tricky stuff
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2017-05-27 00:13:46 -05:00 |
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ColdVolcano
|
0b770d1225
|
Allow for variables in storyboards
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2017-05-26 23:55:34 -05:00 |
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smoogipooo
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836bf930a0
|
More cleanups.
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2017-05-23 15:29:38 +09:00 |
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smoogipooo
|
2344f37a3c
|
Always add TimingChange control points.
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2017-05-23 15:26:07 +09:00 |
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smoogipooo
|
002a0e99a2
|
Use SortedList + BinarySearch to find control points at time values.
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2017-05-23 15:20:32 +09:00 |
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smoogipooo
|
3cdfd2eef5
|
Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
|
2017-05-23 14:03:40 +09:00 |
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smoogipooo
|
0a0139aded
|
Remove the concept of beatmap events, rename BreakEvent -> BreakPeriod.
|
2017-05-22 10:12:33 +09:00 |
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smoogipooo
|
74c23ff6d8
|
Add base for event parsing code.
|
2017-05-17 20:46:23 +09:00 |
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smoogipooo
|
2af9bf1423
|
Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects.
|
2017-04-22 21:33:11 +09:00 |
|
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
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smoogipooo
|
786446354e
|
Fix post-rebase errors.
|
2017-04-18 09:00:53 +09:00 |
|
smoogipooo
|
09208adf81
|
Re-implement legacy hit object conversion.
|
2017-04-18 08:58:21 +09:00 |
|
Dean Herbert
|
a4e2f34ee7
|
Make a RulesetDatabase.
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2017-04-17 17:43:48 +09:00 |
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smoogipooo
|
0333e1a050
|
Remove unused usings.
|
2017-04-15 05:57:18 +09:00 |
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smoogipooo
|
a89af273be
|
Make BeatmapInfo expose Ruleset instead of PlayMode.
|
2017-04-15 05:01:36 +09:00 |
|
Dean Herbert
|
1942ef9e8f
|
Fix merge fail.
|
2017-04-06 16:06:02 +09:00 |
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smoogipooo
|
982dbb5bba
|
Cleanup + bow down to resharper.
|
2017-04-06 12:27:35 +09:00 |
|
smoogipooo
|
c65ab5b6f1
|
General cleanup.
|
2017-04-06 11:56:19 +09:00 |
|
smoogipooo
|
eb82a4c090
|
Back to using SampleInfo + fix taiko beatmap conversion.
|
2017-04-06 11:41:16 +09:00 |
|
smoogipooo
|
e903241c7b
|
Implement sample + addition sample reading from hit objects.
|
2017-04-06 09:43:47 +09:00 |
|
smoogipooo
|
1ef465716d
|
Proper legacy timing point parsing.
|
2017-04-05 21:59:40 +09:00 |
|
smoogipooo
|
2d8239a3f7
|
Re-implement the SampleBank/Sample structure. No parsing support yet.
|
2017-04-05 21:34:28 +09:00 |
|
smoogipooo
|
1d4a371ded
|
A few general fixes.
|
2017-04-04 14:38:50 +09:00 |
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smoogipooo
|
4b424263ce
|
Fully parse control points.
|
2017-04-04 13:13:27 +09:00 |
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smoogipooo
|
2e80ecfda8
|
Don't need explicit null value.
|
2017-04-03 20:33:10 +09:00 |
|
smoogipooo
|
19b5555ef2
|
Slightly clean up archive readers + decoders. Read beatmap version into BeatmapInfo.
|
2017-04-03 20:26:46 +09:00 |
|
smoogipooo
|
a272675705
|
Parse time signature from legacy beatmap control points.
|
2017-03-21 21:18:08 +09:00 |
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