smoogipoo
3cb22fad82
Fix mods sharing bindable instances
2020-08-13 19:48:31 +09:00
Dean Herbert
662281d727
Adjust legacy spinners to fade in later
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Matches stable 1:1 for legacy skins. I've left lazer default as it is
because changing to use the shorter apperance looks bad. This will
probably change as we proceed with the redesign of the default skin.
2020-08-13 18:20:46 +09:00
Dean Herbert
9e7a28002d
Merge branch 'master' into beatmap-track-rework
2020-08-13 17:56:50 +09:00
Dean Herbert
52374ac9c9
Merge pull request #9833 from bdach/fix-spun-out-mod-rate-dependency
2020-08-13 17:52:13 +09:00
Dean Herbert
ab56980f8c
Merge branch 'master' into fix-spun-out-mod-rate-dependency
2020-08-13 17:24:11 +09:00
Dean Herbert
2067e1ce44
Merge pull request #9798 from EVAST9919/dashboard-news
2020-08-13 17:23:54 +09:00
Dan Balasescu
4467a5599a
Merge pull request #9840 from peppy/update-fastlane
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Update fastlane and plugins
2020-08-13 14:40:34 +09:00
Dean Herbert
c71ee0877f
Update fastlane and plugins
2020-08-13 14:07:07 +09:00
Dean Herbert
cf9bda6c19
Add coverage of early exit with null and non-null player
2020-08-13 13:05:13 +09:00
Dean Herbert
fd7bf70b7d
Remove weird "after load" action
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This was pretty pointless anyway and from its usages, doesn't look to
need to exist.
2020-08-13 13:03:18 +09:00
Dean Herbert
5b536aebe7
Add missing null checks and avoid cross-test pollution
2020-08-13 12:53:37 +09:00
Dean Herbert
99bea6b8e9
Add missing null check (player construction is potentially delayed now)
2020-08-13 12:52:35 +09:00
Dean Herbert
27cd9e119a
Delay beatmap load until after transition has finished
...
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.
Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
Dan Balasescu
1c771471d5
Merge pull request #9837 from peppy/update-framework
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Update framework and resources
2020-08-13 00:41:58 +09:00
smoogipoo
91e28b849d
Fix incorrect BeatmapManager construction
2020-08-13 00:29:23 +09:00
smoogipoo
45876bc55a
Fix reference to non-existent variable
2020-08-12 23:50:33 +09:00
Dean Herbert
429ad783cf
Merge branch 'update-framework' into beatmap-track-rework
2020-08-12 23:35:46 +09:00
Dean Herbert
00f8bb7c3e
Update resources
2020-08-12 23:28:45 +09:00
Dean Herbert
b10cddf625
Update framework
2020-08-12 23:28:08 +09:00
Dean Herbert
05b06e7451
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-12 22:01:04 +09:00
Andrei Zavatski
f3202fb123
Naming adjustments
2020-08-12 11:24:26 +03:00
Andrei Zavatski
9b112baa88
Merge remote-tracking branch 'refs/remotes/ppy/master' into dashboard-news
2020-08-12 11:15:58 +03:00
Bartłomiej Dach
4f3f95540b
Check for zero rate to prevent crashes on unpause
2020-08-11 22:34:46 +02:00
Bartłomiej Dach
bcaaf25278
Fix Spun Out mod being affected by rate-changing mods
2020-08-11 22:04:18 +02:00
Bartłomiej Dach
25f59e0489
Add failing test cases
2020-08-11 21:55:50 +02:00
Bartłomiej Dach
8fe5775ecb
Allow testing mod combinations in ModTestScenes
2020-08-11 21:55:20 +02:00
Bartłomiej Dach
b78ccf8a34
Rewrite Spun Out test scene
2020-08-11 21:28:00 +02:00
Dan Balasescu
85182b19fe
Merge pull request #9831 from peppy/fix-informational-overlays
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Fix informational overlays not hiding each other correctly
2020-08-12 02:18:34 +09:00
Andrei Zavatski
84655b0798
Change hover colour for news title
2020-08-11 20:17:29 +03:00
Andrei Zavatski
fdfda453c7
Merge remote-tracking branch 'refs/remotes/ppy/master' into dashboard-news
2020-08-11 20:14:52 +03:00
smoogipoo
c0031955c9
Update with further framework changes
2020-08-12 01:50:18 +09:00
smoogipoo
e47a1eb313
Use adjustable ITrack
2020-08-12 01:41:21 +09:00
smoogipoo
688e447950
Fix potential hierarchy mutation from async context
2020-08-12 01:33:06 +09:00
smoogipoo
eec94e1f53
Make track not-null in GameplayClockContainer/FailAnimation
2020-08-12 00:51:43 +09:00
smoogipoo
b66f303e71
Add annotation
2020-08-12 00:48:45 +09:00
smoogipoo
070d71ec27
More cleanups
2020-08-12 00:48:38 +09:00
Dean Herbert
8bfe6ba27c
Fix informational overlays not hiding each other correctly
2020-08-11 23:15:08 +09:00
smoogipoo
031d29ac34
Inspect current track directly
2020-08-11 13:53:23 +09:00
smoogipoo
faff0a70c4
Privatise BMWB
2020-08-11 13:48:57 +09:00
smoogipoo
338c01fa43
Remove track store reference counting, use single instance stores
2020-08-11 13:16:06 +09:00
smoogipoo
6aafb3d271
Cleanup TestSceneScreenNavigation
2020-08-11 13:14:20 +09:00
smoogipoo
322d08af1b
Remove more local music controller caches
2020-08-11 13:11:59 +09:00
smoogipoo
7d35893ecd
Make MusicController non-nullable
2020-08-11 12:40:58 +09:00
smoogipoo
c66a14e9c5
Remove beatmap from FailAnimation
2020-08-11 12:37:48 +09:00
smoogipoo
b64142dff9
Fix incorrect load state being used
2020-08-11 12:37:00 +09:00
smoogipoo
20197e2768
Remove locally-cached music controller
2020-08-11 12:27:32 +09:00
Dan Balasescu
c86798f8b2
Merge pull request #9829 from peppy/fix-multiple-assembly-loaded-crash
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Fix crash when same ruleset loaded more than once
2020-08-11 12:09:44 +09:00
Dan Balasescu
8b7e715c2b
Merge pull request #9818 from peppy/improve-token-fail-error-messaging
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Improve messaging when timeshift token retrieval fails
2020-08-11 11:31:52 +09:00
Dean Herbert
471ed968e3
Fix crash when same ruleset loaded more than once
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If the same ruleset assembly was present more than once in the current
AppDomain, the game would crash. We recently saw this in Rider EAP9.
While this behaviour may change going forward, this is a good safety
measure regardless.
2020-08-11 11:09:02 +09:00
Dean Herbert
dd2f677aa4
Merge pull request #9633 from Joehuu/fix-keybind-clearing
2020-08-11 11:01:03 +09:00