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Merge pull request #9829 from peppy/fix-multiple-assembly-loaded-crash

Fix crash when same ruleset loaded more than once
This commit is contained in:
Dan Balasescu
2020-08-11 12:09:44 +09:00
committed by GitHub
Unverified
+5
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@@ -191,6 +191,11 @@ namespace osu.Game.Rulesets
if (loadedAssemblies.ContainsKey(assembly))
return;
// the same assembly may be loaded twice in the same AppDomain (currently a thing in certain Rider versions https://youtrack.jetbrains.com/issue/RIDER-48799).
// as a failsafe, also compare by FullName.
if (loadedAssemblies.Any(a => a.Key.FullName == assembly.FullName))
return;
try
{
loadedAssemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset)));