Not sure why this was checking visibility. If it needs to be tested, it does not belong in an "Input" test.
Add setting UI components to the verify screen
InterpretationSection
SettingsSection
Fixes the CI failure.
Else we're relying on the `VerifyScreen`'s bindable instance, and by extension the `VerifyScreen` instance itself.
Add `SkinInfo.InstantiationInfo` to allow creating different skin types
Fix possible multiplayer test failure
HiddenIssueTypes
IssueList
ShowIssueTypes
This way `VerifyScreen` is decoupled from which options `VisibilitySection` provides. Bindings are a bit less neat, though.
This now exists in `VerifyScreen`, which we can access from here.
VerifyScreen
InstantiationInfo
SkinInfo.CreateInstance()
Remove downwards dependency from `HUDOverlay` to `HealthDisplay`
Implement the multiplayer spectator screen
Settings
Fix mania crashing on playing samples after skin change
Increase mania HP lenience