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Commit Graph

355 Commits

Author SHA1 Message Date
Salman Ahmed
0cb9b79834 Fix ZoomableScrollContainer potentially not updating content width on setup 2022-12-23 00:56:38 +03:00
Dean Herbert
27c497145f Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
Dean Herbert
d1296a22ce Update timeline blueprint's end time logic to better match new blueprint implementation 2022-12-02 17:57:15 +09:00
Dean Herbert
8cf89fcb81 Use Highlight1 instead of dull grey 2022-12-02 15:30:47 +09:00
Dean Herbert
f34a79b1a9 Set a better default colour for timeline blueprints when no colour information is available 2022-12-01 17:03:53 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Salman Ahmed
90cd386323 Fix timeline potentially scrolling at extents while not dragging 2022-11-18 09:43:16 +03:00
Dean Herbert
f6d93fcd5a Fix editor hard crash when beatmap file specified out-of-range timeline zoom value 2022-11-07 12:54:02 +09:00
andy840119
a753369d3e Reuse function TimeAtPosition() and PositionAtTime(). 2022-10-30 17:21:50 +08:00
Dean Herbert
a525b3f9f8 Reorder and rename toggle checkboxes to fit better 2022-10-13 15:44:33 +09:00
ekrctb
fcb9e2cc00 Refactor blueprint container drag code 2022-10-11 22:39:53 +09:00
ekrctb
29cc554632 Ensure blueprint is added for selected hit object 2022-10-06 13:59:54 +09:00
ekrctb
b0213c29e9 Use mid time instead of start time
It is closer to the old blueprint-based behavior
2022-10-05 22:19:22 +09:00
ekrctb
3108c42ece Fix inspect issues 2022-10-05 22:04:43 +09:00
ekrctb
00b3d97f69 Improve timeline selection performance
But selecting a large number of hit objects is still very slow
because all DHOs must be added
and also `AddBlueprintFor` has quadratic behaviors
2022-10-05 21:58:05 +09:00
ekrctb
0ffde02f79 Use hit object time for timeline selection 2022-10-05 21:51:01 +09:00
ekrctb
8d29e9e76b Move selection logic from DragBox to BlueprintContainer 2022-10-05 21:51:01 +09:00
Dean Herbert
58217b6839 Fix weird conditional 2022-09-27 20:09:21 +09:00
Dean Herbert
a9088d9231 Add assert/log output when too many ticks are being displayed 2022-09-27 17:18:46 +09:00
Dean Herbert
e227519b09 Don't attempt to render timeline ticks until DrawWidth is above zero 2022-09-27 17:18:46 +09:00
Dean Herbert
ccae721af2 Ensure ZoomableScrollContainer content isn't shown until zoom is set 2022-09-27 17:07:11 +09:00
Dean Herbert
9dc0eb7fd0 Remove unused static 2022-09-27 17:04:56 +09:00
Drison64
c075d3de08 Create a test and a check if initial zoom value of ZoomableScrollContainer is in range 2022-09-17 22:43:40 +02:00
Ondřej Vajďák
9d94343317
Update osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-09-17 19:51:44 +02:00
Drison64
c8768eb399 Changed == to <= on TimelineZoom check 2022-09-17 19:00:50 +02:00
Drison64
3c7ea5c8fa Update 2022-09-17 18:57:09 +02:00
Dean Herbert
57954bb8f5 Enable nullability on TimelineHitObjectBlueprint 2022-09-05 14:50:43 +09:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dean Herbert
cd90536e4b Remove Track access in Timeline 2022-08-26 18:25:48 +09:00
Dan Balasescu
1b2158ff04 Remove unused method 2022-07-26 14:15:59 +09:00
Salman Ahmed
48bcf57066 Mark SetupZoom and parameterless ZoomableScrollContainer ctor as protected 2022-07-25 12:07:50 +03:00
Salman Ahmed
07c6b44864 Fix Timeline attempting to setup zoom with unloaded track 2022-07-25 12:07:50 +03:00
Salman Ahmed
123930306b Refactor ZoomableScrollContainer to allow setting up zoom range and initial zoom after load 2022-07-25 12:07:50 +03:00
Dan Balasescu
e1df50c8ff Fix timeline zoom focus point when using buttons 2022-07-22 17:03:05 +09:00
Dean Herbert
72916d708c
Merge pull request #19294 from peppy/fix-timeline-feedback-loop
Fix timeline `alt`+`scroll` zoom not correctly zooming to current mouse position
2022-07-22 16:05:38 +09:00
Dean Herbert
6eb42d08ce Fix timeline zoom receiving feedback from bindable changes
This causes the focal point zooming to not work (as the focal point is
lost). There's no need to handle ongoing changes to
`BeatmapInfo.TimelineZoom` because it is not a property which is changed
at runtime.
2022-07-22 15:25:57 +09:00
Dean Herbert
4cec9a085a Combine both calls to use same pathway 2022-07-22 14:59:20 +09:00
Adam Baker
997fe00cdc Fix zoom delta math 2022-07-21 17:29:13 -05:00
Adam Baker
d69dc457ba Extract zoom delta method 2022-07-21 17:28:43 -05:00
Adam Baker
a4f071fe53 Make zoom sensitivity relative to containers max zoom 2022-07-21 08:26:48 -05:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dean Herbert
f71f6302fd Remove unnecessary null casts 2022-06-24 14:50:11 +09:00
Dan Balasescu
e0c82d11ab Convert == usages to ReferenceEquals 2022-06-20 16:56:19 +09:00
Salman Ahmed
a5e5172b91 Fix BlueprintContainer eating input from skin editor buttons 2022-06-18 18:28:36 +03:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
87bf53485a
Merge pull request #18649 from frenzibyte/selection-context-outside-bounds
Fix context menus not appearing when clicking outside of editor playfield's bounds
2022-06-15 17:08:09 +09:00
Salman Ahmed
d3feb07bc1 Split zoom updating to named method with value as optional 2022-06-15 07:57:16 +03:00
Salman Ahmed
268a7e1334 Fix ZoomableScrollContainer attempting to update zoom with overlapping range 2022-06-15 05:43:41 +03:00
Salman Ahmed
fa4930c586 Remove no longer necessary ReceivePositionalInputAt overrides in timeline components 2022-06-14 00:19:47 +03:00