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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline
Dean Herbert 6eb42d08ce Fix timeline zoom receiving feedback from bindable changes
This causes the focal point zooming to not work (as the focal point is
lost). There's no need to handle ongoing changes to
`BeatmapInfo.TimelineZoom` because it is not a property which is changed
at runtime.
2022-07-22 15:25:57 +09:00
..
CentreMarker.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DifficultyPointPiece.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HitObjectPointPiece.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SamplePointPiece.cs Update parameter discards 2022-06-24 21:26:19 +09:00
Timeline.cs Fix timeline zoom receiving feedback from bindable changes 2022-07-22 15:25:57 +09:00
TimelineArea.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TimelineBlueprintContainer.cs Fix BlueprintContainer eating input from skin editor buttons 2022-06-18 18:28:36 +03:00
TimelineButton.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TimelineControlPointDisplay.cs Update parameter discards 2022-06-24 21:26:19 +09:00
TimelineControlPointGroup.cs Update parameter discards 2022-06-24 21:26:19 +09:00
TimelineDragBox.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TimelineHitObjectBlueprint.cs Convert == usages to ReferenceEquals 2022-06-20 16:56:19 +09:00
TimelineSelectionHandler.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TimelineTickDisplay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TimingPointPiece.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TopPointPiece.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ZoomableScrollContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00