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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline
2022-06-15 07:57:16 +03:00
..
CentreMarker.cs Remove unnecessary scale 2020-04-27 11:06:23 +09:00
DifficultyPointPiece.cs Focus textbox on control point popovers 2022-05-11 09:55:34 +03:00
HitObjectPointPiece.cs Display difficulty and sample control points associated with hitobjects 2021-09-14 18:26:16 +09:00
SamplePointPiece.cs Allow localisation of PlaceholderText 2022-05-17 17:42:46 +09:00
Timeline.cs Revert "Fix timeline objects disappearing prematurely on wide-screens" 2022-06-03 02:03:04 +03:00
TimelineArea.cs Update timeline colours and paddings to match new designs 2022-05-24 18:43:22 +09:00
TimelineBlueprintContainer.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
TimelineButton.cs Remove unnecessary nesting of IconButton and update design a touch 2022-06-03 17:00:00 +09:00
TimelineControlPointDisplay.cs Allow timeline to expand in height when control points are to be displayed 2021-04-14 20:10:50 +09:00
TimelineControlPointGroup.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
TimelineDragBox.cs Split out nested classes from TimelineBlueprintContainer 2021-07-22 15:48:08 +09:00
TimelineHitObjectBlueprint.cs Add xmldoc and rename methods in IPositionSnapProvider for legibility 2022-05-05 15:58:21 +09:00
TimelineSelectionHandler.cs Refactor logic to avoid TimelineSelectionHandler having to block base calls 2022-01-05 16:56:54 +09:00
TimelineTickDisplay.cs Fix wrong sizing of editor timeline ticks 2022-05-29 20:15:17 +02:00
TimingPointPiece.cs Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
TopPointPiece.cs Combine logic of Difficulty and Timing pieces where feasible 2021-04-14 20:55:34 +09:00
ZoomableScrollContainer.cs Split zoom updating to named method with value as optional 2022-06-15 07:57:16 +03:00