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mirror of https://github.com/ppy/osu.git synced 2024-11-14 16:37:26 +08:00
Commit Graph

64 Commits

Author SHA1 Message Date
Dean Herbert
e0fc97bb93 Replace various local implementations of rewinding checks with new property 2023-07-07 15:21:24 +09:00
Dean Herbert
4be8eede88 Fix combo counter on legacy skins flipping when "Floating Fruits" mod is active
Closes #23989.
2023-06-22 18:46:43 +09:00
Dean Herbert
76f7accd13 Standardise all local SkinComponentsContainerLookup variables to containerLookup 2023-02-16 15:33:56 +09:00
Dean Herbert
a92e42bb84 Rename SkinnableTargetContainer to SkinComponentsContainer
Also use full `SkinComponentsContainerLookup` instead of the sub-type.
This will potentially be useful once we bring in per-ruleset targets.
2023-02-15 18:37:41 +09:00
Dean Herbert
8bbd00822c Simplify and rename SkinnableTargetComponentsContainer 2023-02-15 17:30:21 +09:00
Berkan Diler
335cb0205f Remove now unnecessary using 2022-12-26 22:50:36 +01:00
Berkan Diler
c7ca4bbba5 Use generic Enum methods 2022-12-26 20:36:39 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
e75c3b3f94 Rename SkinnableTarget to GlobalSkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
2952dbc8fb Apply nullability to osu!catch skinning classes 2022-11-09 13:58:58 +09:00
Dean Herbert
8bf4ca4b53 Add legacy skin fallback when beatmap skin is providing resources 2022-10-12 17:47:20 +09:00
Dean Herbert
a10fda2843
Merge branch 'master' into catch-combo-hide 2022-10-12 15:00:35 +09:00
Dean Herbert
d0b8409de5 Apply more renames 2022-09-18 18:19:00 +09:00
cdwcgt
857e943b8d
hide catchcombo when Hud hide 2022-09-12 19:14:08 +09:00
Nitrous
9088caa377
move LegacyComboCounter to osu.Game.Skinning 2022-07-28 08:36:26 +08:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
61078910a6 Handle all skin component types explicitly 2022-04-23 03:34:05 +03:00
Bartłomiej Dach
e042f29ee3
Remove skin ctor param from LegacyCatchComboCounter
No longer used since 004798d61d.
2022-02-01 21:49:52 +01:00
Dean Herbert
add39fbd4f Merge branch 'master' into fix-skin-layout-editor-crash 2021-10-28 06:24:24 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
93482414d6 Remove SkinConfiguration subclasses and allow configuration parsing for all skin types 2021-10-22 14:42:23 +09:00
Bartłomiej Dach
b84f238106
Adjust scaling numbers to be closer to stable 2021-08-12 22:33:12 +02:00
Bartłomiej Dach
f3045b3152
Add comment about swapped sprite names 2021-08-12 21:48:07 +02:00
Bartłomiej Dach
68f454b51a
Enable NRT in explosion-related classes and streamline null handling 2021-08-12 21:48:07 +02:00
Bartłomiej Dach
2fb19210af
Fix legacy explosion sprites incorrectly showing after skin change 2021-08-11 22:36:27 +02:00
Bartłomiej Dach
4bcbe6ac90
Restructure explosion to ensure proper lifetime bounds 2021-08-11 21:23:34 +02:00
Bartłomiej Dach
8c8a64fe6e
Add legacy hit lighting implementation 2021-08-11 21:23:33 +02:00
ekrctb
d247b8042e Fix default skin catcher not flipping catcher plate
When legacy beatmap skin is present but catcher is not provided, it was using the legacy setting (always false).
2021-07-05 20:05:08 +09:00
ekrctb
83c80291d4 Don't flip catcher plate contents in legacy skin 2021-07-02 23:23:21 +09:00
Dean Herbert
1b0aadcc6f Merge branch 'master' into transformers-per-skin 2021-06-22 16:03:15 +09:00
ekrctb
df16d4bacc Remove CurrentTexture from catcher 2021-06-14 20:26:33 +09:00
Salman Ahmed
fbb856d84b Call base when overriding lookup methods
Rather than arbitrarily accessing `Skin` here and there.
2021-06-11 12:44:44 +03:00
Salman Ahmed
26cdcc8d78 Remove stale access to Source from master merge 2021-06-10 13:07:32 +03:00
Salman Ahmed
dde84e5cbd Merge branch 'master' into transformers-per-skin 2021-06-10 11:58:52 +03:00
Dean Herbert
865c5c0676 Use [Resolved] to simplify bindable resolution 2021-06-10 15:47:03 +09:00
Dean Herbert
6995945360 Use With to simplify drawable construction 2021-06-10 15:45:49 +09:00
Salman Ahmed
cf40282f1f Convert LegacySkinTransformers to accept raw ISkins rather than a full ISkinSource 2021-06-09 22:49:31 +03:00
ekrctb
e5deecf459 Check skin version for legacy catcher sprite 2021-06-09 15:47:23 +09:00
ekrctb
7df971a970 ICatcherPiece -> ICatcherSprite 2021-06-08 22:10:13 +09:00
ekrctb
109a366722 Use separate classes for old and new catcher legacy skin element
- Fix catcher texture animation is reset for legacy old catcher skin
2021-06-08 21:59:09 +09:00
ekrctb
0192549d6c Refactor catcher sprite to use skinned piece pattern 2021-06-08 21:29:41 +09:00
Dean Herbert
1b93234c76 Merge branch 'master' into fruit-representation 2021-06-07 16:05:00 +09:00
ekrctb
bb02c35f2d Move all osu!catch legacy skin piece files to the correct location 2021-06-07 15:10:47 +09:00
ekrctb
ac5c55bd2c Remove "fruit visual representation" state from DrawableFruit
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
2021-06-07 14:49:37 +09:00
ekrctb
166e4565be Move FruitVisualRepresentation namespace 2021-06-07 13:59:17 +09:00
Salman Ahmed
4e186b0cf5 ContentVisible -> HiddenByRulesetImplementation 2021-05-31 09:24:26 +03:00
Salman Ahmed
60b781701f Rewrite catch combo counter hide logic 2021-05-30 14:22:11 +03:00
Salman Ahmed
fb81e5133f Merge branch 'master' into catch-hide-combo-workaround 2021-05-30 14:16:46 +03:00