Dean Herbert
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7170fbd087
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Target .NET 4.6.1
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2017-09-11 12:39:00 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
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Dean Herbert
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16e96888ab
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Update KeyCounterCollection to support action-based buttons
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2017-08-21 12:39:22 +09:00 |
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Dean Herbert
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723e27353c
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HitRenderer -> RulesetContainer
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2017-08-09 13:28:29 +09:00 |
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smoogipooo
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54503eef71
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Rename *ScrollingDrawableTimingSection -> *ScrollingContainer, move LinearScrollingContainer to osu.Game, make SpeedAdjustmentContainer non-abstract.
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2017-08-04 22:50:29 +09:30 |
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Dan Balasescu
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6fd37ebc32
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Merge branch 'master' into timingchange-rework
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2017-06-15 16:23:51 +09:00 |
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Dean Herbert
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41d4aee4f5
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Update nuget packages
- [ ] Depends on framework partner in crime https://github.com/ppy/osu-framework/pull/820
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2017-06-13 11:50:46 +09:00 |
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smoogipooo
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1f56848442
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Rewrite the way speed adjustments are applied.
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2017-06-09 19:57:03 +09:00 |
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smoogipooo
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4b2669e65d
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Namespace movement.
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2017-06-09 16:20:55 +09:00 |
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smoogipooo
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d11002e499
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Use new naming structure + VisibleTimeRange bindable.
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2017-06-09 16:11:49 +09:00 |
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smoogipooo
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8de6bdf340
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Rewrite mania to use the new timing section stuff.
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2017-06-09 02:43:48 +09:00 |
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smoogipooo
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6f191193a1
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Rename timing changes, simplify + improve columns/dictionary usage.
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2017-06-07 19:15:51 +09:00 |
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smoogipooo
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7022c8d496
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Move timing change stuff to osu.Game project.
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2017-06-02 20:17:44 +09:00 |
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smoogipooo
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a4cd409835
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Super huge abstraction changes to (hopefully) make this TimingChangeContainer usable for non-mania rulesets.
Also includes commenting improvements/fixes.
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2017-06-02 19:27:22 +09:00 |
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smoogipooo
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b46a9dd0ef
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Add gravity mod.
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2017-06-02 17:33:58 +09:00 |
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smoogipooo
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d30706f640
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Move drawable timing changes to Timing/Drawables.
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2017-06-01 15:13:52 +09:00 |
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smoogipooo
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f612914e87
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Initial rewrite of timing changes to allow them to be more extensible.
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2017-06-01 14:26:21 +09:00 |
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smoogipooo
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4fce0c1189
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Rename Barline -> BarLine.
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2017-05-29 15:05:20 +09:00 |
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smoogipooo
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ee7158aa95
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Implement bar lines.
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2017-05-29 14:44:42 +09:00 |
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smoogipooo
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e63108bd75
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Add base for bar lines.
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2017-05-29 11:56:31 +09:00 |
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smoogipooo
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946cd4bfa3
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General cleanup + more xmldocs.
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2017-05-24 21:57:38 +09:00 |
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smoogipooo
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dcf879687d
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Implement basic hold note + tick input.
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2017-05-24 20:45:01 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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Dean Herbert
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51728e48be
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Merge branch 'master' into mania-hitobject-object-conversion
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2017-05-22 21:12:00 +09:00 |
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smoogipooo
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60e036b5f4
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Fix missing reference.
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2017-05-22 15:29:02 +09:00 |
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Dan Balasescu
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4556ead3b6
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Merge branch 'master' into mania-hitobject-object-conversion
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2017-05-22 12:54:06 +09:00 |
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Dean Herbert
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b50f9cad44
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Merge branch 'master' into mania-endtime-object-conversion
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2017-05-22 12:14:53 +09:00 |
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smoogipooo
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6ab7a91415
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Add generator to generate patterns from HitObjects.
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2017-05-19 20:57:20 +09:00 |
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smoogipooo
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0a596ef1e4
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Merge branch 'mania-beatmap-conversion' into mania-endtime-object-conversion
# Conflicts:
# osu.Game.Rulesets.Mania/Beatmaps/LegacyBeatmapConverter.cs
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2017-05-19 17:50:19 +09:00 |
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smoogipooo
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5d8f0a4707
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Merge branch 'mania-beatmap-conversion' into mania-distance-object-conversion
# Conflicts:
# osu.Game.Rulesets.Mania/Beatmaps/LegacyBeatmapConverter.cs
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2017-05-19 17:42:24 +09:00 |
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smoogipooo
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9191c4f3e3
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Remove LegacyBeatmapConverter.
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2017-05-19 16:31:56 +09:00 |
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smoogipooo
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1f6939f57b
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Add IHasEndTime object pattern generation.
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2017-05-18 19:31:56 +09:00 |
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smoogipooo
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2af025e630
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Add IHasDistance object pattern generation.
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2017-05-18 18:09:13 +09:00 |
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smoogipooo
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164a1bb743
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Remove distance object pattern generator for now (next PR).
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2017-05-18 15:38:15 +09:00 |
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smoogipooo
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1fa1897d71
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Define the concept of patterns + additional comments.
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2017-05-18 15:05:45 +09:00 |
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smoogipooo
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c1a44ea6b4
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Renaming + commenting.
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2017-05-18 13:25:55 +09:00 |
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smoogipooo
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b52ec11260
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Add (almost finished) basis of slider hit object conversion...
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2017-05-17 20:47:02 +09:00 |
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smoogipooo
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1ded043778
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Add basic mania-specific beatmap conversion.
# Conflicts:
# osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
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2017-05-17 13:07:56 +09:00 |
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smoogipooo
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93e2b21084
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Add FastRandom class for use in beatmap conversion.
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2017-05-17 12:52:07 +09:00 |
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smoogipooo
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ac02d1ab10
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TimeRelativeContainer -> ControlPointContainer, optimize AutoTimeRelativeContainer a little bit (only recompute on invalidation).
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2017-05-16 17:50:09 +09:00 |
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smoogipooo
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a25f11e809
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Initial removal of TimingSection.
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2017-05-12 22:23:32 +09:00 |
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smoogipooo
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f764ed8903
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Remove unused class.
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2017-05-11 20:05:11 +09:00 |
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smoogipooo
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5f30a89f76
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General refactoring + renaming of TimingSectionContainer.
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2017-05-11 16:09:48 +09:00 |
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smoogipooo
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b10df74079
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Full rewrite of timing section code, partially working for now.
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2017-05-11 12:33:19 +09:00 |
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smoogipooo
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2867606913
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Whoops wrong project.
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2017-05-10 17:35:00 +09:00 |
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smoogipooo
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e3b01e7b8c
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Merge branch 'master' into mania-notes
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
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2017-05-08 12:12:40 +09:00 |
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smoogipooo
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4ad3e3d64e
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Basic implementation of hold notes (not finalized yet).
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2017-05-04 18:02:43 +09:00 |
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smoogipooo
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a2bdd020e5
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ColumnStyle -> ColumnPosition.
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2017-05-04 14:54:31 +09:00 |
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smoogipooo
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956a7288fb
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Add basic DrawableNote.
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2017-05-03 20:12:27 +09:00 |
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smoogipooo
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14e4714f08
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Rewrite a lot of ManiaPlayfield/Column to support left/right special styles and arbitrary number of columns.
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2017-05-03 19:38:15 +09:00 |
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smoogipooo
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d11e5d0060
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Add hit windows to Note/HoldNote.
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2017-05-03 13:51:44 +09:00 |
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smoogipooo
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5328793693
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ManiaBaseHit -> ManiaHitObject.
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2017-05-03 12:44:19 +09:00 |
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smoogipooo
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64c677a29d
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Add IHasColumn.
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2017-05-03 12:42:37 +09:00 |
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smoogipooo
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71acf1c57d
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Move classes out of test case.
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2017-05-03 12:37:47 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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