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Commit Graph

5460 Commits

Author SHA1 Message Date
Dan Balasescu
9766d51559
Store attribute to the database 2024-11-01 16:02:02 +09:00
Dan Balasescu
372162de5d
Ignore casing when matching mods acronyms 2024-10-31 08:55:42 +09:00
Bartłomiej Dach
b72a50bbaa
Merge pull request #30387 from peppy/editor-sidebars-always-expanded
Keep editor sidebars expanded by default
2024-10-25 19:46:35 +02:00
Dean Herbert
68e8819f3b
Fix taiko playfield looking weird with new editor toolbox displays 2024-10-25 17:17:19 +09:00
Salman Alshamrani
1d559b2cad Remove fade transitions 2024-10-24 16:20:49 -04:00
Dean Herbert
787d3dceea
Merge branch 'master' into auto-addition2 2024-10-24 18:40:27 +09:00
Salman Alshamrani
6e9ff49e59
Merge branch 'master' into editor-slider-touch-support-2 2024-10-23 17:02:38 -04:00
Salman Alshamrani
3a4d5af83e Fix placement blueprints sometimes not behaving correctly with touch input
More specifically, this fixes placement blueprints not beginning placement when using touch input while the cursor was previously outside compose area, due to the placement blueprint not existing (removed from the scene by `ComposeBlueprintContainer`).
2024-10-23 16:51:21 -04:00
Dean Herbert
77d2f35765
Merge pull request #30375 from bdach/fix-broken-playfield-skin-layer-rotation
Fix playfield skinning layer no longer correctly rotating with the playfield
2024-10-23 19:50:39 +09:00
Dean Herbert
064aaeb60e
Initialise container earlier to avoid null reference failures 2024-10-23 18:46:20 +09:00
Dean Herbert
5939c78760
Merge branch 'master' into auto-addition2 2024-10-23 15:53:07 +09:00
Dean Herbert
2103b3e186
Merge pull request #28863 from OliBomby/additions
Add toggles and hotkeys for configuring sample addition bank
2024-10-23 15:52:55 +09:00
Dean Herbert
e37d415c6f
Keep editor sidebars expanded by default
They will not only contract if the user chooses to have them contract
(new setting in the `View` menu) or if the game isn't wide enough to
allow full interaction with the playfield while they are expanded.

Addressess https://github.com/ppy/osu/discussions/28970.
2024-10-22 20:08:50 +09:00
Bartłomiej Dach
e89a4561ab
Fix playfield skinning layer no longer correctly rotating with the playfield
Closes https://github.com/ppy/osu/issues/30353.

Regressed in
4a39873e2a.
2024-10-21 13:49:12 +02:00
jhk2601
7416106321 Fixes cursor rotating along with playfield when using Barrel Roll in standard 2024-10-17 14:38:13 -04:00
Dan Balasescu
bfcf6693ca
Simplify implementation 2024-10-17 20:00:17 +09:00
Dan Balasescu
d195a69447
Compute maximum performance along with difficulty 2024-10-17 19:26:19 +09:00
Dean Herbert
b1be31cd6a
Switch back to last tool after using grid tool, rather than always select tool 2024-10-08 17:34:51 +09:00
Dean Herbert
682023e130
Merge branch 'master' into grids-4 2024-10-08 16:26:42 +09:00
Bartłomiej Dach
84d6467e48
Merge branch 'master' into taikostatacc 2024-10-07 14:15:29 +02:00
OliBomby
7b998219d7 move grid placement tool to left toolbox 2024-10-07 12:04:14 +02:00
Bartłomiej Dach
f30ac5d996
Merge branch 'master' into no-combo-scaling 2024-10-07 11:50:58 +02:00
Dean Herbert
1ab02b93b3
Merge branch 'master' into grids-4 2024-10-07 15:42:23 +09:00
tsunyoku
f54a5a5b0e Merge branch 'master' into no-combo-scaling 2024-10-03 16:37:20 +01:00
Bartłomiej Dach
99eb26b7d5
Redo the layout of sections based on discord feedback
See
https://discord.com/channels/188630481301012481/188630652340404224/1291358770064130140
and everything after.
2024-10-03 13:53:21 +02:00
OliBomby
2c39ecbda3 Add xmldoc to SnapType 2024-10-03 11:16:37 +02:00
OliBomby
f8397cccc7 Merge remote-tracking branch 'upstream/master' into grids-4 2024-10-01 15:43:54 +02:00
Dean Herbert
54e68005ef
Merge pull request #29691 from bdach/hotkeys-in-context-menus
Add hotkey hints to editor menus
2024-10-01 19:29:05 +09:00
Dean Herbert
8ea1ff5de6
Merge pull request #30069 from peppy/grid-to-current-object
Add button to centre editor grid to current hit object
2024-10-01 19:24:46 +09:00
OliBomby
2381c2c72c Fix hitobjects without custom sample banks parsing as not auto sample bank 2024-10-01 12:11:44 +02:00
Dean Herbert
ae75bfd966
Rename keyboard mapping methods to make more sense now that everything's on the left 2024-10-01 18:41:53 +09:00
Bartłomiej Dach
44b982864c
Fix test failures 2024-10-01 11:12:56 +02:00
OliBomby
0a78eb9628
Implement auto additions editor-only 2024-10-01 16:40:48 +09:00
Dean Herbert
1b4215576d
Merge branch 'master' into additions 2024-10-01 16:38:56 +09:00
Dean Herbert
0409edccce
Add button to centre editor grid to current hit object 2024-10-01 15:22:05 +09:00
Bartłomiej Dach
75fc57c34b
Fix distance spacing grid displaying incorrectly for unsnapped objects with duration 2024-09-30 13:36:16 +02:00
OliBomby
1c6e42671a return grid placement tool to right toolbox 2024-09-28 17:04:11 +02:00
Dean Herbert
c46d787f1e
Merge pull request #29949 from minetoblend/feature/scale-around-center
Support scaling around center when scaling with select box
2024-09-28 21:37:39 +09:00
Bartłomiej Dach
a00ed8dd77
Merge pull request #29914 from peppy/fix-judgement-counter-sync
Fix judgement counter not showing correct counts when spectating user mid-play
2024-09-27 10:57:26 +02:00
OliBomby
b179e086c6 Merge remote-tracking branch 'upstream/master' into grids-4 2024-09-26 14:59:52 +02:00
Dean Herbert
78c1426a30
Merge pull request #29992 from smoogipoo/fix-ios-realm-crashes
Fix reflection-related iOS crashes
2024-09-26 17:34:36 +09:00
Dan Balasescu
fd4891cf31
Fix similar Bindable-related crashes 2024-09-25 20:59:35 +09:00
OliBomby
e3b4483872 Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
OliBomby
0f0f490598 Don't snap to global grid while placing grid 2024-09-23 17:24:09 +02:00
OliBomby
0a5a463380 Convert 'grid from points' button to placement tool 2024-09-23 16:36:45 +02:00
OliBomby
1a81e12192 Refactor PlacementBlueprint to not be hitobject specific 2024-09-23 16:33:36 +02:00
Marvin Schürz
3180468db1 Prevent the distance snap grid from being activated by alt key while dragging select box handle 2024-09-21 14:22:17 +02:00
OliBomby
e3aeaf6d85 Merge remote-tracking branch 'upstream/master' into grids-4 2024-09-19 20:06:47 +02:00
Dean Herbert
2d993645af
Add test coverage of judgements not being synced when resuming a replay 2024-09-18 15:28:10 +09:00
Dean Herbert
58fe502af4
Merge branch 'master' into beatmap-info-purge 2024-09-15 04:53:35 +09:00
Bartłomiej Dach
4a39873e2a
Fix replay analysis overlay not rotating with Barrel Roll enabled
Closes https://github.com/ppy/osu/issues/29839.
2024-09-11 15:54:30 +02:00
Bartłomiej Dach
b78ef81bf1
Fix Flashlight not appearing on top of bubbles from Bubbles mod
Inadvertently regressed in 44d0dc6113.
2024-09-11 15:54:07 +02:00
apollo-dw
a7e1d35f64
Update osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs
Co-authored-by: James Wilson <tsunyoku@gmail.com>
2024-09-11 12:29:17 +01:00
Dan Balasescu
5d09aaae27
Merge pull request #29446 from OliBomby/last-anchor
Fix path control points losing curve type on save/reload or undo
2024-09-02 18:40:19 +09:00
Dean Herbert
60c1e0fa72
Merge pull request #29440 from OliBomby/spacebar-resume
Allow play/pause with spacebar while placing hitobjects
2024-08-30 12:58:41 +09:00
Dan Balasescu
4e8fb0dcab
Merge branch 'master' into scroll-speed-std 2024-08-30 00:41:05 +09:00
clayton
70d08b9e97
Increase mod icon acronym font weight 2024-08-25 20:42:57 -07:00
clayton
2bb72762ad
Use more contrasting color for mod icon foreground 2024-08-25 20:42:34 -07:00
OliBomby
998b5fdc12 Add property EditorShowScrollSpeed to Ruleset 2024-08-22 19:53:34 +02:00
Dean Herbert
36b4013fa6
Rename GameplaySkinComponentLookup -> SkinComponentLookup 2024-08-22 18:46:03 +09:00
OliBomby
eefd7cf083 add back protection against perfect curve segments with > 3 points 2024-08-21 12:03:15 +02:00
Bartłomiej Dach
588a36cba3
Remove unused variable 2024-08-19 14:58:12 +02:00
Bartłomiej Dach
42675be6cf
Merge branch 'master' into additions 2024-08-19 11:13:43 +02:00
Bartłomiej Dach
32821be046
Make "double ternary button" specific to samples
We can generalise *when* there is the need to generalise. So far the
generalisation only looked like *obfuscation*.
2024-08-19 11:13:29 +02:00
OliBomby
a2e26ba9ff Fix perfect curve anchors losing type between reloads 2024-08-16 14:24:55 +02:00
OliBomby
e5fab9cfbe Remove select action to end placement 2024-08-16 11:55:07 +02:00
OliBomby
2abcdd0064 Redesign sample bank toggles 2024-08-13 22:05:01 +02:00
Dean Herbert
2221c4891f
Remove legacy non-pooled pathway to DrawableJudgement 2024-08-13 21:03:00 +09:00
Dean Herbert
bb0c9e2497
Add log output when judgements aren't being pooled 2024-08-13 20:57:23 +09:00
Dean Herbert
d74ac57092
Never call prepareDrawables from unsafe context
I can't mentally figure out *what* is causing the issue here, but in the
case where `prepareDrawables` is called from
`JudgementBody.OnSkinChanged` (only happens in a non-pooled scenario),
things go very wrong.

I think a smell test is enough for anyone to agree that the flow was
very bad. Removing this call doesn't seem to cause any issues.

`runAnimation` should always be called in `PrepareForUse` (both pooled
and non-pooled scenarios) so things should still always be in a correct
state.

Closes #29398.
2024-08-13 20:57:20 +09:00
Dean Herbert
d072c6a743
Fix hit object coordinates being truncated to int values
Closes https://github.com/ppy/osu/issues/29340.
2024-08-09 16:34:39 +09:00
Dean Herbert
b5a19707d0
Merge branch 'master' into additions 2024-08-08 03:31:11 +09:00
Dean Herbert
0557b9ab79
Allow placement deletion with middle mouse
This is in addition to Shift + Right-click.

I thik middle mouse feels more natural and is a good permanent solution
to this issue.

Note that this also *allows triggering the context menu from placement
mode*. Until now it's done nothing. This may be annoying to users with
muscle memory but I want to make the change and harvest feedback. I
think showing the context menu is more correct behaviour (although
arguably it should return to placement mode on dismiss?).
2024-08-05 14:25:09 +09:00
Bartłomiej Dach
6813f5ee0a
Fix incorrect DifficultyBindable logic 2024-07-30 08:39:20 +02:00
Shreyas Kadambi
dec6b190f2 Add optional 'suffix' to timestamp 2024-07-28 11:31:36 -04:00
Bartłomiej Dach
088e8ad0a2
Respect pre-empt time when auto-generating breaks
Closes https://github.com/ppy/osu/issues/28703.
2024-07-23 13:30:13 +02:00
Dean Herbert
d707e29ff7
Merge branch 'master' into beatmap-info-purge 2024-07-23 12:09:32 +09:00
Bartłomiej Dach
57fa502786
Fix editor UI dimming when hovering over expanded part of toolboxes
Closes https://github.com/ppy/osu/issues/28969.
2024-07-22 11:57:46 +02:00
Dan Balasescu
a7e110f669
Don't rely on single-use properties 2024-07-18 19:07:02 +09:00
Dan Balasescu
bd4f3e28d9
Fix judgement animation getting cut early 2024-07-16 17:32:59 +09:00
Dean Herbert
6cdcd6136d
Fix editor toolboxes being incorrectly chopped 2024-07-15 21:02:54 +09:00
OliBomby
df7a42a00e fix placement samples 2024-07-14 22:33:23 +02:00
OliBomby
5e86a01e5e allow hotkeys in sample point piece 2024-07-14 20:59:46 +02:00
OliBomby
952540024e addition bank toggles in compose 2024-07-14 20:43:16 +02:00
Dean Herbert
fe421edd8f
Fix editor UI transparency being incorrectly opaque when hovering slider control points
As mentioned at
https://github.com/ppy/osu/pull/28787#issuecomment-2221150025.
2024-07-11 16:41:21 +09:00
Bartłomiej Dach
c8a64c5950
Remove setup screen controls that do nothing useful
Before I go with a hammer to redesign these, I want to remove stuff that
does nothing first.

Hard-breaks API to allow rulesets to specify an enumerable of custom
sections rather than two specific weird ones.

For specific rulesets:

- osu!:
  - Stack leniency slider merged into difficulty section.
- osu!taiko:
  - Approach rate and circle size sliders removed.
  - Colours section removed.
- osu!catch:
  - No functional changes.
- osu!mania:
  - Special style toggle merged into difficulty section.
  - Colours section removed.
2024-07-10 14:53:16 +02:00
Dean Herbert
aadcc5384d
Adjust editor transparent tweens to be less "flashy"
Touched on in https://github.com/ppy/osu/discussions/28581.

After a bit more usage of the editor I do agree with this and think that
making the fades a bit more gentle helps a lot.
2024-07-09 16:16:19 +09:00
Salman Ahmed
b33e54d064 Enforce IBeatmap.Breaks to be sorted chronologically 2024-07-08 16:06:38 +03:00
Bartłomiej Dach
6907d3d3b5
Merge branch 'master' into nodesample-inherit 2024-07-05 08:12:47 +02:00
Bartłomiej Dach
c524c23db6
Merge branch 'master' into inherit-addition 2024-07-04 15:24:59 +02:00
Bartłomiej Dach
ea9dd841c0
Merge pull request #28728 from OliBomby/inherit-volume
Always inherit the volume from the previous hit object on placement
2024-07-04 15:24:34 +02:00
Bartłomiej Dach
652d2e9633
Adjust code style 2024-07-04 15:19:36 +02:00
Bartłomiej Dach
8b4155fc0a
Merge branch 'inherit-addition' into nodesample-inherit 2024-07-04 15:13:20 +02:00
Bartłomiej Dach
faedf268ec
Merge branch 'inherit-volume' into inherit-addition 2024-07-04 14:52:05 +02:00
Bartłomiej Dach
72492a79cd
Reduce duplication in new logic 2024-07-04 14:45:46 +02:00
Dean Herbert
3f138489a1
Merge pull request #28509 from bdach/slider-anchor-type-switching
Add ability to cycle slider control point types via keyboard
2024-07-04 16:11:37 +09:00
Dean Herbert
73d71d3d77
Merge pull request #28705 from bdach/editor-test-play
Reimplement missing gameplay test hotkeys from stable
2024-07-04 13:44:25 +09:00
Salman Ahmed
899c8d39fe
Merge branch 'master' into verify-title-markers 2024-07-04 07:07:59 +03:00
OliBomby
e754668daa Always inherit the volume from the previous hit object 2024-07-04 01:09:06 +02:00
OliBomby
8f3a30b0b9 inherit addition bank from last hitobject 2024-07-04 00:56:53 +02:00