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d74ac57092
I can't mentally figure out *what* is causing the issue here, but in the case where `prepareDrawables` is called from `JudgementBody.OnSkinChanged` (only happens in a non-pooled scenario), things go very wrong. I think a smell test is enough for anyone to agree that the flow was very bad. Removing this call doesn't seem to cause any issues. `runAnimation` should always be called in `PrepareForUse` (both pooled and non-pooled scenarios) so things should still always be in a correct state. Closes #29398. |
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Configuration | ||
Difficulty | ||
Edit | ||
Filter | ||
Judgements | ||
Mods | ||
Objects | ||
Replays | ||
Scoring | ||
Timing | ||
UI | ||
AssemblyRulesetStore.cs | ||
ILegacyRuleset.cs | ||
IRulesetConfigCache.cs | ||
IRulesetInfo.cs | ||
IRulesetStore.cs | ||
RealmRulesetStore.cs | ||
Ruleset.cs | ||
RulesetConfigCache.cs | ||
RulesetInfo.cs | ||
RulesetLoadException.cs | ||
RulesetSelector.cs | ||
RulesetStore.cs |