Dan Balasescu
21d2998032
Privatise internals of TaikoColourDifficultyPreprocessor
2022-08-15 21:35:57 +09:00
Dan Balasescu
94c6beeaf7
Use ctor in a place that looks visually weird
...
I read through this thinking "why doesn't Previous get assigned to
currentEncoding here? But it's because the initializer runs right after
the ctor and before the "method" returns. So really there's 3 operations
running on one line here - ctor, init, and assignment.
2022-08-15 21:30:46 +09:00
Dan Balasescu
502e31dd37
General refactoring
2022-08-15 21:26:54 +09:00
Dan Balasescu
d686e841c5
Merge branch 'master' into colour-encoding-2
2022-08-15 20:56:50 +09:00
vun
fc08d77090
Remove review-specific comment
2022-07-22 18:31:59 +08:00
vun
7d4593eb6d
Fix comments
2022-07-22 18:20:35 +08:00
vun
17d418d319
Merge remote-tracking branch 'ppy/master' into colour-encoding-2
2022-07-22 16:31:28 +08:00
vun
6359c1a4fe
Fix outdated comment
2022-07-22 16:31:19 +08:00
vun
4433f902ea
Fix and add comments
2022-07-22 10:49:53 +08:00
vun
e4086b058b
Implement stateless colour evaluator and required encoding changes
2022-07-21 19:15:22 +08:00
Dean Herbert
aca19a005e
Add versioning to difficulty calculators
2022-07-21 18:15:25 +09:00
vun
7917a60e3c
Move TaikoDifficultyHitObject creation back to TaikoDifficultyCalculator
2022-07-21 15:45:03 +08:00
Jay L
b7567f7db2
Share sigmoid, Fix Preprocessor XML
2022-07-21 10:52:41 +10:00
Jay L
08dd9c79db
Fix Convert-related nerf
...
This addresses recent player unsatisfaction with converts being underweighted.
2022-07-21 09:55:19 +10:00
Jay L
cb63ec282e
Partial Review changes
2022-07-20 23:33:38 +10:00
Jay L
e82e11ead5
Fix SpeedBonus xml
2022-07-17 14:56:07 +10:00
Jay L
5532f56a30
performance points balancing
2022-07-17 14:10:49 +10:00
vun
a66fd87274
Fix speed bonus comment
2022-07-16 19:48:29 +08:00
vun
8beb5568b8
Fix speed bonus
2022-07-16 19:45:35 +08:00
Jay L
8a17b509d9
Increase SpeedBonus Cap to 600BPM
2022-07-16 21:20:25 +10:00
vunyunt
9994f13031
Merge branch 'ppy:master' into colour-encoding-2
2022-07-15 21:19:49 +08:00
Jay L
c8b7902a63
Reintroduce Convert Nerf, Rescale Multiplier
2022-07-15 22:10:20 +10:00
Jay L
7e3f62a5a5
Codequality parse
2022-07-15 21:07:01 +10:00
vun
45c055bfa1
Move rhythm preprocessing to its own folder
2022-07-14 17:25:21 +08:00
vun
1cb18f8474
Refactor colour encoding to avoid circular dependencies
2022-07-14 16:29:23 +08:00
vun
6660379a0e
TAIKO-6 Tweak encoding and parameters, reduce rhythm weight
2022-07-07 16:04:46 +08:00
vun
f6dedc77fb
Fixed encoding logic, parameter adjustments
2022-07-05 17:01:11 +08:00
vun
505a24a68e
Implement new colour encoding and evaluator
2022-07-05 14:41:40 +08:00
vun
5f8d21f33d
Per encoding evaluation
2022-07-01 14:27:23 +08:00
vun
cba47f8202
[WIP] Colour evaluator for new colour encoding
2022-06-28 10:38:58 +08:00
Dan Balasescu
0fd2c010e5
Remove NRT disables from attributes classes
2022-06-27 16:07:15 +09:00
Dan Balasescu
0579780bb8
Add IBeatmapOnlineInfo parameter and use to extract more data
2022-06-27 16:07:15 +09:00
vun
8c162585b8
Comment out logging for debugging purposes
2022-06-25 22:49:19 +08:00
vun
15372267e1
Implement new colour encoding
2022-06-25 22:42:56 +08:00
vun
f42aac9954
TAIKO-6 Pre-evaluate colour to avoid per-note evaluation
2022-06-23 17:10:30 +08:00
vun
c5fd48372b
Flatten speed bonus for stamina
2022-06-22 17:17:19 +08:00
vun
3529514587
Disablle nullable in TaikoDifficultyHitObjectColour
2022-06-19 17:26:11 +08:00
vun
57964311be
Revert performance calculator to upstream
2022-06-19 17:20:53 +08:00
vun
95c43d9384
Merge remote-tracking branch 'ppy/master' into colour-rework
2022-06-19 17:18:05 +08:00
vun
da1d99d5b6
Parameter tweaks, change repetition interval definition
2022-06-19 17:14:31 +08:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
vun
319d0aa036
Merge remote-tracking branch 'ppy/master' into colour-rework
2022-06-13 17:29:26 +08:00
vun
2b2150ac04
Refactor TaikoDifficultyHitObject creation into the class as a static method
2022-06-10 14:58:50 +08:00
vun
2881406f6b
Nerf alternating pattern slightly, value rescale
2022-06-09 19:41:59 +08:00
Dan Balasescu
6d2a2ba7d6
Rename Position -> Index
2022-06-09 18:49:11 +09:00
vun
54f41ab4fa
Merge branch 'colour-rework-huismet' of https://github.com/Lawtrohux/osu into colour-rework
2022-06-09 17:34:48 +08:00
vun
4c574eb044
Rescale multipliers (values unaffected)
2022-06-09 17:31:54 +08:00
Jay L
6dbaf0a030
Refactor
2022-06-09 19:22:55 +10:00
vun
5793ca5534
Parameter tweaks
2022-06-09 12:35:26 +08:00
vun
d8d4ac431e
Refactor LocallyCombinedDifficulty to an external skill
2022-06-08 13:24:51 +08:00
vun
fd49a27cf9
Fix encoding repetition, parameter adjustments
2022-06-07 13:30:24 +08:00
vun
07d3a7bd2e
Fix logic error, minor stamina changes
2022-06-06 16:11:26 +08:00
vun
bfada36554
Merge branch 'taiko-evaluators' into colour-rework
2022-06-06 12:45:48 +08:00
vun
3dd0c4aec8
[WIP] Colour rework
2022-06-06 12:42:49 +08:00
vun
56a4034c22
Change RepetitionInterval to have max_repetition_interval + 1 when no repetition is found.
2022-06-02 18:48:36 +08:00
vun
c9877084c4
Merge remote-tracking branch 'apollo/dho' into colour-rework
2022-06-02 18:34:46 +08:00
vun
0a21f7c30d
Implement mono history in TaikoDifficultyHitObject
2022-06-01 05:20:08 +08:00
vun
8bbe70bff0
Fix NullPointerReference
2022-06-01 04:33:37 +08:00
vun
86ffa810a9
Implement stamina evaluator (untested yet)
2022-05-31 23:17:39 +08:00
apollo-dw
66a6467403
Pass object position to the object
2022-05-26 19:26:14 +01:00
vun
1972bdd6c7
Working colour encoding
2022-05-26 18:04:25 +08:00
apollo-dw
30b9e0e7ab
Use object list size for object position
2022-05-24 16:30:25 +01:00
vun
f01deae428
Colour compression preprocessing implementation
2022-05-24 17:38:52 +08:00
apollo-dw
5dbec92d9e
Update comments
2022-05-23 22:17:29 +01:00
apollo-dw
903c4f7b3d
Merge remote-tracking branch 'master/master' into dho
2022-05-23 13:39:04 +01:00
Dan Balasescu
6cfe35360a
Refactor key indexing
2022-05-23 14:36:06 +09:00
Dan Balasescu
63a3829768
Split out SingleKeyStamina class
2022-05-23 14:19:25 +09:00
apollo-dw
26985ca8af
Store hitobject history in the hitobject
2022-05-22 16:26:22 +01:00
Jay L
db6abd86f0
Rectify null value call
...
tired programming is never a good idea
2022-05-17 09:10:52 +10:00
Jay L
c7ec95c0d0
Rectify Review Changes
2022-05-17 09:10:52 +10:00
Jay L
94294ba351
Apply Review Changes
2022-05-17 09:10:52 +10:00
Jay L
d94e30bed3
Rewrite Performance difficultyValue Calculation
...
To change values in line with the community survey, pp has been rescaled immensely, with changes on both the lower and upper end.
2022-05-17 09:10:52 +10:00
Jay L
b44afb19b1
Include Convert Penalty
...
For low colour variance
2022-05-17 09:10:52 +10:00
Jay L
d174099016
Refactor and Cleanup of Stamina.cs
2022-05-17 09:10:52 +10:00
Jay L
f15738fded
Remove Redundant Detection
...
Not needed, as nerf is not required anymore and has negative effect.
2022-05-17 09:10:52 +10:00
Jay L
48b7e0f090
Stamina Skill Rewrite and Refactor
2022-05-17 09:10:52 +10:00
Dan Balasescu
637f817696
Ignore zero-sections on a per-case basis
2022-05-03 16:06:20 +09:00
Dan Balasescu
523f668c8c
Remove unnecessary ctor argument
2022-03-15 12:37:39 +09:00
Dan Balasescu
4a3e3aba65
Restructure PerformanceCalculator to not require ScoreInfo argument
2022-03-14 14:25:28 +09:00
Dan Balasescu
84e82ef5e4
Add XMLDocs to difficulty attribute properties
2022-02-16 14:09:19 +09:00
Henry Lin
b81fc675e8
Include PropertyName in PerformanceDisplayAttribute
2022-01-17 20:45:25 +08:00
Henry Lin
511a607599
Display performance breakdown in a tooltip
2022-01-17 18:28:17 +08:00
StanR
40b3ce0ade
Clean up comments
2021-12-21 14:03:24 +03:00
StanR
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
Dean Herbert
9f688f6291
Stop persisting Skill
s in DifficultyAttributes
2021-11-21 12:15:32 +09:00
Dean Herbert
fd0cae2bfb
Merge branch 'master' into difficulty-attribute-helpers
2021-11-17 20:49:31 +09:00
Dan Balasescu
815179f713
Use consts for attribute IDs
2021-11-17 20:31:18 +09:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
Dean Herbert
62d670a3ca
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
Dan Balasescu
c8a01c35f7
Remove extra members from FromDatabaseAttributes
2021-11-15 18:11:07 +09:00
Dan Balasescu
0cfd6fdf04
Add to/from database mapping functions to difficulty attributes
2021-11-15 16:06:50 +09:00
Dan Balasescu
907499f73a
Add json properties to difficulty attributes
2021-11-15 16:06:29 +09:00
smoogipoo
e30e5bd214
Remove int casts in other calculators
2021-10-10 16:23:35 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Xexxar
176b3e7533
changed decay system to allow for customizing the currentStrain
2021-08-16 22:14:29 +00:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault()
extension
2021-07-18 21:52:16 +02:00
Dan Balasescu
35d5632355
Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties
...
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-10 18:42:11 +09:00
Dean Herbert
85abee5fc7
Remove difficulty calculator exceptions
...
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
2021-06-09 14:33:35 +09:00
Dean Herbert
d0e9f8ef90
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00