Xexxar
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adeebd954a
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update to fix velocity change oversight
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2021-11-07 00:13:13 +00:00 |
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Xexxar
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f135a98d69
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updated for review, adding wide angle buff for velchanges
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2021-11-06 22:27:58 +00:00 |
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Xexxar
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bd58d2873e
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revert velocity multiplier to 0.75
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2021-11-06 21:55:47 +00:00 |
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Xexxar
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7af1a0bf12
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buffed velocity constant
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2021-11-06 21:11:37 +00:00 |
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Xexxar
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45e0897530
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Merge branch 'aim-refactor-slider' into aim-refactor-velocity
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2021-11-03 16:37:02 +00:00 |
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Xexxar
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a32c97427d
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set angleBonus to take max of acute and wide multipliers
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2021-11-03 16:36:39 +00:00 |
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Xexxar
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d74e181531
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renamed prev to last
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2021-11-03 15:54:49 +00:00 |
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Xexxar
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b9fc355f74
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Merge branch 'aim-refactor-slider' into aim-refactor-velocity
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2021-11-03 15:53:41 +00:00 |
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Xexxar
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b3b44c0795
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merged in aim-base
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2021-11-03 15:52:48 +00:00 |
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smoogipoo
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b0d9c0eca3
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Refactor variables for readability in angle calculations
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2021-11-03 00:16:33 +09:00 |
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smoogipoo
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93c03b9d37
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Refactor documentation around velocity calculations
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2021-11-03 00:04:19 +09:00 |
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smoogipoo
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7e0629774b
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Rename variables for readability
In particular, "last" vs "prev" can get confusing because they mean the
same thing.
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2021-11-02 23:51:10 +09:00 |
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smoogipoo
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be8a1f60c0
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Apply styling changes
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2021-11-02 23:33:51 +09:00 |
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Xexxar
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219880d719
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add in stanrs review
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2021-10-28 14:45:45 +00:00 |
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Xexxar
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09d4ed149c
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merged latest slider
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2021-10-27 18:09:50 +00:00 |
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Xexxar
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7eb7d12589
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updated sliders to handle increased tick rates better
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2021-10-27 18:08:30 +00:00 |
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Xexxar
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626db1f274
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updated sliders to handle increased tick rates better
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2021-10-27 18:08:06 +00:00 |
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Xexxar
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ddf87316df
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updated to add nerf for repeated acute angles
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2021-10-27 16:30:17 +00:00 |
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Xexxar
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b6e7d898f1
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constant didnt update during last merge
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2021-10-22 17:21:34 +00:00 |
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Xexxar
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b9748399c4
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added velocity adjustment for sliders
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2021-10-22 17:18:34 +00:00 |
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Xexxar
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06e7c3cd04
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Merge branch 'aim-refactor-slider' into aim-refactor-velocity
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2021-10-22 17:17:36 +00:00 |
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Xexxar
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62197fec3a
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updated sliders for rebalance again
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2021-10-22 17:17:19 +00:00 |
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Xexxar
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5ee2272d8a
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added slider changes
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2021-10-21 21:37:38 +00:00 |
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Xexxar
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85f28a843a
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adjusted sliders further
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2021-10-21 21:30:00 +00:00 |
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Xexxar
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534d1e72ce
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merged sliders
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2021-10-21 19:58:41 +00:00 |
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Xexxar
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ec06e53212
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further rebalancing of sliders
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2021-10-21 19:58:02 +00:00 |
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Xexxar
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be2f9603c9
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merged slider updates
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2021-10-21 19:29:06 +00:00 |
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Xexxar
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e3a0e4749e
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removed excess acute anglebuff and buffed sliders to comp
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2021-10-21 19:28:06 +00:00 |
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Xexxar
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fd991296fa
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Merge branch 'aim-refactor-slider' into aim-refactor-velocity
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2021-10-21 17:22:09 +00:00 |
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Xexxar
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613a548583
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Merge branch 'aim-refactor-base' into aim-refactor-slider
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2021-10-21 17:21:52 +00:00 |
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Xexxar
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d6aa2fe6e4
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identified case with spinner where / 0 could theoretically be possible
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2021-10-21 17:21:34 +00:00 |
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Xexxar
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a23330c49b
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removed comment
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2021-10-21 17:21:03 +00:00 |
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Xexxar
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81e817f881
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updated to latest version of velchange
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2021-10-21 17:07:56 +00:00 |
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Xexxar
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4fe007aa2e
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new slider travel dist algorithm
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2021-10-21 16:08:35 +00:00 |
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Xexxar
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bef6e100fa
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Merge branch 'aim-refactor-base' into aim-refactor-slider
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2021-10-21 16:01:38 +00:00 |
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Xexxar
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cb605f9156
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removed ppCalc changes and sliderabuseChecks
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2021-10-21 16:00:57 +00:00 |
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Xexxar
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c074304ec3
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updated to latest version of base
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2021-10-17 04:48:57 +00:00 |
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Xexxar
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4edf559408
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adjusted constant to 1.5 from 2.0 for acute
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2021-10-13 16:45:58 +00:00 |
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Xexxar
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cde4b0b17c
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forgot to add double delcaration, remember to test
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2021-10-13 16:25:16 +00:00 |
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Xexxar
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0b794728ea
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updated to latest version with slider calc
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2021-10-13 16:17:49 +00:00 |
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Xexxar
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200149c9d7
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updated to newly refactored aim
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2021-10-13 15:41:24 +00:00 |
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Xexxar
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56daac73f2
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merged ppy/master
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2021-10-10 17:12:49 +00:00 |
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emu1337
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d17beb9bbe
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improved overall balance
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2021-10-06 01:39:01 +02:00 |
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emu1337
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3cb816b6cd
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fixed some nerfs not carrying to the next iteration
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2021-10-05 21:19:00 +02:00 |
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Xexxar
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bc3ae4c4f8
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changed function names to be consistent
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2021-10-03 17:36:34 +00:00 |
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Xexxar
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6d134b2a83
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resolved code cleanliness issues
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2021-10-03 17:32:03 +00:00 |
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Xexxar
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ba2c44a2f4
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reworked strain to fix issue with overlapping hitwindo
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2021-10-03 17:31:56 +00:00 |
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Xexxar
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d14eed88fd
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final clean up before PR
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2021-09-29 19:14:54 +00:00 |
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Xexxar
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c4430182dd
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used new slider bonus alg to not overbuff slider jumps
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2021-09-26 21:32:36 +00:00 |
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Xexxar
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81921bee11
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updated rhythmbonus to be OD sensitive
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2021-09-26 19:46:24 +00:00 |
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Xexxar
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b7444ee9eb
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replaced original velocity alg
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2021-09-25 04:20:35 +00:00 |
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Xexxar
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ffa0fac5eb
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refactored to clean up issues with streams
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2021-09-25 04:08:05 +00:00 |
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Xexxar
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2508171d41
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nerfed rhythm further to attempt to balance
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2021-09-25 03:52:05 +00:00 |
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Xexxar
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9802f4fc90
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added wide angle buff to velchange
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2021-09-25 03:37:19 +00:00 |
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Xexxar
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010078778e
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velocity buff isolation + small refactor
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2021-09-25 03:27:07 +00:00 |
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Xexxar
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8c6a035369
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added slider calc bonus
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2021-09-25 03:04:22 +00:00 |
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Xexxar
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587cf09d2a
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base change of aim refactor, isolated
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2021-09-25 03:02:33 +00:00 |
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Xexxar
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0129762104
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merged in strainTime change and augmented rhythm calc
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2021-09-25 02:52:10 +00:00 |
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smoogipoo
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e3b6c15a73
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Merge branch 'master' into speedpp
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2021-09-21 18:41:27 +09:00 |
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Xexxar
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cdd813926b
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nerf to high bpm rhythm changes, nerf to 1/3->1/4
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2021-09-17 00:27:42 +00:00 |
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smoogipoo
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7976442aec
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Fix CI issues
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2021-09-16 14:20:42 +09:00 |
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apollo-dw
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2637c063a9
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forgot a deltatime
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2021-09-15 15:40:26 +01:00 |
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apollo-dw
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463b92fcca
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remove unused strings
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2021-09-15 12:41:29 +01:00 |
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apollo-dw
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cf63a45f32
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swap speedwindowratio in cap so values are correct
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2021-09-15 12:36:15 +01:00 |
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apollo-dw
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2fe0681310
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elaborate comment
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2021-09-15 12:03:47 +01:00 |
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apollo-dw
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7f6722e43f
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throw math.max(N, 1) into straintime
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2021-09-15 11:24:48 +01:00 |
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apollo-dw
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4017598af0
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simplify algebra down
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2021-09-15 11:15:05 +01:00 |
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apollo-dw
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3a16ec277a
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refactor speed window ratios
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2021-09-15 11:12:36 +01:00 |
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apollo-dw
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a0bd73c356
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refactor hit window calc
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2021-09-15 10:52:50 +01:00 |
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apollo-dw
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49658b6f82
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set greatWindow to readonly
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2021-09-15 10:29:30 +01:00 |
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apollo-dw
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6d254fba0a
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digestify speed return
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2021-09-15 10:27:18 +01:00 |
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apollo-dw
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8796e45f63
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prevent 2B objects from dividing by zero
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2021-09-14 15:22:03 +01:00 |
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MBmasher
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453d63cd5c
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Merge branch 'fl-skill' of https://github.com/mbmasher/osu into fl-skill
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2021-09-14 10:23:41 +10:00 |
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MBmasher
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178a3d1132
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Remove redundant check
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2021-09-14 10:23:11 +10:00 |
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apollo-dw
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e9f7258f2b
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adjust hitwindow nerf to be harsher
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2021-09-13 14:50:40 +01:00 |
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Xexxar
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44163dc9ec
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updated to use deltaTime not stainTime for more accuracy
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2021-09-12 18:14:05 +00:00 |
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Xexxar
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b05963cc50
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update to fix review issues
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2021-09-12 16:08:17 +00:00 |
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smoogipoo
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aafbc3e0e4
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Merge branch 'master' into fl-skill
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2021-09-10 16:39:39 +09:00 |
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apollo-dw
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3fce3f620f
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use OsuHitWindows, amend comment
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2021-09-04 16:56:15 +01:00 |
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apollo-dw
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8654a0af05
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remove unnecessary min & renamed variable so its more descriptive
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2021-09-03 03:01:25 +01:00 |
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apollo-dw
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bf87a4b2d3
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interpolate the doubletap cheese nerf instead
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2021-09-03 02:39:21 +01:00 |
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apollo-dw
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0beef9c1e7
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made double cheese detection stricter
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2021-09-03 02:20:22 +01:00 |
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apollo-dw
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57a2ba9aa8
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remove "straintime"
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2021-09-02 18:29:55 +01:00 |
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apollo-dw
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0d60076f34
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fix doubletap cheese detect (base on hitwindow)
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2021-09-02 17:14:23 +01:00 |
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apollo-dw
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d9cc497801
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refactoring
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2021-09-02 17:02:23 +01:00 |
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apollo-dw
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3e98c71ece
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cap deltatime to hitwindow sorta
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2021-09-02 16:48:34 +01:00 |
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apollo-dw
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711baa12ba
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emu's doubletap cheese nerf
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2021-09-02 16:31:31 +01:00 |
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mrowswares
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a190038c33
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remove writelines
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2021-08-29 20:16:13 +01:00 |
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mrowswares
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1ca0223c71
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remove straintime & speed skill caps, implement basic doubletap cheese detection
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2021-08-29 17:19:26 +01:00 |
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MBmasher
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c91feb2968
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Fix multiplying instead of dividing by scalingFactor
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2021-08-25 11:18:21 +10:00 |
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MBmasher
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7188a3268f
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Apply a nerf to stacks for Flashlight skill
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2021-08-24 14:01:54 +10:00 |
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Xexxar
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0402f85eb0
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left residual code from testing prevprevdeltas
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2021-08-21 17:29:17 +00:00 |
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Xexxar
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536aef6f2f
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merged latest from origin
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2021-08-21 17:25:06 +00:00 |
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Xexxar
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270f497af8
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penalized 1/1->1/2->1/4 rhythm transitions
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2021-08-21 17:23:17 +00:00 |
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Bartłomiej Dach
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812c85f3de
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Clean up code style issues
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2021-08-21 17:26:05 +02:00 |
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Xexxar
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a46ae855aa
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implemented object count limitation for rhythm build up
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2021-08-20 15:40:34 +00:00 |
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Xexxar
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d36eb269b4
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fixed code quality issues
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2021-08-19 20:11:18 +00:00 |
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Xexxar
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b44e6f634d
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noticed a bug with double applying historicaldecay
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2021-08-19 15:05:39 +00:00 |
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Xexxar
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0effc8f5d8
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refactored speed skill, implemented better acc pp
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2021-08-19 14:12:03 +00:00 |
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Xexxar
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b9ba4c1d97
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finalized change for PR
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2021-08-17 19:25:49 +00:00 |
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