Dean Herbert
a417fec234
Move analysis container implementation completely local to osu! ruleset
2024-09-04 19:00:22 +09:00
Dean Herbert
0e16508fd6
Merge branch 'master' into replay-analysis-settings
2024-09-04 17:52:19 +09:00
Sheppsu
c89597b060
fix config mistake
2024-09-04 03:37:52 -04:00
Sheppsu
a2b15fcdee
rework code logic to make more sense
...
analysis container creates settings and the settings items are created more nicely
also removed use of localized strings because that can be done separately
2024-09-03 00:59:42 -04:00
Dan Balasescu
5d09aaae27
Merge pull request #29446 from OliBomby/last-anchor
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Fix path control points losing curve type on save/reload or undo
2024-09-02 18:40:19 +09:00
Sheppsu
1ed94e598a
Merge branch 'master' into replay-analysis-settings
2024-09-01 19:32:25 -04:00
Dean Herbert
60c1e0fa72
Merge pull request #29440 from OliBomby/spacebar-resume
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Allow play/pause with spacebar while placing hitobjects
2024-08-30 12:58:41 +09:00
Dan Balasescu
4e8fb0dcab
Merge branch 'master' into scroll-speed-std
2024-08-30 00:41:05 +09:00
clayton
70d08b9e97
Increase mod icon acronym font weight
2024-08-25 20:42:57 -07:00
clayton
2bb72762ad
Use more contrasting color for mod icon foreground
2024-08-25 20:42:34 -07:00
OliBomby
998b5fdc12
Add property EditorShowScrollSpeed to Ruleset
2024-08-22 19:53:34 +02:00
Dean Herbert
36b4013fa6
Rename GameplaySkinComponentLookup
-> SkinComponentLookup
2024-08-22 18:46:03 +09:00
OliBomby
eefd7cf083
add back protection against perfect curve segments with > 3 points
2024-08-21 12:03:15 +02:00
OliBomby
a2e26ba9ff
Fix perfect curve anchors losing type between reloads
2024-08-16 14:24:55 +02:00
OliBomby
e5fab9cfbe
Remove select action to end placement
2024-08-16 11:55:07 +02:00
Dean Herbert
2221c4891f
Remove legacy non-pooled pathway to DrawableJudgement
2024-08-13 21:03:00 +09:00
Dean Herbert
bb0c9e2497
Add log output when judgements aren't being pooled
2024-08-13 20:57:23 +09:00
Dean Herbert
d74ac57092
Never call prepareDrawables
from unsafe context
...
I can't mentally figure out *what* is causing the issue here, but in the
case where `prepareDrawables` is called from
`JudgementBody.OnSkinChanged` (only happens in a non-pooled scenario),
things go very wrong.
I think a smell test is enough for anyone to agree that the flow was
very bad. Removing this call doesn't seem to cause any issues.
`runAnimation` should always be called in `PrepareForUse` (both pooled
and non-pooled scenarios) so things should still always be in a correct
state.
Closes #29398 .
2024-08-13 20:57:20 +09:00
Dean Herbert
d072c6a743
Fix hit object coordinates being truncated to int
values
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Closes https://github.com/ppy/osu/issues/29340 .
2024-08-09 16:34:39 +09:00
Dean Herbert
0557b9ab79
Allow placement deletion with middle mouse
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This is in addition to Shift + Right-click.
I thik middle mouse feels more natural and is a good permanent solution
to this issue.
Note that this also *allows triggering the context menu from placement
mode*. Until now it's done nothing. This may be annoying to users with
muscle memory but I want to make the change and harvest feedback. I
think showing the context menu is more correct behaviour (although
arguably it should return to placement mode on dismiss?).
2024-08-05 14:25:09 +09:00
Bartłomiej Dach
6813f5ee0a
Fix incorrect DifficultyBindable
logic
2024-07-30 08:39:20 +02:00
Shreyas Kadambi
dec6b190f2
Add optional 'suffix' to timestamp
2024-07-28 11:31:36 -04:00
Bartłomiej Dach
088e8ad0a2
Respect pre-empt time when auto-generating breaks
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Closes https://github.com/ppy/osu/issues/28703 .
2024-07-23 13:30:13 +02:00
Bartłomiej Dach
57fa502786
Fix editor UI dimming when hovering over expanded part of toolboxes
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Closes https://github.com/ppy/osu/issues/28969 .
2024-07-22 11:57:46 +02:00
Dan Balasescu
a7e110f669
Don't rely on single-use properties
2024-07-18 19:07:02 +09:00
Dan Balasescu
bd4f3e28d9
Fix judgement animation getting cut early
2024-07-16 17:32:59 +09:00
Dean Herbert
6cdcd6136d
Fix editor toolboxes being incorrectly chopped
2024-07-15 21:02:54 +09:00
Dean Herbert
fe421edd8f
Fix editor UI transparency being incorrectly opaque when hovering slider control points
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As mentioned at
https://github.com/ppy/osu/pull/28787#issuecomment-2221150025 .
2024-07-11 16:41:21 +09:00
Bartłomiej Dach
c8a64c5950
Remove setup screen controls that do nothing useful
...
Before I go with a hammer to redesign these, I want to remove stuff that
does nothing first.
Hard-breaks API to allow rulesets to specify an enumerable of custom
sections rather than two specific weird ones.
For specific rulesets:
- osu!:
- Stack leniency slider merged into difficulty section.
- osu!taiko:
- Approach rate and circle size sliders removed.
- Colours section removed.
- osu!catch:
- No functional changes.
- osu!mania:
- Special style toggle merged into difficulty section.
- Colours section removed.
2024-07-10 14:53:16 +02:00
Dean Herbert
aadcc5384d
Adjust editor transparent tweens to be less "flashy"
...
Touched on in https://github.com/ppy/osu/discussions/28581 .
After a bit more usage of the editor I do agree with this and think that
making the fades a bit more gentle helps a lot.
2024-07-09 16:16:19 +09:00
Salman Ahmed
b33e54d064
Enforce IBeatmap.Breaks
to be sorted chronologically
2024-07-08 16:06:38 +03:00
Bartłomiej Dach
6907d3d3b5
Merge branch 'master' into nodesample-inherit
2024-07-05 08:12:47 +02:00
Bartłomiej Dach
c524c23db6
Merge branch 'master' into inherit-addition
2024-07-04 15:24:59 +02:00
Bartłomiej Dach
ea9dd841c0
Merge pull request #28728 from OliBomby/inherit-volume
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Always inherit the volume from the previous hit object on placement
2024-07-04 15:24:34 +02:00
Bartłomiej Dach
652d2e9633
Adjust code style
2024-07-04 15:19:36 +02:00
Bartłomiej Dach
8b4155fc0a
Merge branch 'inherit-addition' into nodesample-inherit
2024-07-04 15:13:20 +02:00
Bartłomiej Dach
faedf268ec
Merge branch 'inherit-volume' into inherit-addition
2024-07-04 14:52:05 +02:00
Bartłomiej Dach
72492a79cd
Reduce duplication in new logic
2024-07-04 14:45:46 +02:00
Dean Herbert
3f138489a1
Merge pull request #28509 from bdach/slider-anchor-type-switching
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Add ability to cycle slider control point types via keyboard
2024-07-04 16:11:37 +09:00
Dean Herbert
73d71d3d77
Merge pull request #28705 from bdach/editor-test-play
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Reimplement missing gameplay test hotkeys from stable
2024-07-04 13:44:25 +09:00
Salman Ahmed
899c8d39fe
Merge branch 'master' into verify-title-markers
2024-07-04 07:07:59 +03:00
OliBomby
e754668daa
Always inherit the volume from the previous hit object
2024-07-04 01:09:06 +02:00
OliBomby
8f3a30b0b9
inherit addition bank from last hitobject
2024-07-04 00:56:53 +02:00
OliBomby
8dd04b6e9a
update nodesamples on placement
2024-07-04 00:39:12 +02:00
Bartłomiej Dach
00a0058fc7
Fix typo
2024-07-03 16:13:47 +02:00
Bartłomiej Dach
bcb479d4f7
Use one less regex
2024-07-03 16:13:30 +02:00
Bartłomiej Dach
5696e85b68
Adjust conditionals
...
The fact that checking the unicode title was gated behind a
`hasRomanisedTitle` guard was breaking my brain.
2024-07-03 15:52:05 +02:00
Bartłomiej Dach
32b3d3d7df
Compile regexes for speed
2024-07-03 15:49:21 +02:00
Bartłomiej Dach
901fec65ef
Address code quality issues
2024-07-03 15:49:17 +02:00
Dean Herbert
88375694a3
Merge branch 'master' into slider-anchor-type-switching
2024-07-03 22:36:57 +09:00