..
Configuration
Apply Bindable.Parse
refactorings
2023-12-13 14:07:38 +09:00
Difficulty
Enforce IBeatmap.Breaks
to be sorted chronologically
2024-07-08 16:06:38 +03:00
Edit
Remove select action to end placement
2024-08-16 11:55:07 +02:00
Filter
Don't re-filter unless mods may change the filter
2024-04-15 21:07:36 +09:00
Judgements
Rename GameplaySkinComponentLookup
-> SkinComponentLookup
2024-08-22 18:46:03 +09:00
Mods
Fix incorrect DifficultyBindable
logic
2024-07-30 08:39:20 +02:00
Objects
Fix hit object coordinates being truncated to int
values
2024-08-09 16:34:39 +09:00
Replays
Remove the nullable disable annotation in the Rulesets.Replays namespace in the osu.game project.
2022-07-02 13:08:25 +08:00
Scoring
Prevent multiple invocations of failure procedure
2024-06-26 13:57:18 +09:00
Timing
Standardise control point search logic in OverlappingScrollAlgorithm
2022-10-18 16:01:05 +09:00
UI
rework code logic to make more sense
2024-09-03 00:59:42 -04:00
AssemblyRulesetStore.cs
Fix AssemblyRulesetStore
not marking rulesets as available
2024-06-02 17:33:06 +09:00
ILegacyRuleset.cs
Add ability to query key count with mods
2024-03-28 22:51:12 +09:00
IRulesetConfigCache.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
IRulesetInfo.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
IRulesetStore.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
RealmRulesetStore.cs
Ensure TryDisableCustomRulesetsCausing()
never actually crashes itself
2024-03-25 11:34:29 +01:00
Ruleset.cs
rework code logic to make more sense
2024-09-03 00:59:42 -04:00
RulesetConfigCache.cs
Partial everything
2022-11-27 00:00:27 +09:00
RulesetInfo.cs
Remove usages of [ExcludeFromDynamicCompile]
2023-05-08 18:12:56 +09:00
RulesetLoadException.cs
Automated pass
2023-06-24 01:00:03 +09:00
RulesetSelector.cs
Use property instead of ctor parameter
2023-01-12 23:26:29 +03:00
RulesetStore.cs
Attempt to disable rulesets that can be linked to an unhandled crash
2024-03-22 19:05:58 +01:00