1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 21:27:25 +08:00
Commit Graph

39147 Commits

Author SHA1 Message Date
Naxess
200352b750 Rename unsnap check templates 2021-04-27 13:56:05 +02:00
Justus Franklin Tumacder
4752a0201a Fix cake errors 2021-04-27 19:40:04 +08:00
Justus Franklin Tumacder
c4d28110d6 Add visual tests for timing based note coloring 2021-04-27 19:02:57 +08:00
ekrctb
b87446a577 Simplify HitObjectLifetimeEntry logic a bit 2021-04-27 19:37:01 +09:00
Dean Herbert
2adc751e04
Merge pull request #12585 from LumpBloom7/Reset-DHO-Transforms-method
Add method to safely refresh DrawableHitObject transforms
2021-04-27 19:15:12 +09:00
Dean Herbert
42255f8d33 Rename and xmldoc selection completed method 2021-04-27 19:01:29 +09:00
Dean Herbert
7ec5ea1eb5 Remove hitobject terminology from base classes 2021-04-27 19:01:29 +09:00
Dean Herbert
ff06a27a12 Revert changes to OnBlueprint methods and handle select-on-addition locally 2021-04-27 19:01:29 +09:00
Dean Herbert
f97b14a20a Fix binding direction of selected items 2021-04-27 19:01:29 +09:00
Dean Herbert
dd3d8e5d03 Make SelectionHandler abstract to ensure things get implemented 2021-04-27 19:01:29 +09:00
Dean Herbert
f586bc46e6 Avoid using EditorBeatmap.SelectedHitObjects 2021-04-27 19:01:29 +09:00
Dean Herbert
32416e4e31 Move model selection handling to base SelectionHandler class 2021-04-27 19:01:29 +09:00
Dean Herbert
eac139ca0e Allow BlueprintContainer to perform movement without an ISnapProvider 2021-04-27 19:01:29 +09:00
Dean Herbert
f2e56bd306 Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
Derrick Timmermans
3ea55314f2
Update osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-04-27 11:29:16 +02:00
ekrctb
003553aba3 Add test of HitObjectLifetimeEntry.KeepAlive behavior 2021-04-27 18:10:44 +09:00
Gagah Pangeran Rosfatiputra
6959f2a8cc
add OsuMarkdownFencedCodeBlock
Reference :
d56352aeef/resources/assets/less/bem/osu-md.less (L41-L45)
2021-04-27 16:01:32 +07:00
ekrctb
3899e500d3 Adopt framework change of LifetimeEntry
Override SetLifetimeStart/SetLifetimeEnd separately to track individual assignment. It is necessary to ensure real lifetime is not lost when lifetime is partially updated.
2021-04-27 17:54:18 +09:00
Gagah Pangeran Rosfatiputra
65aa01866e
add test scene for OsuMarkdownContainer 2021-04-27 14:38:21 +07:00
Gagah Pangeran Rosfatiputra
6cccbabad8
override CreateTextFlow in OsuMarkdownContainer 2021-04-27 14:19:16 +07:00
Gagah Pangeran Rosfatiputra
c686c5224b
add OsuMarkdownTextFlowContainer 2021-04-27 14:17:51 +07:00
Gagah Pangeran Rosfatiputra
aa07482cbb
Add OsuMarkdownLinkText
Color from
d56352aeef/resources/assets/less/functions.less (L159-L165)
2021-04-27 14:15:19 +07:00
Gagah Pangeran Rosfatiputra
b75b9a97ed
add OsuMarkdownContainer
All of the markdown file in osu-wiki have YAML frontmatter. This YAML is
parsed as common markdown paragraph. So we add `UseYamlFrontMatter()` in
markdown pipeline builder to parse YAML as `YamlFrontMatterBlock`.
2021-04-27 14:09:58 +07:00
Dean Herbert
aaf65b64f5
Merge pull request #12589 from Cublibre/admin-notification
Send a notification if game is run as admin/root
2021-04-27 15:25:13 +09:00
ekrctb
c9e6ca5378 Use now-public Entry.SetLifetime method 2021-04-27 15:25:05 +09:00
ekrctb
a2c0951d94 Use overriding instead of hiding in HitObjectLifetimeEntry
Hidden properties are used when the type is the base class. It caused issues when `DrawableHitObject` logic is factored out to `PoolableDrawableWithLifetime` because it is using the base `LifetimeEntry`, not `HitObjectLifetimeEntry`.
2021-04-27 15:23:33 +09:00
Dean Herbert
dbcb1259e2 Add a note about elevated privileges also breaking integrations 2021-04-27 14:38:19 +09:00
Dean Herbert
2673cd3d99 Remove unnecessary noop action 2021-04-27 14:36:15 +09:00
Dean Herbert
13de571b3c Rename private method 2021-04-27 14:35:57 +09:00
Dean Herbert
2303d108bb Simplify false return path 2021-04-27 14:35:14 +09:00
ekrctb
7980d16b4c Add failing test showing the issue of DHO lifetime 2021-04-27 14:26:12 +09:00
Dan Balasescu
ea3c5aed2f
Merge pull request #12590 from peppy/editor-minor-refactors
Fix a couple of inspections in editor code
2021-04-27 14:09:36 +09:00
Dean Herbert
ec1c336b0a Fix a couple of inspections 2021-04-27 13:23:14 +09:00
Christine Chen
5a3fbef5ac Use a try-catch, notification activation does nothing 2021-04-27 00:23:08 -04:00
Christine Chen
e0f54f5842 Move load() before LoadComplete() 2021-04-26 22:51:03 -04:00
Christine Chen
a2723f3f57 Perform elevated check asynchronously, use a separate function w/ switch statement 2021-04-26 22:44:22 -04:00
Christine Chen
c3bad1d4c5 Rename AdminChecker to ElevatedPrivilegesChecker, refactor elevated check 2021-04-26 21:05:18 -04:00
Naxess
7a6e9e5070 Change category of unsnap check to timing
Makes more sense, as this is typically the result of timing changes.
2021-04-27 02:32:57 +02:00
Naxess
9e49ecb573 Remove unused virtual keywords
Added these in a previous iteration, where I had the mania variant inherit this class.

No longer necessary as `IHasColumn` was used to make this check more generic.
2021-04-27 02:23:06 +02:00
Christine Chen
260dd06f47 Move AdminChecker to osu.Desktop.Admin 2021-04-26 20:04:34 -04:00
Naxess
a3c1b1fd52 Fix accessibility of areConcurrent 2021-04-27 01:24:38 +02:00
Naxess
217ff8238e Add snapping time comment 2021-04-27 01:23:03 +02:00
Naxess
6d5883abcb Return result of local variable instead 2021-04-27 01:19:38 +02:00
Naxess
0f0870c8b8 Sort objects by time in concurrent check test 2021-04-27 00:36:26 +02:00
Christine Chen
9ad30da729 Show a notification if game is run as administrator 2021-04-26 16:41:26 -04:00
Naxess
ce258febf6 Rename CheckUnsnaps -> CheckUnsnappedObjects
Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.

Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
2021-04-26 20:32:44 +02:00
Naxess
b9e4f73f78 Add concurrent objects check to BeatmapVerifier 2021-04-26 20:28:59 +02:00
Naxess
b8cdcf56c0 Add concurrent object check tests 2021-04-26 20:22:24 +02:00
Naxess
a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
Derrick Timmermans
08a232f7fa
Add method to safely refresh DrawableHitObject transforms 2021-04-26 20:08:40 +02:00