smoogipoo
8293b06c0a
Remove obsolete code
2021-04-09 13:56:58 +09:00
Dean Herbert
a8151d5c63
Fix HitWindows getting serialized alongside HitObjects
...
These were being serialized as the base type. On deserialization, due to
the HitWindow of objects being non-null, they would not get correctly
initialised by the CreateHitWindows() virtual method.
- Closes #10403
2020-10-07 13:45:42 +09:00
smoogipoo
73a7b759cb
Add missing obsoletion notice
2020-09-17 17:04:44 +09:00
smoogipoo
f3b5149648
Move some suggestions to warnings, resolve issues
2020-06-03 16:48:44 +09:00
Dean Herbert
cbd563e80b
Rename to IHasDuration
2020-05-27 12:38:39 +09:00
smoogipoo
6f4cd6111c
Drop obsoletion status for now
2020-05-25 16:50:49 +09:00
smoogipoo
98125102a7
Add cancellation token support to CreateNestedHitObjects()
2020-05-15 18:07:41 +09:00
smoogipoo
efff2bf15d
Add HitObject to DefaultsApplied event
2020-05-08 18:49:19 +09:00
Dean Herbert
36079236e6
Remove pointless comment
...
Co-Authored-By: Dan Balasescu <smoogipoo@smgi.me>
2020-02-25 19:22:51 +09:00
Dean Herbert
a047456354
Revert changes to make HitObject abstract
2020-02-25 19:07:15 +09:00
Dean Herbert
ffc7eaa3f2
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
...
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.
This fixes BananaShower and JuiceStreams in osu!catch.
This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Bartłomiej Dach
434c0d92e4
Use Bindable{Float,Double}s everywhere
...
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
Huo Yaoyuan
ddb2cfc46d
Use GetEndTime in Taiko and Mania
2019-12-14 18:16:13 +08:00
Dean Herbert
709ec1404f
Centralise End/StartTime retrieval to extension method
2019-11-25 19:09:14 +09:00
smoogipoo
6fc1be64c2
Make hitobject samples a bindable list
2019-11-08 14:04:57 +09:00
smoogipoo
9a896d52bf
Fix nested hitobjects not updating
2019-10-18 13:18:41 +09:00
Dean Herbert
51bf600ea7
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
smoogipoo
897b3233af
Add start time tracking to EditorBeatmap
2019-10-03 14:23:48 +09:00
smoogipoo
45f2bcc440
Fix combo bindings not being bound to nested hitobjects
2019-09-26 17:39:19 +09:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
smoogipoo
f20e07136a
Add attribute to catch potential future nullrefs
2019-09-02 17:48:41 +09:00
smoogipoo
f6102b4d92
Adjust xmldoc
2019-09-02 17:15:36 +09:00
Dean Herbert
60ea3d4e1a
Fix skinning support for combobreak
2019-06-30 21:58:30 +09:00
smoogipoo
0bd35ab7bb
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
9fdd48ded2
Add 1ms offset to controlpoint lookup times
2018-12-04 12:08:46 +09:00
smoogipoo
eb88768bd0
Fix incorrect controlpoint being applied to samples
2018-12-03 17:21:27 +09:00
smoogipoo
1fffa48aa0
Sort nested hitobjects post-creation
2018-11-05 12:15:45 +09:00
smoogipoo
d282d16e1c
Use SortedList again
2018-10-11 20:49:12 +09:00
smoogipoo
f53bb81723
Remove unnecessary lambda allocation
2018-10-10 14:58:54 +09:00
smoogipoo
417ebaeb85
Reduce hitobject size by removing lazy
2018-10-10 13:03:18 +09:00
smoogipoo
1125075b37
Use list with post-sort for nested hitobjects
2018-10-10 13:02:27 +09:00
smoogipoo
3a7488767c
Make HitObject not store the judgement
2018-08-06 11:50:18 +09:00
smoogipoo
0d6a8a2bf5
More xmldocs
2018-08-06 11:31:54 +09:00
smoogipoo
b35817c877
More xmldocs to hitobject/drawablehitobject
2018-08-06 10:55:38 +09:00
smoogipoo
2a4994e5ce
Make hitobjects only have one judgement + result
2018-08-03 15:38:48 +09:00
smoogipoo
d51d0e8547
Initial structure for new hitobject judgement system
2018-08-01 21:45:59 +09:00
smoogipoo
c67f372560
Don't create nested hitobjects unless absolutely required
2018-05-17 12:29:33 +09:00
smoogipoo
97a523584d
Make HitWindows not return null by default
2018-05-11 15:52:51 +09:00
smoogipoo
5245d2d426
Add info about when CreateHitWindows is invoked
2018-05-11 15:36:53 +09:00
smoogipoo
8216bc311a
Restructure HitWindows to allow outside setting
2018-05-11 15:30:26 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
0511728fbe
Remove "keypress" from comment
2018-02-08 17:38:46 +09:00
smoogipoo
70462ebee3
Make HitWindows settable by derived HitObjects
2018-02-02 18:53:05 +09:00
smoogipoo
558c53a6ba
Give HitObject some HitWindows
2018-02-02 18:47:10 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
0fb620a8d3
Make HitObject.Samples non-nullable
2017-12-25 16:41:18 +09:00
smoogipoo
d288d8a51f
Remove SampleInfoList
2017-12-25 15:40:01 +09:00
Dean Herbert
aeafa5645a
Make Samples null by default and prepopulate in mania
2017-12-23 18:06:46 +09:00
Dean Herbert
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00