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Commit Graph

226 Commits

Author SHA1 Message Date
Dean Herbert
93c4d58b69 Make catch plate fruit again 2018-01-12 22:30:35 +09:00
Dan Balasescu
56e4212883
Merge branch 'master' into catch-autoplay 2018-01-12 20:25:24 +09:00
Dean Herbert
33fdc2c1d6 Add very basic replay handling 2018-01-12 18:35:28 +09:00
Dean Herbert
a36cfd4265 Add BananaShower models and representations
(cherry picked from commit e12e095)
2018-01-12 18:33:41 +09:00
Dean Herbert
5b190d3cd2 Use correct container type when removing fruit
(cherry picked from commit a2be7f7)
2018-01-11 20:55:25 +09:00
smoogipoo
f71d086a41 Fix post-merge issues 2018-01-10 18:08:43 +09:00
smoogipoo
86b5591583 Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite 2018-01-10 18:02:49 +09:00
Dean Herbert
1c20fba6bc Merge branch 'master' into drop-fruit 2018-01-10 12:29:53 +09:00
Dean Herbert
32e237d138
Merge branch 'master' into drop-fruit 2018-01-10 11:39:46 +09:00
Dean Herbert
9d099feadc
Merge branch 'master' into fix-catcher-width 2018-01-10 10:04:10 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
a7aab21a29 Re-namespace files 2018-01-04 19:22:15 +09:00
smoogipoo
651e24e3cc Implement proper scrolling directions 2018-01-04 19:17:40 +09:00
smoogipoo
f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
Dean Herbert
22fc9601ee Add back missing code 2018-01-04 18:33:57 +09:00
Dean Herbert
f28053b2fc Drop fruit when last in combo is not caught
Also cleans up judgement handling a bit
2018-01-04 18:13:59 +09:00
Dean Herbert
0bbc15d24a Clamp fruit to plate 2018-01-04 17:51:34 +09:00
Dean Herbert
5125abf681 Better plate alignment and stacking logic 2018-01-04 17:27:17 +09:00
Dean Herbert
722cad3674 Caught fruit sit behind plate 2018-01-04 17:25:51 +09:00
Dean Herbert
152b846cff Fix incorrect scaling of hitobjects in catch 2018-01-04 16:29:53 +09:00
Dean Herbert
f45752c652 Fix catcher's catchable width being half of what it should 2018-01-04 16:29:39 +09:00
Dean Herbert
e75d73ac1c Change hyperdash colour again 2017-12-01 20:13:46 +09:00
Dean Herbert
273793f185 Add comments 2017-12-01 20:08:49 +09:00
Dean Herbert
25207c51b5 Add directionality 2017-12-01 20:07:28 +09:00
Dean Herbert
445bb70ef5 Add hyperdash visual testing to TestCaseCatcherArea
Also tidies up hyperdash state logic
2017-12-01 19:58:00 +09:00
Dean Herbert
51cae24a26 Add basic hyperdash movement
Doesn't restrict direction yet. Also improves readability of fruit catch detection.
2017-12-01 19:33:13 +09:00
Dean Herbert
881745d756 Initial implementation of hyperdash calculation 2017-12-01 17:59:36 +09:00
Dean Herbert
2bb61e51ac Add catcher scale based on CircleSize 2017-11-28 19:43:26 +09:00
Dean Herbert
b11de50df2 Cleanups 2017-11-28 18:42:50 +09:00
Dean Herbert
b517523f4a Add back CatcherArea to simplify layout 2017-11-28 18:39:45 +09:00
Dean Herbert
8f3fd7092e CatchBaseHit -> CatchHitObject
Also moves default scale to CatchHitObject.
2017-11-28 18:37:41 +09:00
Dean Herbert
1f1bdc6162 Make juice streams interactive (and correctly positioned) 2017-10-11 18:18:06 +09:00
Dean Herbert
03fbf47bc2 Add juicy streams 2017-10-10 20:22:42 +09:00
Dean Herbert
37393ab2c9 Move brace 2017-10-02 22:24:22 +08:00
Dean Herbert
7168629b2a Remove CatcherArea abstraction
Also fixes catcher size being relative to aspect ratio.
2017-10-02 21:55:37 +08:00
Dean Herbert
0aa152974a Add interfaces to CatchBaseHit 2017-09-19 21:40:38 +09:00
Dean Herbert
4b68950428 Fix incorrect coordinate mapping on fruit explosion 2017-09-19 21:39:53 +09:00
Dean Herbert
c88b0784da Use MaxValue instead of PositiveInfinity 2017-09-19 21:39:17 +09:00
Dean Herbert
d192c2d83b Merge remote-tracking branch 'upstream/master' into ctb-improvements 2017-09-19 20:54:39 +09:00
Dean Herbert
6d3d485565 And then everything became one 2017-09-19 16:06:58 +09:00
Dean Herbert
e52a4fe72c Put caught fruit in their own container to reduce casting 2017-09-18 12:33:01 +09:00
Dean Herbert
cfcb0c1c6e Add (incorrectly) exploding fruit 2017-09-15 21:26:36 +09:00
Dean Herbert
4e0aed4b8a Add combo/colour metadata to CatchBaseHit 2017-09-15 20:54:34 +09:00
Dean Herbert
b9ab034f94 Fix catcher movement speed being way too slow
Now matches osu-stable
2017-09-15 19:32:46 +09:00
Dean Herbert
fb7740a3ab Update all dependencies in line with framework 2017-09-13 20:25:40 +09:00
smoogipooo
093d82ac45 Set depths from playfield add methods instead of DrawableHitObject 2017-09-13 16:17:01 +09:00
smoogipooo
6682c3a736 Override instead of re-binding event 2017-09-13 16:15:11 +09:00
Dean Herbert
86de4fa2e2 Apply CI fixes 2017-09-12 18:36:19 +09:00
Dean Herbert
f32d444d68 Remove generics from Playfield (fixes catch) 2017-09-12 18:19:28 +09:00
Dean Herbert
1194e46ef1 Merge remote-tracking branch 'upstream/master' into judgement-revamp 2017-09-12 17:46:21 +09:00
Dean Herbert
20dae5ee11 Minor refactors 2017-09-12 17:36:46 +09:00
smoogipooo
19db7a8f72 Update in line with framework changes. 2017-09-07 22:46:21 +09:00
smoogipooo
0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
smoogipooo
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
Dean Herbert
16e96888ab Update KeyCounterCollection to support action-based buttons 2017-08-21 12:39:22 +09:00
Dean Herbert
7c9d6c9c83 Initial refactoring of key binding logic 2017-08-14 20:19:25 +09:00
Dean Herbert
99458aab48 Propagate framework updates 2017-08-12 19:54:07 +09:00
Dean Herbert
48d4ed55e9 Move a lot of code to framework 2017-08-11 16:11:46 +09:00
Dean Herbert
798fff00b2 Remove shortcomings, remove InputState.Data usage, make everything amazing
No more casting!
2017-08-10 19:28:24 +09:00
Dean Herbert
b6bb07c0b5 Add ConcurrentActionModes to support osu! gameplay more easily 2017-08-10 18:28:22 +09:00
Dean Herbert
459a4cafb1 Remove unnecessary HandleInput 2017-08-09 15:17:05 +09:00
Dean Herbert
723e27353c HitRenderer -> RulesetContainer 2017-08-09 13:28:29 +09:00
Dean Herbert
7c0e7ebcd0 Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
Dean Herbert
b88f37de45 Add custom actions for Catch
Reworks input management for rulesets
2017-08-09 11:50:34 +09:00
Dean Herbert
2203d55d64 fixes 2017-08-08 13:31:55 +09:00
Dean Herbert
ff490cf44c Add catching support 2017-08-08 12:58:43 +09:00
Dean Herbert
e67379b6de Use ScrollingHitRenderer 2017-08-08 10:35:56 +09:00
Dean Herbert
4d1dd70cfb Licence headers 2017-08-08 07:32:23 +09:00
Dean Herbert
b71caca131 Expand abilities of catcher 2017-08-07 15:09:31 +09:00
Dean Herbert
51d2b9c35c Tidy up visually 2017-08-07 11:05:58 +09:00
Dean Herbert
81b738f68c Add basic Catcher 2017-08-07 11:05:54 +09:00
Dean Herbert
554d0d6fb8 Update basic structure of Catch project 2017-08-07 11:05:48 +09:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00