Fix taiko's HitObjectComposer not allowing movement of selected hitobjects
Improve behaviour of "check for updates" button
Add "During Gameplay" option for mouse confining
f selected hitobjects
If the control point group moved was empty, it would not be created due to a lack of ControlPointInfo.Add() calls.
Prevents attempting to read from the `colours` field before it is actually injected.
Ensure music playback is stopped when retrying by any means
Remove WorkingBeatmap from PerformanceCalculator
Don't force playback of (non-looping) DrawableHitObject samples after skin change
Fix legacy taiko skins showing double judgements
Ensure first hitobject is always a new combo
Add difficulty adjustment settings to editor setup screen
Add editor beatmap batch change support
Fix HitWindows getting serialized alongside HitObjects
These were being serialized as the base type. On deserialization, due to the HitWindow of objects being non-null, they would not get correctly initialised by the CreateHitWindows() virtual method. - Closes #10403
# Conflicts: # osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs