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Merge pull request #10420 from peppy/fix-taiko-composer-movement

Fix taiko's HitObjectComposer not allowing movement of selected hitobjects
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Bartłomiej Dach 2020-10-08 23:22:09 +02:00 committed by GitHub
commit 02d45529fc
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@ -89,6 +89,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
}
public override bool HandleMovement(MoveSelectionEvent moveEvent) => true;
protected override void UpdateTernaryStates()
{
base.UpdateTernaryStates();