smoogipoo
f429a8f7c2
Add back/obsolete old AddNested() method
2019-10-17 14:02:08 +09:00
smoogipoo
d8f3678c3c
Rename parameter
2019-10-17 12:53:54 +09:00
smoogipoo
d49ef6a36b
Make taiko use the new nested hitobject structure
2019-10-17 11:57:00 +09:00
Dean Herbert
51bf600ea7
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
Bartłomiej Dach
8efab559c8
Remove unused using directives
2019-09-25 01:13:42 +02:00
Bartłomiej Dach
9323df26a1
Decouple bar line hitobjects from generator
...
Introduce an IBarLine interface, which together with generic constraints
helps decouple BarLineGenerator from the actual hitobject types it
creates. Thanks to this, all rulesets that want bar lines can provide
an implementation of IBarLine that also derives from the base hitobject
class.
This allows DrawableBarLines in taiko and mania to be migrated back to
DrawableTaikoHitObject and DrawableManiaHitObject base classes
respectively. This in turn resolves #6215 without code duplication,
since the missing anchoring application is now done in mania's
DrawableBarLine through deriving from DrawableManiaHitObject.
2019-09-25 00:36:27 +02:00
Dean Herbert
9fc60aeefc
Merge branch 'master' into reset-dho-lifetimes
2019-09-12 19:29:14 +09:00
Dean Herbert
f21e47d6d2
Move expire to DrawableHitObject
2019-09-12 19:29:08 +09:00
Dean Herbert
af3bb5a2cd
Centralise and share bar line generation code between rulesets
2019-09-10 13:30:54 +09:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
smoogipoo
5efd455ce4
Fix taiko sample namespace
2019-09-04 12:47:10 +09:00
smoogipoo
8302658186
Fix other potential nullref cases that rider missed
2019-09-02 18:31:33 +09:00
smoogipoo
f3656475de
Return null hitwindows for non-time-based objects
2019-09-02 16:10:30 +09:00
Dean Herbert
13bb0676b1
Merge branch 'master' into fix-taiko-swell-tick-display
2019-09-02 13:47:04 +09:00
smoogipoo
1df422e591
Hide taiko swell ticks
2019-09-02 13:30:55 +09:00
smoogipoo
5b685c4cd2
Fix swell ticks having non-zero time offsets
2019-09-02 13:25:39 +09:00
Dean Herbert
9a98f39f06
Share logic with other rulesets (and make default)
2019-08-28 18:12:47 +09:00
smoogipoo
3723c441d2
Merge remote-tracking branch 'origin/master' into fix-taiko-proxy-rewind
...
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
2019-08-27 17:42:45 +09:00
smoogipoo
2b22fd799d
Use constant value for offset
2019-08-27 15:33:53 +09:00
smoogipoo
bc7a81e733
Add initial fade transform
2019-08-27 15:33:53 +09:00
smoogipoo
dba3679817
Fix DrawableSwell not proxying its content in time/correctly
2019-08-27 15:33:28 +09:00
smoogipoo
b85e62a6e2
Fix taiko proxies being removed on rewind
2019-08-27 15:24:49 +09:00
iiSaLMaN
0eef398ca7
Remove redundant using directive
2019-08-27 05:19:21 +03:00
iiSaLMaN
cd68d030bd
Remove unnecessary UpdateState overrides
2019-08-27 05:04:34 +03:00
iiSaLMaN
843da26dba
Use transform management for taiko hit objects
2019-08-27 05:03:56 +03:00
Dean Herbert
48716f8f2b
Update framework
2019-08-21 13:29:50 +09:00
Dean Herbert
c3b81bef4a
Flip default to the preferred method going forward
2019-07-22 15:55:38 +09:00
Dean Herbert
60ea3d4e1a
Fix skinning support for combobreak
2019-06-30 21:58:30 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
772bef91fa
Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
...
# Conflicts:
# osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
Dean Herbert
f1952c0816
Update font awesome usage
2019-04-02 19:55:24 +09:00
smoogipoo
a56e29347f
Adjust namespaces
2019-04-02 14:51:28 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
7715606188
Merge branch 'master' into sprite-icon-compatibility
2019-03-29 11:15:34 +09:00
Dean Herbert
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
Dean Herbert
39df8cce19
Fix incorrect usage of InternalChildren
...
Could cause overwriting of components added by base DrawableHitObjcet class (such as samples)
2019-03-25 13:48:55 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
25d85b6eb4
Implement new difficulty calculator for Rulesets.Taiko
2019-02-18 14:54:21 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Roman Kapustin
4b5fc85875
Use Find instead of FirstOrDefault
2019-01-05 19:35:33 +03:00
Ivan Pavluk
28b033bd99
Autodetect LowestSuccessfulHitResult
2018-12-12 17:15:59 +07:00
Ivan Pavluk
e49e2fda9e
Rename SuccessfulHitResult->LowestSuccessfulHitResult
2018-12-12 13:24:58 +07:00
Ivan Pavluk
8457324044
SuccessfulHitWindow->SuccessfulHitResult
2018-12-10 09:04:12 +07:00
Ivan Pavluk
cb2444e01c
Remove Meh from TaikoHitWindows
2018-12-06 19:04:54 +07:00
Ivan Pavluk
1b6658f4ee
Move HealthIncreaseFor to Judgement
2018-12-06 15:09:42 +07:00
Ivan Pavluk
7d692939fc
Fixed being able to miss taiko objects by hitting them too early
...
Revamped taiko HP system
2018-12-04 21:20:44 +07:00
Ivan Pavluk
2ca9864301
Fixed taiko swell hp and scoring
2018-11-29 22:05:13 +07:00
Ivan Pavluk
17337e05a1
Fixed whitespace
2018-11-29 09:06:40 +07:00
Ivan Pavluk
36b458bdee
Fixed #3777
2018-11-29 08:56:19 +07:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
08ffa18936
Fix nullref
2018-11-19 17:05:51 +09:00
smoogipoo
e207dd728b
Fix taiko proxies not receiving the correct lifetimes
2018-11-15 20:26:12 +09:00
smoogipoo
3479bfa409
Rename variable
2018-09-28 17:18:34 +09:00
smoogipoo
5f61faa2d9
Fix multiple hits in the same frame pressing multiple hitobjects
2018-09-25 18:37:25 +09:00
smoogipoo
7c3556baf8
Throw exception when Swell.IsStrong is set
2018-08-15 09:12:29 +09:00
smoogipoo
b045f5c9b6
Adjust filename
2018-08-14 14:32:06 +09:00
smoogipoo
1a35506386
Cleanup strong hit construction
2018-08-14 14:29:49 +09:00
smoogipoo
732dfde8ed
DrawableStrongHandler -> DrawableNestedStrongHit
2018-08-14 14:28:40 +09:00
smoogipoo
7971d06df1
Remove AlwaysPresent
2018-08-14 14:27:47 +09:00
smoogipoo
5c4c2dff09
Fix strong hits not being visualised
2018-08-06 13:01:27 +09:00
smoogipoo
3a7488767c
Make HitObject not store the judgement
2018-08-06 11:50:18 +09:00
smoogipoo
741ec0021e
Rename more judgement-related methods to "result"
2018-08-06 11:31:46 +09:00
smoogipoo
5fd4ed2f4e
Rename judgement-related methods/events + commenting
2018-08-06 10:55:25 +09:00
smoogipoo
38263714a1
Cleanups
2018-08-03 16:56:46 +09:00
smoogipoo
412e4ff681
Fix display of swells
2018-08-03 16:49:24 +09:00
smoogipoo
e6775c7a16
Fix playfield display
2018-08-03 16:46:03 +09:00
smoogipoo
19c541dbf5
Migrate swells to use nested hitobjects for ticks
2018-08-03 16:35:29 +09:00
smoogipoo
e8a140930e
Migrate drum roll to use nested hitobjects for strong hits
2018-08-03 16:35:12 +09:00
smoogipoo
4494853446
Migrate DrawableDrumRoll to use a nested hitobject for strong hits
2018-08-03 16:20:08 +09:00
smoogipoo
fdf889359f
Migrate DrawableHit to use a nested hitobject for strong hits
2018-08-03 16:19:37 +09:00
smoogipoo
2dff04392e
Re-implement strong judgements via hitobject
2018-08-03 16:12:12 +09:00
smoogipoo
fa3c919e2e
Fix up taiko judgement creation
2018-08-03 16:11:38 +09:00
smoogipoo
0da6c8c1a7
Remove unnecessary local variables
2018-08-02 22:20:07 +09:00
smoogipoo
35b4ab5456
Introduce the concept of a "MainResult"
2018-08-02 21:07:40 +09:00
smoogipoo
9c2122c0ca
Make Rulesets.Taiko use the new judgement result structure
2018-08-02 20:36:19 +09:00
smoogipoo
1b7b6f341c
Migrate Rulesets.Taiko to the new judgement system
2018-08-02 16:09:04 +09:00
Dean Herbert
5e6634cd00
Merge branch 'master' into fix-taiko-rewind
2018-06-25 17:10:53 +09:00
smoogipoo
185789bc7f
Remove unused variable
2018-06-25 16:13:15 +09:00
Dan Balasescu
26d9e3cc10
Merge branch 'master' into fix-taiko-rewind
2018-06-25 16:08:52 +09:00
smoogipoo
70e9f7cb8d
Always proxy taiko hits when hit
2018-06-25 15:55:09 +09:00
Dean Herbert
5b344525e1
Move proxy state check to base class
2018-06-18 00:27:18 +09:00
smoogipoo
4575319102
Privatise the proxied content
2018-06-17 17:56:46 +09:00
smoogipoo
0f9c05d1e6
Fix taiko swells not properly rewinding
2018-06-11 22:32:08 +09:00
Dan Balasescu
1b12820de9
Restore a removed comment
2018-06-11 21:54:11 +09:00
smoogipoo
22dfe46572
Make taiko hitobject properly unproxy when rewound
2018-06-11 21:46:45 +09:00
smoogipoo
b6fb01440b
Fix taiko hit states not being reverted on rewind
2018-06-11 20:44:26 +09:00
smoogipoo
f67d263596
Move ruleset-specific hitwindows to post-converted hitobjects
2018-05-17 13:35:15 +09:00
smoogipoo
7d027098ec
Fix drumroll completions always giving GREAT judgements
...
Due to requiredgoodhits/requiredgreathits being calculated prior to nested hitobjects.
2018-05-14 14:13:07 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
cb3d0db555
Move combo colours completely out of HitObjects
2018-03-20 15:50:12 +09:00
smoogipoo
20acc601bb
Fix up breaking taiko changes
2018-03-16 16:10:09 +09:00
Dean Herbert
a42035f494
Make DrawableHitObject a CompositeDrawable
...
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
smoogipoo
2a9fb2c2c6
Make NestedHitObjects lazily-constructed
2018-03-05 21:40:26 +09:00
smoogipoo
df84b23847
Fix possible nullref when there are 0 drumroll ticks
2018-03-05 21:19:40 +09:00
smoogipoo
7ce3e60722
Fix drumrolls giving GOOD judgements too one tick too late
2018-03-05 21:19:36 +09:00
smoogipoo
46284c61ae
Return HitResult.None instead of null
2018-02-08 14:25:59 +09:00
smoogipoo
3d167c40ae
Remove now unneeded Math.Abs call
2018-02-08 14:15:58 +09:00