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Commit Graph

56576 Commits

Author SHA1 Message Date
ekrctb
e8cd9a5d11 Allow arbitrary height catch editor
Useful because can see more notes at once.
2022-10-06 17:26:03 +09:00
ekrctb
0ade049252 Add test for selected hit object blueprint 2022-10-06 14:02:49 +09:00
ekrctb
29cc554632 Ensure blueprint is added for selected hit object 2022-10-06 13:59:54 +09:00
Dean Herbert
bda97b407b
Merge pull request #20340 from azutake/localisation-settings
Localize non-localizable setting items
2022-10-06 13:57:58 +09:00
ekrctb
0d448e6cc8 Fix items without blueprints are not deselected 2022-10-06 13:50:56 +09:00
Dean Herbert
e9ab465da6
Merge branch 'master' into localisation-settings 2022-10-06 13:22:08 +09:00
Dean Herbert
a57217cac1
Merge pull request #20585 from smoogipoo/pin-taiko-ppcalc-accuracy
Pin taiko PP calculator's accuracy to the classic value
2022-10-06 13:14:08 +09:00
Alden Wu
9d54467145 Make smoke skinnable lifetime more robust 2022-10-05 19:13:06 -07:00
Alden Wu
49e023f861 Rename OsuSkinComponents.SmokeTrail to CursorSmoke 2022-10-05 19:11:38 -07:00
Alden Wu
2c0cd9ea52 Add more smoke tests 2022-10-05 19:09:34 -07:00
ekrctb
2a7476cc4a Add test for timeline drag selection 2022-10-05 23:29:45 +09:00
ekrctb
b0213c29e9 Use mid time instead of start time
It is closer to the old blueprint-based behavior
2022-10-05 22:19:22 +09:00
ekrctb
6753f6b01a Move AllowDeselectionDuringDrag down
Because it is now ignored in the timeline implementation anyways
2022-10-05 22:14:11 +09:00
ekrctb
3108c42ece Fix inspect issues 2022-10-05 22:04:43 +09:00
ekrctb
00b3d97f69 Improve timeline selection performance
But selecting a large number of hit objects is still very slow
because all DHOs must be added
and also `AddBlueprintFor` has quadratic behaviors
2022-10-05 21:58:05 +09:00
ekrctb
0613388aaa Make sure all selected items get deleted 2022-10-05 21:58:05 +09:00
ekrctb
0ffde02f79 Use hit object time for timeline selection 2022-10-05 21:51:01 +09:00
ekrctb
8d29e9e76b Move selection logic from DragBox to BlueprintContainer 2022-10-05 21:51:01 +09:00
Dan Balasescu
35d04fe33c
Merge pull request #20582 from peppy/fix-being-playing-unobserved
Silence unobserved exceptions in `BeginPlayingInternal`
2022-10-05 20:51:55 +09:00
Dan Balasescu
c52ddb0e50
Merge pull request #20570 from ekrctb/scrolling-lifetime
Compute lifetime start from entry for scrolling hit objects
2022-10-05 20:45:43 +09:00
Dan Balasescu
234c6ac799 Pin taiko PP calculator accuracy to osu-stable values 2022-10-05 20:21:15 +09:00
Dean Herbert
590af4cb7c Merge branch 'master' into argon-mania 2022-10-05 19:37:59 +09:00
Dan Balasescu
b6db36dcca
Merge pull request #20580 from peppy/approach-circle-fade-out
Hide approach circles immediate on successful hit
2022-10-05 19:17:57 +09:00
Dean Herbert
365a78d358 Merge branch 'master' into smoke 2022-10-05 18:58:18 +09:00
Dean Herbert
64858cfb8e Update resources 2022-10-05 18:55:49 +09:00
Dean Herbert
8f0ef99e10 Privatise some fields 2022-10-05 18:54:14 +09:00
Dean Herbert
bd82dfc333 Remove custom radius implementation 2022-10-05 18:53:07 +09:00
Dan Balasescu
52dfca48b9
Merge pull request #20564 from peppy/fix-gameplay-leaderboard-overlap
Adjust leaderboard score panels sizing based on accuracy/combo width
2022-10-05 18:52:11 +09:00
Dean Herbert
91d877e893 Set LifetimeEnd once rather than computing on every access 2022-10-05 18:52:01 +09:00
Dean Herbert
71edd314b1 Simplify SmokeContainer lifetime logic 2022-10-05 18:51:02 +09:00
Dan Balasescu
61753ac809
Merge pull request #20572 from peppy/add-osu-hit-object-dim
Add osu! hit object dim
2022-10-05 18:46:11 +09:00
Dean Herbert
6628ab5190 Refactor to avoid DI / event flow
There's always one active smoke segment and it's the direct child of
`SmokeContainer`. This can be simplified as such.
2022-10-05 18:37:14 +09:00
Dean Herbert
1e5ff2679b Rename classes to better emphasise that Smoke is a single trail segment 2022-10-05 18:29:16 +09:00
Dean Herbert
04abb2ce8f Update default cursor smoke implementation to use a texture 2022-10-05 18:26:17 +09:00
Dean Herbert
52002d91dd Only apply dim at top level objects 2022-10-05 17:48:56 +09:00
Dean Herbert
4f084664ac Merge branch 'master' into comment-deletion 2022-10-05 14:34:50 +09:00
Dean Herbert
74db42394a Silence unobserved exceptions in BeginPlayingInternal
Closes #20526.
2022-10-05 14:31:13 +09:00
Dean Herbert
56d424003d Fix sliders not dimming correctly due to modified miss window 2022-10-05 14:25:04 +09:00
Dean Herbert
276021dd85 Remove now unnecessary ScheduleAfterChildren 2022-10-05 14:20:01 +09:00
Dean Herbert
e06ece7531 Update framework 2022-10-05 14:19:51 +09:00
Dean Herbert
c7d645b086 Merge branch 'master' into fix-gameplay-leaderboard-overlap 2022-10-05 14:15:50 +09:00
Dean Herbert
44b99444a7 Hide approach circles immediate on successful hit 2022-10-05 13:42:04 +09:00
Dan Balasescu
d9c3f5834c
Merge pull request #20567 from peppy/fix-show-replay-crash
Fix potential crash when attempting to display an imported score at song select
2022-10-04 19:46:15 +09:00
Dean Herbert
d3f1d387ef
Merge pull request #20506 from smoogipoo/intel-exclusive-warning
Always show exclusive fullscreen as enabled on Intel platforms
2022-10-04 19:39:13 +09:00
Dean Herbert
75b9bf2cf9
Merge branch 'master' into intel-exclusive-warning 2022-10-04 19:02:01 +09:00
Dan Balasescu
7293ad751e Update packages 2022-10-04 18:59:35 +09:00
Dan Balasescu
41082ab928 Fix misplaced parenthesis 2022-10-04 18:21:29 +09:00
Dean Herbert
c2956c6e1e Add osu! hit object dim
Stable would dim objects when they can't be hit (ie. the "miss" window
is not active yet). This was never implemented in lazer, and causes
quite large visual differences.

No one has mentioned this yet, but it will definitely be one of those
missing pieces which makes lazer feel different to stable.
2022-10-04 17:28:17 +09:00
Alden Wu
33f33a6845 Remove things that should've been removed before push 2022-10-04 00:53:03 -07:00
Dean Herbert
395ab58892 Attempt to fix code style infractions 2022-10-04 16:17:38 +09:00