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Commit Graph

1887 Commits

Author SHA1 Message Date
smoogipoo
05234d6c30 Fix mania hitobjects not appearing early enough 2021-07-16 19:33:34 +09:00
smoogipoo
3ac58d6838 Fix min/max values not being passed to inner time range 2021-07-16 19:32:31 +09:00
smoogipoo
fa8e5013c5 Adjust mania speed range 2021-07-16 18:22:34 +09:00
Dean Herbert
5b91111eda Update SettingsSubsection.Header to accept a LocalisableString 2021-07-15 13:09:51 +09:00
Bartłomiej Dach
50c27d2635 Update usages of IHasTooltip in line with framework localisation changes 2021-06-25 19:10:04 +02:00
Dean Herbert
1b0aadcc6f Merge branch 'master' into transformers-per-skin 2021-06-22 16:03:15 +09:00
ekrctb
a4f362dca6 Remove lifetime override of DrawableManiaHitObject
The `AlwaysAlive` logic is now in all DHOs and it is now not necessary (and potentially conflicting).
2021-06-17 10:15:24 +09:00
ekrctb
9dcd0bf311 Remove IPlayfieldProvider by caching Playfield 2021-06-17 10:15:24 +09:00
Dean Herbert
4b45d8318e
Merge branch 'master' into transformers-per-skin 2021-06-16 16:37:28 +09:00
ekrctb
ef96ceb4ab Introduce IPlayfieldProvider 2021-06-15 14:43:04 +09:00
ekrctb
d0e57f7dd9 Use HitObject instead of DHO for mania selection blueprint layout
- Fix moving selected hold note between columns will cause a crash
2021-06-15 13:20:51 +09:00
Salman Ahmed
fbb856d84b Call base when overriding lookup methods
Rather than arbitrarily accessing `Skin` here and there.
2021-06-11 12:44:44 +03:00
Dan Balasescu
35d5632355
Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-10 18:42:11 +09:00
Salman Ahmed
dde84e5cbd Merge branch 'master' into transformers-per-skin 2021-06-10 11:58:52 +03:00
Dan Balasescu
a44fd887ee
Merge branch 'master' into no-unranked-display 2021-06-10 17:09:46 +09:00
Salman Ahmed
cf40282f1f Convert LegacySkinTransformers to accept raw ISkins rather than a full ISkinSource 2021-06-09 22:49:31 +03:00
Dean Herbert
d248bbd4c8 Use candidate skin for mania skin key lookup rather than this 2021-06-09 15:00:55 +09:00
Dean Herbert
85abee5fc7 Remove difficulty calculator exceptions
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
2021-06-09 14:33:35 +09:00
Dean Herbert
d0e9f8ef90 Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
Samuel Cattini-Schultz
f1bef989b7 Refactor DifficultyAttributes to use auto properties over public fields 2021-06-08 19:43:59 +10:00
Dean Herbert
d26c9a66c2 Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup 2021-06-07 12:01:19 +09:00
Dean Herbert
06275a6a7d Merge branch 'master' into legacy-skin-default-fallback 2021-06-04 16:00:30 +09:00
Pasi4K5
7a4fc9ffc8 Move seed to base class 2021-06-03 18:16:11 +02:00
Dan Balasescu
15b43beef1
Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
Refactor catch Movement skill to not require explicit clockrate usage
2021-06-03 17:29:27 +09:00
Samuel Cattini-Schultz
f51413ead9 Refactor to pass clockrate in constructor rather than deriving from mods 2021-06-03 16:09:42 +10:00
Dean Herbert
14570b6fb1 Merge branch 'master' into autoplay-pause-support 2021-06-01 14:19:21 +09:00
Dean Herbert
00b3eea840 Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup 2021-05-31 21:39:04 +09:00
Dean Herbert
33577cbad5 Fix multiple issues with default lookups 2021-05-31 21:29:47 +09:00
Dean Herbert
88ed95e012 Add FindProvider lookup function 2021-05-31 21:29:47 +09:00
Dean Herbert
de0e51a81d Merge branch 'master' into fix-skin-sample-lookup 2021-05-31 15:27:39 +09:00
Dean Herbert
17574833fb Update other transformers with similar refactored logic 2021-05-30 19:15:59 +09:00
Salman Ahmed
fbc316ea1d Fix legacy skin transformers potentially ignoring source implementations 2021-05-29 21:23:22 +03:00
Dean Herbert
70a844ac10 Remove allowFallback parameters completely 2021-05-27 14:50:42 +09:00
Dean Herbert
a3c78674a1 Add new interface for autoplay mods 2021-05-25 18:09:24 +09:00
Dean Herbert
cc5c702a92 Apply all properties after cast (looks cleaner) 2021-05-19 17:31:47 +09:00
Dean Herbert
bddc3121dc Merge branch 'master' into mania-pooling 2021-05-19 17:23:45 +09:00
Dean Herbert
9ede358e7e
Merge branch 'master' into mania-pooling 2021-05-18 22:25:54 +09:00
Dan Balasescu
ef81bdf63f
Merge branch 'master' into always-use-lifetime-entry 2021-05-18 20:10:12 +09:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
smoogipoo
562ac73e96 Merge branch 'hoc-event-queue' into mania-pooling 2021-05-18 14:54:00 +09:00
smoogipoo
72beddaadc Remove nested blueprints from hold notes 2021-05-18 14:25:07 +09:00
smoogipoo
e621cfc4ea Add Apply() method for applying new DHOs 2021-05-18 14:14:10 +09:00
PercyDan54
166974506e
Duplicate implementions 2021-05-15 11:55:50 +08:00
smoogipoo
b5afe4e506 Merge branch 'hoc-event-queue' into mania-pooling 2021-05-13 21:53:38 +09:00
smoogipoo
2307889bf8 Fix incorrect cast 2021-05-13 21:41:28 +09:00
smoogipoo
98e77a30d3 Move column changing logic to ManiaSelectionHandler 2021-05-13 20:13:50 +09:00
smoogipoo
ffb6135a1b Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
smoogipoo
0fa3027ab9 Increase pool sizes a bit 2021-05-12 17:37:59 +09:00
smoogipoo
f992b59b4f Fix DrawableHoldNote retaining hit states through applications 2021-05-12 17:07:42 +09:00
smoogipoo
1af3bbf400 Fix base.OnLoadComplete() not being called 2021-05-12 17:06:44 +09:00
smoogipoo
7913189aa9 Turn on pooling 2021-05-12 16:56:23 +09:00
smoogipoo
789025a7ce Update playfield/stage/column implementations for pooling 2021-05-12 16:56:07 +09:00
smoogipoo
4e7551d50e Fix crashes 2021-05-12 16:40:46 +09:00
smoogipoo
5692cecaa4 Initial implementation of DHO pooling 2021-05-12 16:35:05 +09:00
Dean Herbert
87dfd9672d
Merge pull request #12748 from smoogipoo/fix-mania-sample-crash
Fix mania crashing on playing samples after skin change
2021-05-12 14:10:08 +09:00
smoogipoo
05c21fb5b3 Increase mania HP lenience 2021-05-12 13:27:30 +09:00
smoogipoo
672108edcf Use container instead of array for field 2021-05-12 13:27:12 +09:00
Dean Herbert
3428056113 Remove unnecessary usage of ChildrenEnumerable for array assignment 2021-05-12 13:00:02 +09:00
Dean Herbert
bf44c09a91 Add name identifying container and rename index variable 2021-05-12 12:59:46 +09:00
Bartłomiej Dach
d706073e01 Trim empty remarks xmldoc tag 2021-05-11 23:08:50 +02:00
smoogipoo
713c169332 Fix mania crashing on playing samples after skin change 2021-05-11 16:21:21 +09:00
ekrctb
207f7f1e56 Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
ekrctb
cf39178099 Use FramedAutoGenerator in Taiko, Catch, Mania
OsuAutoGenerator is not included in this change because it uses SortedList-like thing
2021-05-06 22:57:07 +09:00
ekrctb
4a93e27e83 Revert "Fix mania editor null reference"
This reverts commit 1d023dce
2021-05-04 16:46:30 +09:00
Dean Herbert
a551958eeb Move caching of IBeatmap to base DrawableRuleset 2021-05-01 21:32:45 +09:00
Dean Herbert
db815f7930 Tidy up implementation in DrawableNote 2021-05-01 20:39:10 +09:00
Justus Franklin Tumacder
fdf8c12947 Replace BeatDivisorFinder with GetClosestBeatDivisor 2021-05-01 11:57:47 +08:00
Justus Franklin Tumacder
ecb053b0de Merge branch 'master' of https://github.com/ppy/osu into justusft/mania-color-snap 2021-05-01 11:20:28 +08:00
Dan Balasescu
e6eea73b8b
Merge branch 'master' into basic-compose-checks 2021-04-30 23:41:46 +09:00
Dean Herbert
9c62c90cfc Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.

This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
ekrctb
1d023dcedb Fix mania editor null reference 2021-04-29 14:39:52 +09:00
ekrctb
d262956146 Always use LifetimeEntry to manage hit objects in HitObjectContainer
Previously, non-pooled DHOs were immediately added as children of the HOC when Add is called. Also, non-pooled DHOs were always attached to the HOC as children.
New behavior is that non-pooled DHOs are only added after CheckChildLifetime, and only attached to the HOC while the DHOs are alive.

- LifetimeManagementContainer inheritance of HOC is removed, as it is now all DHOs are "unmanaged" (previously `AddInternal(false)`).
- The signature of `Clear` is changed, and it is now always not disposing the children immediately.
2021-04-29 14:38:01 +09:00
Justus Franklin Tumacder
c4d28110d6 Add visual tests for timing based note coloring 2021-04-27 19:02:57 +08:00
Dean Herbert
f2e56bd306 Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
Naxess
a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
Justus Franklin Tumacder
559d403abe Rename ColourCodedNotes to TimingBasedNoteColouring 2021-04-26 19:05:12 +08:00
Justus Franklin Tumacder
58ebec4803 Move BindValueChanged hooks to LoadComplete() 2021-04-26 19:00:40 +08:00
Dean Herbert
e8d83f2f99 Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword 2021-04-26 14:33:30 +09:00
Bartłomiej Dach
e14255f395 Rename {Snap -> BeatDivisor}Finder 2021-04-25 17:44:26 +02:00
Bartłomiej Dach
afb67726f0 Reduce casting 2021-04-25 17:41:23 +02:00
Bartłomiej Dach
f9e228d6bf Use null-permitting BDL to reduce number of fields 2021-04-25 17:40:23 +02:00
Justus Franklin Tumacder
211bff6a8f Fix cake errors 2021-04-25 09:21:25 +08:00
Justus Franklin Tumacder
8b9d2a6cff Remove caching for ConfigColourCodedNotes 2021-04-25 08:32:49 +08:00
Justus Franklin Tumacder
d3db19c3ce Simplify DrawableNote 2021-04-25 08:11:44 +08:00
Justus Franklin Tumacder
e0ca44c908 Move SnapFinder from mania ruleset to osu.Game 2021-04-25 07:35:53 +08:00
Justus Franklin Tumacder
eaac4fe6c7 Simplify FindSnap method 2021-04-25 06:38:15 +08:00
Justus Franklin Tumacder
bedabc1ddf Fix cake errors 2021-04-24 22:12:07 +08:00
Justus Franklin Tumacder
8b01082cbb Fix visual tests missing dependency for ColourCodedNotes 2021-04-24 21:28:48 +08:00
Justus Franklin Tumacder
3103fd8343 Move snapping logic into SnapFinder 2021-04-24 21:28:35 +08:00
Justus Franklin Tumacder
91bf0d422d Rename ColourCode to ColourCodedNotes 2021-04-24 20:40:30 +08:00
Justus Franklin Tumacder
a8b401522b Remove ManiaColourCode in favor for boolean 2021-04-24 20:39:22 +08:00
Justus Franklin Tumacder
d6d81fb8e5 Move color snap logic from Note to DrawableNote 2021-04-24 19:53:21 +08:00
Justus Franklin Tumacder
f9905ebe68 Remove beatmap argument in Note 2021-04-24 19:37:10 +08:00
Justus Franklin Tumacder
7e3a611f95 Add snap color option for osu!mania 2021-04-24 16:23:52 +08:00
Dean Herbert
a242df31e8
Merge pull request #12534 from smoogipoo/fix-hold-note-crash
Fix hold notes with 0 length crashing the game
2021-04-22 21:14:36 +09:00
Dan Balasescu
739d83da2a
Merge pull request #12515 from frenzibyte/legacy-scores-classic-mod
Apply "classic" mod to all legacy scores
2021-04-22 19:52:09 +09:00
smoogipoo
4148d473e3 Fix hold note crashing with 0 length 2021-04-22 19:51:33 +09:00
Dean Herbert
b37c5a8749 Rollback hold note placement when length is zero 2021-04-22 14:59:57 +09:00
Salman Ahmed
e3398d8f1f Implement "classic" mod for all other legacy rulesets
Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
2021-04-21 09:14:33 +03:00
Dan Balasescu
5ad2d0e759
Merge pull request #12439 from ekrctb/further-refactor-framed-replay
Further refactor FrameReplayInputHandler, simplify the template code
2021-04-16 17:16:09 +09:00