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Commit Graph

36 Commits

Author SHA1 Message Date
Dean Herbert
9d46d00294 Update skin editor cyclic test to match expectations better 2023-07-19 16:56:16 +09:00
Terochi
4d52ce769b Revert SaveState() calling on initialization 2023-05-01 12:53:58 +02:00
Terochi
8f02bd80f9 Addressed changes 2023-04-30 16:11:52 +02:00
Terochi
949dc1c0f9 Improved logic 2023-04-30 12:05:55 +02:00
Terochi
585318400c Refactor tests 2023-04-30 02:32:20 +02:00
Terochi
9a9e02b110 Added tests 2023-04-30 02:00:35 +02:00
Dean Herbert
fb51221c2b Add test coverage of cyclic selection triggering when more than one item is selected 2023-03-21 21:31:10 +09:00
Dean Herbert
1cf870d956 Add test coverage and fix fail case where a drag selection ends incorrectly with cyclic selection 2023-03-15 15:16:48 +09:00
Dean Herbert
3c4e2d8700 Add tests covering drag selection 2023-03-14 21:04:51 +09:00
Dean Herbert
d2fcdf6e0e Add test coverage of cyclic selection in skin editor 2023-03-07 15:11:47 +09:00
Dean Herbert
32a9c066df Add test coverage of bring-to-front / send-to-back operations 2023-02-22 18:17:20 +09:00
Dean Herbert
90ca635a17 Fix weird nullability in TestSceneSkinEditor 2023-02-22 18:17:20 +09:00
Dean Herbert
2fbaf88a3c Add clipboard dependency to SkinEditor specific tests
This is usually provided by the `SkinEditorOverlay`, which is not always
present in tests.
2023-02-16 15:24:38 +09:00
Dean Herbert
a92e42bb84 Rename SkinnableTargetContainer to SkinComponentsContainer
Also use full `SkinComponentsContainerLookup` instead of the sub-type.
This will potentially be useful once we bring in per-ruleset targets.
2023-02-15 18:37:41 +09:00
Dean Herbert
8dc2e6872e Move skin editor to overlays namespace 2023-02-02 14:00:31 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
28477f3b97 Fix inspection 2022-09-09 08:55:35 +09:00
cdwcgt
2e775e6886
Add test for object move 2022-09-08 23:47:55 +08:00
Dan Balasescu
1039338d80 Fix intermittent HUD tests 2022-07-28 17:58:07 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Bartłomiej Dach
69cc863611
Fix test failures in skin editor test scene 2022-03-26 19:28:07 +01:00
Dean Herbert
3643f879e4 Add test coverage of skin editor settings slider not working via keyboard adjustments 2022-03-21 17:33:56 +09:00
Dean Herbert
3f61b0d968 Add missing OverlayColourProvider to SkinEditor test 2022-03-16 22:23:19 +09:00
Dean Herbert
d062810ff2 Add basic scene selector 2022-03-16 19:12:06 +09:00
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Dean Herbert
e0e9106921 Enable autoplay in skin editor tests 2021-05-13 14:55:11 +09:00
Dean Herbert
61ea3f2e64 Remove unnecessary test step creating needless skins 2021-05-11 18:39:15 +09:00
Dean Herbert
004798d61d Update Legacy components to not require skin in ctor 2021-05-11 18:39:14 +09:00
Dean Herbert
aff32b0d19 Merge branch 'master' into skin-components-list 2021-05-06 14:17:33 +09:00
Dean Herbert
ae9d1dc40b Add component list to main editor interface and enable basic placement 2021-04-30 13:10:42 +09:00
Dean Herbert
de73ac7cec Allow skin editor to be invoked from any context
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.

This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
Dean Herbert
74c6fdc4b8 Add DrawableRuleset to the skin editor test to get a hit error meter to display 2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24 Extract editor classes out of test namespace and add anchor support 2021-04-29 16:12:15 +09:00
Dean Herbert
74fb7cd180 Extract storable attributes to bindables 2021-04-29 16:12:15 +09:00
Dean Herbert
99b428ee4b Add very basic skin editor test 2021-04-29 16:12:14 +09:00