Salman Ahmed
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8f1a71c6b1
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Remove counter sprite attributes for not being of any reasonable use
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2020-08-19 07:44:45 +03:00 |
|
Bartłomiej Dach
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a63b6a3ddf
|
Simplify binding
|
2020-06-26 19:39:55 +02:00 |
|
Bartłomiej Dach
|
3783fe8d6a
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Rename fields for clarity
|
2020-06-26 19:39:53 +02:00 |
|
Power Maker
|
798e8e7a8d
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Fix CI fail
|
2020-06-26 15:12:01 +02:00 |
|
Power Maker
|
efeaa1cc10
|
Make some changes, fix and add tests
|
2020-06-26 14:58:42 +02:00 |
|
Power Maker
|
97a212a7f6
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Hide red tint based on "Show health display even when you can't fail" setting
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2020-06-26 14:32:01 +02:00 |
|
Dean Herbert
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4976f80b71
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Move implementation to HUD
|
2020-04-09 14:31:25 +09:00 |
|
Joehu
|
493b654011
|
Remove horizontal margin from mod display
Can skew center alignment on fill flow containers.
Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
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2020-04-03 11:30:02 -07:00 |
|
Dean Herbert
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997b49f6dc
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Change display to always show progress bar, only hiding seeking handle instead
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2020-01-24 14:21:22 +09:00 |
|
smoogipoo
|
76f2fb378f
|
Separate score and health parts of ScoreProcessor
|
2019-12-19 20:03:14 +09:00 |
|
smoogipoo
|
a276643a4b
|
Reorder health display and score elements
|
2019-12-16 18:41:14 +09:00 |
|
smoogipoo
|
83f77d9c35
|
Make the layout faster
|
2019-12-16 18:41:02 +09:00 |
|
Dean Herbert
|
94f3dbb2f6
|
Adjust transitions slightly
|
2019-12-12 16:09:50 +09:00 |
|
Dean Herbert
|
3ccfee64f6
|
Add HUDOverlay tests
|
2019-12-12 16:09:42 +09:00 |
|
Dean Herbert
|
ffb5cdc6ae
|
Hide settings overlay along with other HUD-hidden content
|
2019-12-12 15:20:42 +09:00 |
|
Dean Herbert
|
ad2528d4d2
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Hide key counter along with other hud elements
Also tidies up HUD hide logic and protects against incorrect hiding.
|
2019-12-12 15:19:45 +09:00 |
|
Dean Herbert
|
158737e001
|
Remove FadeTime customisation
Also adjusts fade transitions to feel better, especially in fast forward scenarios.
|
2019-09-12 14:27:29 +09:00 |
|
Dean Herbert
|
4cad55cee6
|
Move hit windows lookup to DrawableRuleset
|
2019-09-03 13:05:03 +09:00 |
|
smoogipoo
|
0a89603e79
|
Fix hit error potentially not displaying with null hitwindows
|
2019-09-02 16:07:16 +09:00 |
|
Dean Herbert
|
f1db6c7039
|
Fix likely nullref
|
2019-08-30 20:18:21 +09:00 |
|
Dean Herbert
|
665fc95d49
|
Handle no hitobjects / no hitwindows (osu!catch)
|
2019-08-30 19:37:20 +09:00 |
|
Dean Herbert
|
8fc177b743
|
Fix namespacing and hitwindow source
|
2019-08-30 18:46:42 +09:00 |
|
Dean Herbert
|
bdbfa7bd2f
|
Fix class naming
|
2019-08-30 15:32:47 +09:00 |
|
Andrei Zavatski
|
9f64e09625
|
Move HitErrorDisplayOverlay back to the HUD
|
2019-08-20 08:45:51 +03:00 |
|
Andrei Zavatski
|
1bff103d32
|
CI fixes
|
2019-08-19 21:25:14 +03:00 |
|
Andrei Zavatski
|
70084b5553
|
Move HitErrorDisplay outside of the HUD
|
2019-08-19 20:28:03 +03:00 |
|
Andrei Zavatski
|
4c817b18b7
|
Use direct cast
|
2019-08-18 17:03:11 +03:00 |
|
Andrei Zavatski
|
dd6351b8ca
|
Apply suggested changes
|
2019-08-18 16:51:16 +03:00 |
|
Andrei Zavatski
|
8740ebd13f
|
Simplify layout
|
2019-08-18 15:45:18 +03:00 |
|
Andrei Zavatski
|
177a317a48
|
rename AccuracyBar to HitErrorDisplay
|
2019-08-11 18:11:49 +03:00 |
|
Andrei Zavatski
|
2a35c3c3e2
|
Calculate real position for judgement lines
|
2019-08-11 18:04:54 +03:00 |
|
Andrei Zavatski
|
ed409d113b
|
Add judgement lines generator
|
2019-08-11 15:53:15 +03:00 |
|
Andrei Zavatski
|
fd334e0319
|
Implement basic layout for AccuracyBar
|
2019-08-11 14:57:21 +03:00 |
|
Dean Herbert
|
8f2ec73626
|
Move logic inside of HUDOverlay
Add vertical offset adjust.
|
2019-07-07 05:30:53 +09:00 |
|
Salman Ahmed
|
8b4ef52c13
|
Revert unnecessary changes
|
2019-07-03 07:27:24 +03:00 |
|
Salman Ahmed
|
6a79349f4a
|
Move health display out of the visibility container
|
2019-07-02 02:19:59 +03:00 |
|
smoogipoo
|
bde2d552b6
|
Merge remote-tracking branch 'origin/master' into fix-more-pause-cases
# Conflicts:
# osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
|
2019-05-10 22:16:59 +09:00 |
|
smoogipoo
|
01eb1a34a9
|
Remove unused variable
|
2019-05-10 22:15:33 +09:00 |
|
smoogipoo
|
6a957ad27f
|
Fix pause triggered when already paused
|
2019-05-10 15:51:12 +09:00 |
|
smoogipoo
|
7c105fd99f
|
Fix testcase players pausing on window unfocus
|
2019-05-10 15:39:25 +09:00 |
|
Dean Herbert
|
9248e6290c
|
Use FrameStabilityClock to denote current position on song progress
|
2019-05-09 18:09:26 +09:00 |
|
Dean Herbert
|
9457a6128e
|
Fix game pausing when made inactive while watching a replay
|
2019-05-09 10:57:55 +09:00 |
|
smoogipoo
|
0222424aef
|
Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
|
2019-04-10 17:20:36 +09:00 |
|
smoogipoo
|
c584967eb1
|
Remove mods from workingbeatmap
|
2019-04-09 12:59:32 +09:00 |
|
Dean Herbert
|
8658de5108
|
Rename KeyCounterCollection -> KeyCounterDisplay
Also fix not working
|
2019-03-26 13:52:48 +09:00 |
|
Dean Herbert
|
5f288650bf
|
Fix misses/typos
|
2019-03-20 14:49:33 +09:00 |
|
Dean Herbert
|
baea7230bc
|
Rename RulesetContainer to DrawableRuleset
|
2019-03-19 23:47:31 +09:00 |
|
Dean Herbert
|
68f28326a2
|
Refactor RulesetContainer for readability
|
2019-03-19 20:21:31 +09:00 |
|
Dean Herbert
|
58ef397f4f
|
Move all clock related gameplay logic inside GameplayClockContainer
|
2019-03-07 16:02:24 +09:00 |
|
Dean Herbert
|
01f1018d02
|
Tidy up clock logic using DI and a GameplayClock
|
2019-03-05 13:37:51 +09:00 |
|