Dean Herbert
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a5d422e82c
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Merge branch 'master' into ruleset-id-fixes
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2022-01-27 17:07:18 +09:00 |
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Dean Herbert
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5288eedd31
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Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID
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2022-01-27 15:38:03 +09:00 |
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Bartłomiej Dach
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d760283665
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Ensure edited beatmap is restored to a baseline state on exit
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2022-01-26 21:15:49 +01:00 |
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Salman Ahmed
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f7f58b06a1
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Fix beat divisor not saving in editor
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2022-01-25 11:56:38 +03:00 |
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Dean Herbert
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51251e3204
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Fix CI reported warnings
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2022-01-12 22:39:00 +09:00 |
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Dean Herbert
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7509a9ff8f
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Update BeatmapModelManager.Save to work for editor scenarios
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2022-01-12 17:49:11 +09:00 |
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Dean Herbert
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a3276758b8
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Remove unnecessary re-query of beatmap set in editor menu construction
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2022-01-12 17:00:16 +09:00 |
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Dean Herbert
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83cbee39de
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Mark cases where BeatmapSet is generally guaranteed to be non-null
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2022-01-12 16:39:36 +09:00 |
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Dean Herbert
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1eed2436e6
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Clean up unused resolved properties
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2021-12-03 18:49:49 +09:00 |
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Dean Herbert
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e2ebcf7a26
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Remove unnecessary manager parameter
Confused why I added this in the first place..
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2021-11-25 18:36:03 +09:00 |
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Dean Herbert
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cc1b91e4bd
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Split out legacy model export logic into LegacyModelExporter classes
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2021-11-25 16:41:12 +09:00 |
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Dean Herbert
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7599efac30
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Update editor cases where repeat should not be handled
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2021-11-18 13:13:36 +09:00 |
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Bartłomiej Dach
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2562412125
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Propagate clock state from gameplay test back to editor
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2021-11-13 22:11:00 +01:00 |
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Bartłomiej Dach
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d2ddc25ab3
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Propagate clock state from editor to gameplay test
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2021-11-13 22:10:59 +01:00 |
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Bartłomiej Dach
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5f2a789a6d
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Ensure editor clock is stopped before testing gameplay
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2021-11-13 14:01:00 +01:00 |
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Bartłomiej Dach
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eb8c5292d5
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Ensure editor background is dimmed after return from gameplay test
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2021-11-13 13:50:57 +01:00 |
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Bartłomiej Dach
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b47c0b63f4
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Tweak loader transition when testing gameplay in editor
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2021-11-13 13:39:18 +01:00 |
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Bartłomiej Dach
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a5ba3bd012
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Move gameplay test pieces to own namespace
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2021-11-13 13:39:17 +01:00 |
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Dean Herbert
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54ae307a3d
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Trigger test via button click when using keyboard shortcut
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2021-11-12 14:42:33 +09:00 |
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Dean Herbert
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e891c0ce53
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Add keyboard shortcut to start test mode in editor
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2021-11-12 14:13:11 +09:00 |
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Dean Herbert
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321aa456a7
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Adjust button size slightly
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2021-11-12 14:04:34 +09:00 |
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Bartłomiej Dach
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59727ce836
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Add minimal implementation of gameplay testing from editor
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2021-11-11 20:54:35 +01:00 |
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Bartłomiej Dach
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32b5a736c8
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Add preview gameplay button to bottom editor bar
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2021-11-11 17:12:21 +01:00 |
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Dean Herbert
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ebe58cee11
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Rename BeatmapInfo.StarDifficulty to StarRating to match underlying interface
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2021-11-11 17:19:46 +09:00 |
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Bartłomiej Dach
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5e31e890ae
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Extract class for clipboard contents for DI purposes
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2021-11-10 12:36:23 +01:00 |
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Bartłomiej Dach
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042b05a250
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Move clipboard action availability logic down to editor screens
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2021-11-09 19:54:37 +01:00 |
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Bartłomiej Dach
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286754f6f7
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Move clipboard operation implementation down to current screen
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2021-11-09 19:54:37 +01:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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Dean Herbert
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09536cd733
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Add logging of WorkingBeatmapCache.Invalidate calls
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2021-10-14 14:05:33 +09:00 |
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Dean Herbert
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02689a1b60
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Use actual BeatmapInfo rather than PlayableBeatmap.BeatmapInfo for editor writes
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2021-10-13 14:50:12 +09:00 |
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Jamie Taylor
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4d91204faf
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Pause Editor sample playback while popup dialog is shown
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2021-09-29 20:46:41 +09:00 |
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smoogipoo
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f9d5abff8a
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
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Dean Herbert
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fa693bb8a8
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Move MusicController adjustment set to inside OsuScreen itself (and result nullable )
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2021-09-16 16:08:09 +09:00 |
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AbstractQbit
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318f0941ca
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Move all the "inherit previous AllowTrackAdjustments " logic into OsuScreen
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2021-09-15 21:25:39 +03:00 |
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Dean Herbert
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931e873a7e
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Merge branch 'master' into inheritable-allow-track-adjust
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2021-09-15 22:26:13 +09:00 |
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AbstractQbit
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b9193aae6d
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Make IOsuScreen.AllowTrackAdjustments nullable
Allows for inheriting value from the previous screen if undefined
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2021-09-14 17:37:57 +03:00 |
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Dean Herbert
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f8bdca542d
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Make restoring state a public call on Editor
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2021-09-14 23:36:17 +09:00 |
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Bartłomiej Dach
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35ee889e5b
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Restore clipboard content after difficulty switch
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2021-09-13 21:04:27 +02:00 |
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Bartłomiej Dach
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3fc72271f1
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Restore editor clock time after difficulty switch
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2021-09-13 20:59:31 +02:00 |
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Bartłomiej Dach
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22fa9a303e
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Expose test helper for switching between difficulties
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2021-09-12 13:55:48 +02:00 |
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Bartłomiej Dach
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2d59008f52
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Move screen management logic to EditorLoader
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2021-09-06 21:30:50 +02:00 |
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Bartłomiej Dach
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bd7d6dd35d
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Rename method
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2021-09-06 21:27:17 +02:00 |
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Bartłomiej Dach
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d6a47fd99c
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Sort difficulties by ruleset and star rating in menu
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2021-09-05 21:48:11 +02:00 |
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Bartłomiej Dach
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382269b362
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Test staying on same difficulty due to unsaved changes
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2021-09-05 21:48:10 +02:00 |
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Bartłomiej Dach
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a9403b65b3
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Eliminate dependency on OsuGame
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2021-09-05 21:48:10 +02:00 |
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Bartłomiej Dach
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c397cc2027
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Restructure proof of concept
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2021-09-05 21:48:09 +02:00 |
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Bartłomiej Dach
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fe2520c599
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Add intermediary screen to avoid going back to menus
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2021-09-05 21:48:09 +02:00 |
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Bartłomiej Dach
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7befd030df
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Minimal working example of switching difficulties
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2021-09-05 21:48:09 +02:00 |
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Bartłomiej Dach
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90f0b6874f
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Highlight current difficulty in switcher
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2021-09-05 21:48:08 +02:00 |
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Bartłomiej Dach
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e8fb5d2e66
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Add non-functional difficulty switcher to menu
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2021-09-05 21:48:08 +02:00 |
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