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Commit Graph

108 Commits

Author SHA1 Message Date
Dean Herbert
b84457fd15
Merge branch 'master' into constant-taiko-input-drum-width 2024-01-26 17:18:26 +09:00
Salman Ahmed
c35df0313f Fix taiko playfield test scene 2024-01-25 16:33:34 +03:00
Salman Ahmed
d4fef99e1f Define constant input drum width for osu!taiko 2024-01-20 01:46:15 +03:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dan Balasescu
9a1d749020 Fix TestSceneDrawableTaikoMascot 2023-05-19 14:06:56 +09:00
Joppe27
a7f4325d3c Revert hacky fade value and fix test 2022-12-01 12:16:58 +01:00
Joppe27
dc1dfacbb1 Add very basic test coverage 2022-11-30 00:44:39 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Bartłomiej Dach
675e32df57
Add test steps for testing combo reset to 0 2022-11-22 20:43:22 +01:00
Bartłomiej Dach
8ac0a759f0
Set combo immediately rather than via repeat steps
Doesn't help anyone to be waiting literal minutes for combo to hit 50 or
150 in a test scene supposed to quickly visually demonstrate a
component. Doesn't help for CI runtime, either.
2022-11-22 20:30:27 +01:00
Bartłomiej Dach
5a5b0ed4ef
Restructure tests not to call each other
Bit weird to have tests call other tests. Private helper methods is
better, if unavoidable.
2022-11-22 20:28:41 +01:00
Joppe27
db34fa99b1 Add tests and clean up inefficient code 2022-11-22 17:22:34 +01:00
Dean Herbert
70f50c1319 Add test scene covering taiko swell 2022-11-15 22:46:20 +09:00
Bartłomiej Dach
7379f6fe20
Merge branch 'master' into argon-taiko 2022-11-12 01:56:30 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
ddc2ed1542 Fix height of playfield in taiko tests 2022-11-07 18:32:12 +09:00
Dean Herbert
0689d3845f Fix TestSceneHitExplosion not maintaining aspect ratio 2022-11-02 17:15:25 +09:00
Dean Herbert
c66064872a Fix DrawableHit test scene not showing rim hits correctly 2022-11-02 17:15:25 +09:00
Joppe27
bc57ef061e Add tests for DrawableHit and DrawableDrumRoll kiai flashing 2022-10-18 23:48:50 +02:00
Joppe27
2b5f12e4fb Mark existing Drawable test scenes as NUnit for reuse in kiai test scenes 2022-10-18 23:47:26 +02:00
Dan Balasescu
792b410c04 Merge branch 'master' into classic_drumrolls 2022-09-06 16:29:45 +09:00
sw1tchbl4d3
b185194d07 Apply comments by smoogi 2022-08-30 14:44:44 +02:00
Dean Herbert
d40d09a544 Rename method to be more specific and standardise setBeatmap calls 2022-08-17 23:03:39 +09:00
Dean Herbert
7d8fbc4dbc Refactor TestSceneDrawableTaikoMascot to read a bit better 2022-08-17 19:21:50 +09:00
Dean Herbert
c32af3c041 Merge branch 'master' into hongaaronc/master 2022-07-22 15:55:38 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Aaron Hong
0f83308f7b Update osu!taiko TestSceneInputDrum with InputDrum changes for touch controls 2022-03-11 02:49:10 -08:00
Dan Balasescu
3e5d29ed00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
2022-01-19 13:53:55 +09:00
Dean Herbert
67bf95bc91 Remove all usage of AuthorString 2022-01-18 23:30:40 +09:00
Dean Herbert
7f65f3a47f Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
Joseph Madamba
7de43e3aba Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
Dean Herbert
8e0a04c4e5 Update taiko InputDrum to use new trigger logic 2021-08-25 16:56:44 +09:00
Dean Herbert
f8ae70e562 Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
Bartłomiej Dach
483e0dd943 Pass placeholder hitobject instead of null 2021-05-15 00:09:34 +02:00
Dean Herbert
aa424165b3 Fix broken taiko test 2021-04-07 18:45:57 +09:00
Bartłomiej Dach
00306c0075 Adjust test code after explosion pooling changes 2021-03-14 16:15:33 +01:00
Bartłomiej Dach
8b74666cc3 Add support for pooling explosions in taiko 2021-03-14 16:15:33 +01:00
Bartłomiej Dach
7ba04a2cc3 Merge branch 'master' into taiko-strong-state-refactor 2020-12-14 21:44:50 +01:00
Bartłomiej Dach
a8e86a20e1 Unify bar line types & prepare for pooling 2020-12-13 22:31:33 +01:00
Bartłomiej Dach
61c488cd5e Create HO-specific nested hit types 2020-12-13 13:08:32 +01:00
Bartłomiej Dach
1ddc896b76 Rename Strong{-> Nested}HitObject 2020-12-13 12:34:14 +01:00
ekrctb
c70b13ecc2 Adjust namespace 2020-12-07 12:30:25 +09:00
Bartłomiej Dach
35763a74fd Add test scene 2020-11-10 14:08:13 +01:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
smoogipoo
4ef7ab2872 Fix tests 2020-09-29 16:33:38 +09:00
Bartłomiej Dach
095686a320 Hide test hit directly in explosion scene 2020-09-26 17:26:26 +02:00
Bartłomiej Dach
b64e69fabd Add test hits to playfields directly where possible 2020-09-26 17:18:50 +02:00
smoogipoo
acfa62bb50 Fix potential taiko crash on rewind 2020-09-25 19:25:58 +09:00