mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 06:52:55 +08:00
Adjust test code after explosion pooling changes
This commit is contained in:
parent
8b74666cc3
commit
00306c0075
@ -2,8 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
@ -13,6 +17,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[TestFixture]
|
||||
public class TestSceneHitExplosion : TaikoSkinnableTestScene
|
||||
{
|
||||
protected override double TimePerAction => 100;
|
||||
|
||||
[Test]
|
||||
public void TestNormalHit()
|
||||
{
|
||||
@ -21,11 +27,14 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
AddStep("Miss", () => SetContents(() => getContentFor(createHit(HitResult.Miss))));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStrongHit([Values(false, true)] bool hitBoth)
|
||||
[TestCase(HitResult.Great)]
|
||||
[TestCase(HitResult.Ok)]
|
||||
public void TestStrongHit(HitResult type)
|
||||
{
|
||||
AddStep("Great", () => SetContents(() => getContentFor(createStrongHit(HitResult.Great, hitBoth))));
|
||||
AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Ok, hitBoth))));
|
||||
AddStep("create hit", () => SetContents(() => getContentFor(createStrongHit(type))));
|
||||
AddStep("visualise second hit",
|
||||
() => this.ChildrenOfType<HitExplosion>()
|
||||
.ForEach(e => e.VisualiseSecondHit(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement()))));
|
||||
}
|
||||
|
||||
private Drawable getContentFor(DrawableTestHit hit)
|
||||
@ -49,6 +58,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
|
||||
private DrawableTestHit createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
|
||||
|
||||
private DrawableTestHit createStrongHit(HitResult type, bool hitBoth) => new DrawableTestStrongHit(Time.Current, type, hitBoth);
|
||||
private DrawableTestHit createStrongHit(HitResult type) => new DrawableTestStrongHit(Time.Current, type);
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,6 @@ using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -108,12 +107,12 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great;
|
||||
|
||||
Hit hit = new Hit();
|
||||
Hit hit = new Hit { StartTime = DrawableRuleset.Playfield.Time.Current };
|
||||
var h = new DrawableTestHit(hit, kiai: kiai) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) };
|
||||
|
||||
DrawableRuleset.Playfield.Add(h);
|
||||
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(hit, new TaikoJudgement()) { Type = hitResult });
|
||||
}
|
||||
|
||||
private void addStrongHitJudgement(bool kiai)
|
||||
@ -122,6 +121,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
Hit hit = new Hit
|
||||
{
|
||||
StartTime = DrawableRuleset.Playfield.Time.Current,
|
||||
IsStrong = true,
|
||||
Samples = createSamples(strong: true)
|
||||
};
|
||||
@ -129,8 +129,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
DrawableRuleset.Playfield.Add(h);
|
||||
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h.NestedHitObjects.Single(), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(hit, new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h.NestedHitObjects.Single(), new JudgementResult(hit.NestedHitObjects.Single(), new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
}
|
||||
|
||||
private void addMissJudgement()
|
||||
|
Loading…
Reference in New Issue
Block a user