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Set combo immediately rather than via repeat steps

Doesn't help anyone to be waiting literal minutes for combo to hit 50 or
150 in a test scene supposed to quickly visually demonstrate a
component. Doesn't help for CI runtime, either.
This commit is contained in:
Bartłomiej Dach 2022-11-22 20:30:27 +01:00
parent 5a5b0ed4ef
commit 8ac0a759f0
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@ -33,10 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
AddStep("Create beatmap", () => setUpBeatmap(false));
AddStep("Reset combo", () => gameplayState.ScoreProcessor.Combo.Value = 0);
AddRepeatStep("Increase combo", () => gameplayState.ScoreProcessor.Combo.Value++, 50);
AddStep("Set 50 combo", () => gameplayState.ScoreProcessor.Combo.Value = 50);
addHitSteps();
}
@ -45,10 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
AddStep("Create beatmap", () => setUpBeatmap(false));
AddStep("Reset combo", () => gameplayState.ScoreProcessor.Combo.Value = 0);
AddRepeatStep("Increase combo", () => gameplayState.ScoreProcessor.Combo.Value++, 150);
AddStep("Set 150 combo", () => gameplayState.ScoreProcessor.Combo.Value = 150);
addHitSteps();
}