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Fix DrawableHit test scene not showing rim hits correctly

This commit is contained in:
Dean Herbert 2022-11-02 15:45:23 +09:00
parent cb51fc7384
commit c66064872a

View File

@ -30,23 +30,24 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
Origin = Anchor.Centre,
}));
AddStep("Rim hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime())
AddStep("Rim hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(rim: true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
AddStep("Rim hit (strong)", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(true))
AddStep("Rim hit (strong)", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(true, true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
}
private Hit createHitAtCurrentTime(bool strong = false)
private Hit createHitAtCurrentTime(bool strong = false, bool rim = false)
{
var hit = new Hit
{
Type = rim ? HitType.Rim : HitType.Centre,
IsStrong = strong,
StartTime = Time.Current + 3000,
};