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Commit Graph

1074 Commits

Author SHA1 Message Date
OliBomby
4ff58c6818 fix no nodesample test case 2023-08-16 22:10:59 +02:00
Bartłomiej Dach
cd416e09f9
Add test scene for checking spinner judgements 2023-07-29 00:49:21 +02:00
Dean Herbert
b9a66ad7b3 Add test coverage of incorrect selection behaviour 2023-07-19 14:59:22 +09:00
Dean Herbert
547f247669 Fix test to work regardless of screen sizes 2023-07-12 17:41:58 +09:00
Dean Herbert
b20190ed4f Merge branch 'master' into fix-blueprint-end-placement 2023-07-12 17:38:47 +09:00
Dean Herbert
ca9c31b492 Add test coverage of slider blueprint end placement failing outside playfield 2023-07-11 17:29:28 +09:00
Bartłomiej Dach
2cd5fd5944
Add failing legacy mod conversion test cases 2023-07-09 16:09:25 +02:00
Bartłomiej Dach
e9ecad9839
Add failing test cases covering NaN-timing-point sliders 2023-07-08 23:24:38 +02:00
tsrk
350d722c8d
Merge branch 'master' into hud/kc-skinnable 2023-06-25 15:42:08 +02:00
Bartłomiej Dach
f8d2f2f7e1
Fix more issues discovered by CI that can be fixed game-side 2023-06-24 19:04:05 +02:00
Bartłomiej Dach
d7ae430ec2
Merge branch 'master' into framework-update 2023-06-24 18:47:52 +02:00
Dean Herbert
3585c3f1d5 Apply required nullability changes 2023-06-24 09:58:36 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Bartłomiej Dach
9bcd86d66d
Fix test failure due to relying on implementation detail 2023-06-19 18:42:30 +02:00
tsrk
cf1ee2ba35
test(TestSceneOsuTouchInput): fix InputTrigger depth 2023-06-18 18:26:08 +02:00
tsrk
c8afd057bd
test(TestSceneOsuTouchInput): simplify draw hierarchy
An InputTrigger is considered active as long as
2023-06-18 17:51:17 +02:00
tsrk
b960741ff7
test: adapt touch input test to changes 2023-06-16 18:54:19 +02:00
Bartłomiej Dach
3bf900a4df
Add failing test case for slider scenario 2023-06-10 12:14:08 +02:00
Bartłomiej Dach
2958ce35be
Adjust object snapping test cases to pass with new radius 2023-06-08 13:19:47 +02:00
Dean Herbert
310c54fe28 Add test coverage ensuring positional data is present in hit events 2023-06-01 13:26:47 +09:00
Dean Herbert
e68ba6366c Update new usages of "soft" to use the new constant 2023-05-24 14:04:10 +09:00
Dean Herbert
83dcd78826 Make HitSampleInfo.Bank non-nullable 2023-05-16 18:12:56 +09:00
Bartłomiej Dach
a45f0b65a1
Merge pull request #23372 from peppy/fix-slider-end-circle-appear-delay
Fix fade in delay for first slider end circle being incorrect when snaking disabled
2023-05-03 19:06:39 +02:00
Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
b2b9f2a036 Merge branch 'master' into bubble_mod_implementation_clean 2023-05-02 16:59:55 +09:00
Dean Herbert
e3c51b9652 Add ability to toggle snaking in slider test scene 2023-05-02 16:26:56 +09:00
Dean Herbert
e3c384c6b5 Merge branch 'master' into sample-control-points 2023-05-02 14:38:39 +09:00
Bartłomiej Dach
ff29189e89
Add custom cursor-ripple to cover skinnability in test 2023-05-01 09:33:37 +02:00
Dean Herbert
a4ae9e409b Implement ripples (legacy and default) 2023-04-30 14:48:03 +09:00
OliBomby
354cd23874 removed all usage of hitobject's DifficultyControlPoint 2023-04-26 18:17:02 +02:00
OliBomby
c6fc180659 remove all test usages of SampleControlPoint 2023-04-26 14:21:52 +02:00
Dean Herbert
b0c09df259 Merge branch 'master' into gameplay/key-counter-abstraction 2023-04-03 15:33:35 +09:00
Dean Herbert
cc408470f4 Add test coverage of second touch moving but not resulting in cursor movement 2023-03-21 16:14:44 +09:00
Dean Herbert
7b34607676 Merge branch 'master' into bubble_mod_implementation_clean 2023-03-16 13:45:22 +09:00
Dean Herbert
42359a9754 Fix previous touch action not being released when it's not a direct touch 2023-03-15 16:43:20 +09:00
Dean Herbert
6c4f596a9a Make osu! touch input aware of the distance travelled of a non-direct touch 2023-03-15 16:43:20 +09:00
Bartłomiej Dach
f711915e5f
Remove unused using directive 2023-03-07 21:16:30 +01:00
Dean Herbert
28520414aa Move KeyCounter components to HUD namespace 2023-03-07 16:41:39 +09:00
Dean Herbert
8f6df5ea0f
Merge branch 'master' into gameplay/key-counter-abstraction 2023-03-07 16:09:45 +09:00
tsrk
8c94b77de1
refactor(InputTrigger): move out of KCD
I love JetBrains Rider.
2023-02-22 15:05:07 +00:00
Dean Herbert
ee87a29376
Merge pull request #22543 from Cwazywierdo/hitcircle-late-miss-fade
Fix hit circle late-miss fading differences compared to stable
2023-02-21 13:56:57 +09:00
MK56
b74c1c8334
Merge branch 'master' into bubble_mod_implementation_clean 2023-02-19 21:36:59 +01:00
Bartłomiej Dach
0611fd4035
Add coverage for classic/hidden interactions 2023-02-19 16:39:25 +01:00
tsrk
6193aeed12
fix(TestSceneOsuTouchInput): missing Value call 2023-02-17 00:13:45 +00:00
tsrk
c61fac578c
style(KeyCounter): rename methods and arguments
As for the second suggestion in
https://github.com/ppy/osu/pull/22654#discussion_r1109047998,
I went with the first one as only one Trigger actually uses this
argument for rewinding.
2023-02-16 23:15:03 +00:00
tsrk
6340730427
refactor(KeyCounter): remove circularity 2023-02-16 21:59:39 +00:00
Dean Herbert
7afdcb9383 Merge branch 'master' into hide-resume-overlay 2023-02-16 15:42:14 +09:00
tsrk
076eb81b21
refactor: rename trigger classes
Makes it better to understand their purpose
2023-02-15 21:46:13 +00:00
tsrk
a644fae364
style(KeyCounter): rename (Un)lit methods to (Un)light 2023-02-15 21:41:41 +00:00
tsrk
157bba7830
refactor: rename Trigger class to InputTrigger 2023-02-15 21:41:36 +00:00