Dean Herbert
5d209b3ffc
Change default availability in MultiplayerRoomUser
to Unknown
2023-06-28 16:38:20 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Salman Ahmed
62cb6a98ca
Remove redundant nullable suppression directives
2023-06-07 08:20:41 +03:00
timiimit
5d68701321
Copy StarRange when creating PlaylistItem
2023-05-14 12:08:37 +02:00
Dean Herbert
27c497145f
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
b0faa009c1
Add some debugging for multiplayer test failures
2022-11-18 14:52:11 +09:00
Dan Balasescu
d777afc454
Remove countdown at under 5 seconds
2022-09-20 19:55:44 +09:00
Dan Balasescu
b84f716c22
Display seconds when hours>0 to be more lively
2022-09-20 16:02:31 +09:00
Dan Balasescu
ef29987f36
Remove FinalNotification
2022-09-20 15:54:18 +09:00
Dan Balasescu
700000b583
Use custom notification with timer
2022-09-20 15:54:18 +09:00
Dan Balasescu
92b2417d4c
Post notification when room joined
2022-09-16 21:10:11 +09:00
Dan Balasescu
433bb5ae24
Add ServerShuttingDownCountdown
2022-09-16 19:56:52 +09:00
Dan Balasescu
1eb2c74e57
Fix countdown serialisation
2022-09-11 18:50:51 +09:00
Dean Herbert
13d9b2188b
Merge pull request #20145 from smoogipoo/multiple-countdowns
...
Implement support for multiple active countdowns in multiplayer
2022-09-08 19:15:30 +09:00
Dean Herbert
0de220c45c
Change IsExclusive
default value to true
2022-09-08 17:54:29 +09:00
Dan Balasescu
b2f30fbf8c
Add countdown exclusivity
2022-09-05 20:13:23 +09:00
Dan Balasescu
2923c10cd8
Rewrite rooms to store multiple active countdowns
...
Update test to the new structure
2022-09-05 19:03:26 +09:00
Dan Balasescu
b5ec7d06dd
Add auto-skip setting
...
Default to auto skip
2022-08-31 20:24:06 +09:00
Dan Balasescu
4107049b08
Fix host room status showing ended after playing
2022-08-09 21:43:10 +09:00
Dan Balasescu
c07f78409e
Merge pull request #19189 from peppy/peform-actions-after-reconnect
...
Fix creating multiplayer game during server migration not joining new room correctly
2022-07-19 14:46:29 +09:00
Dean Herbert
55a8a3563b
Change MultiplayerMatchSubScreen
to not immediately leave the room on connection loss
...
Instead, we can rely on `MultiplayerClient.Room` going `null`.
2022-07-17 21:19:10 +09:00
Dean Herbert
da7edd5d49
Perform actions after server reconnection
2022-07-17 21:09:48 +09:00
Dean Herbert
8e7e1e6b51
Fix spectator client not correctly reconnecting after shutdown
2022-07-17 21:07:11 +09:00
Dan Balasescu
b64c0d011c
Isolate client's Room from TestMultiplayerClient
2022-07-01 19:23:25 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
06ac3c1ad3
Make MultiplayerClient update CurrentPlaylistItem
2022-06-03 21:17:23 +09:00
Dean Herbert
abb69a49b0
Handle server shutdown messages in room creation and spectator initialisation
2022-05-26 18:03:41 +09:00
Dan Balasescu
fe0fcc7e9e
Rename countdown object
2022-04-28 20:00:38 +09:00
Dan Balasescu
cbb07d4011
Add countdown classes
2022-04-21 23:14:37 +09:00
Dan Balasescu
59622deb1f
Add LoadAborted() event
2022-04-21 22:40:52 +09:00
Dan Balasescu
08d250fe58
Rename MatchStarted() -> GameplayStarted()
2022-04-21 22:39:24 +09:00
Dan Balasescu
8c3b541312
Add state for when user is ready for gameplay
2022-04-21 22:35:52 +09:00
Dean Herbert
c0ad91796d
Fix gameplay start flow
2022-04-13 20:57:40 +09:00
Dean Herbert
2bb0d9e6d3
Expose required classes/properties for mocking
2022-04-13 17:02:33 +09:00
Dean Herbert
20eca9bf6a
Refactor TestSceneRankRangePill
to not depend on TestMultiplayerClient
2022-04-12 19:39:24 +09:00
Dean Herbert
34457b4742
Expose mocked members as virtual
on Multiplayer
and SpectatorClient
2022-04-11 19:04:15 +09:00
Dan Balasescu
9ea6f9b1fe
Remove some incorrectly-firing asserts
2022-04-08 21:44:44 +09:00
Dan Balasescu
62f5409191
Merge pull request #17725 from peppy/multiplayer-hotifx
...
Avoid multiplayer crashes when events arrive in unexpected order
2022-04-08 20:23:37 +09:00
Dean Herbert
5c571996d8
Avoid multiplayer crashes when events arrive in unexpected order
...
Intended to be a temporary fix for
https://github.com/ppy/osu/issues/17713 while a more permanent solution
is established. A proper fix is actually quite simple, but updating the
test to work with it is... *slightly* more complicated.
This hotfix will mean that if a `UserJoined` event arrives during the
unobserved window during room join (of the local user), the local user
still won't see the joining user, but the game won't crash as a result.
2022-04-08 17:55:47 +09:00
Dean Herbert
6bb8243212
Fix potential assert failure due to Room
access from disconnection event
2022-04-08 17:41:03 +09:00
Dean Herbert
933a722cfc
Remove secondary null checks which cannot exist (were on wrong thread)
2022-04-08 14:56:04 +09:00
Dean Herbert
64c63fe93a
Move null check in JoinRoom
on to update thread
2022-04-08 14:52:56 +09:00
Dean Herbert
d50f41225f
Rename scheduleAsync
to runOnUpdateThreadAsync
2022-04-08 14:43:53 +09:00
Dean Herbert
9ba99ed57d
Ensure all access to MultiplayerClient.Room
is on the update thread
...
This was an implicit requirement until now, but not well documented
everywhere. Adding this makes it much easier to understand the
requirement (and probably safer).
2022-04-08 14:42:56 +09:00
Dean Herbert
f795f77cf9
Add missing newline
2022-04-06 14:00:54 +09:00
Dean Herbert
5b3eb2d6f4
Add helper class to handle firing async multiplayer methods
2022-03-31 19:27:45 +09:00
Dean Herbert
f92a31cd39
Merge pull request #17402 from smoogipoo/multiplayer-auto-countdown
...
Add multiplayer auto-start countdown timer
2022-03-25 20:31:14 +09:00
Dean Herbert
792e79265b
Add ignore rule for new helper property
2022-03-25 15:46:27 +09:00
Dean Herbert
b1f0f89fdd
Simplify AutoStart
and Host
checks
2022-03-25 15:41:01 +09:00