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5c571996d8
Intended to be a temporary fix for https://github.com/ppy/osu/issues/17713 while a more permanent solution is established. A proper fix is actually quite simple, but updating the test to work with it is... *slightly* more complicated. This hotfix will mean that if a `UserJoined` event arrives during the unobserved window during room join (of the local user), the local user still won't see the joining user, but the game won't crash as a result. |
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.. | ||
Countdown | ||
MatchTypes/TeamVersus | ||
IMultiplayerClient.cs | ||
IMultiplayerLoungeServer.cs | ||
IMultiplayerRoomServer.cs | ||
IMultiplayerServer.cs | ||
InvalidPasswordException.cs | ||
InvalidStateChangeException.cs | ||
InvalidStateException.cs | ||
MatchRoomState.cs | ||
MatchServerEvent.cs | ||
MatchStartCountdown.cs | ||
MatchUserRequest.cs | ||
MatchUserState.cs | ||
MultiplayerClient.cs | ||
MultiplayerClientExtensions.cs | ||
MultiplayerCountdown.cs | ||
MultiplayerRoom.cs | ||
MultiplayerRoomSettings.cs | ||
MultiplayerRoomState.cs | ||
MultiplayerRoomUser.cs | ||
MultiplayerUserState.cs | ||
NotHostException.cs | ||
NotJoinedRoomException.cs | ||
OnlineMultiplayerClient.cs | ||
QueueMode.cs |