Dean Herbert
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800e395bc8
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Merge branch 'master' into replay-recording
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2020-03-25 20:20:59 +09:00 |
|
Dean Herbert
|
6d81da5419
|
Merge branch 'master' into video-offset
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2020-03-25 11:28:59 +09:00 |
|
Dean Herbert
|
a7bfaad60f
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More correctly handle rulesets which don't support replay recording
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2020-03-24 15:44:39 +09:00 |
|
Dean Herbert
|
022465f546
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Add encoding and import support
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2020-03-24 14:51:52 +09:00 |
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voidedWarranties
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4bb15a8b93
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Allow individual storyboard layers to disable masking
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2020-03-23 22:51:37 -07:00 |
|
Dean Herbert
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617149fb27
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Implement in player
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2020-03-23 20:06:18 +09:00 |
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Dean Herbert
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729e006c3a
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Merge branch 'master' into video-offset
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2020-03-21 20:03:46 +09:00 |
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Dean Herbert
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855f0a4253
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Fix bracket style
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2020-03-19 14:38:49 +09:00 |
|
Dean Herbert
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17c3455b36
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Fix potentially invalid push in player while already exiting
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2020-03-19 14:10:59 +09:00 |
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smoogipoo
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3628814e4e
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Merge branch 'fix-score-population' into results-screen
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2020-03-17 17:48:39 +09:00 |
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smoogipoo
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1c4296f5e7
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Implement the new results screen
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2020-03-17 17:43:16 +09:00 |
|
smoogipoo
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daa5e63d0d
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Fix replay scores not being populated via player
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2020-03-17 16:42:55 +09:00 |
|
Joehu
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f7ea20a926
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Limit font weight to bold
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2020-03-16 16:32:25 -07:00 |
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voidedWarranties
|
c27751050b
|
Switch back to strings and update setting labels
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2020-03-12 23:29:11 -07:00 |
|
Dan Balasescu
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1d556bfc5f
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Merge branch 'master' into video-offset
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2020-03-11 15:13:18 +09:00 |
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voidedWarranties
|
6de244389b
|
Use OffsetClock instead of ManualClock
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2020-03-10 22:50:20 -07:00 |
|
Dan Balasescu
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5b8035052f
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Merge branch 'master' into fix-hit-error-ticks-outside-bounds
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2020-03-09 09:16:51 +09:00 |
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voidedWarranties
|
22dd93a4f6
|
Code quality, read position offsets
|
2020-03-08 14:02:39 -07:00 |
|
Lucas A
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0953751d24
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Clamp relative position of judgement ticks in range [0;1]
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2020-03-08 15:51:57 +01:00 |
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voidedWarranties
|
48282dea8b
|
Remove individual setting to disable videos, fix tests
|
2020-03-07 22:08:38 -08:00 |
|
voidedWarranties
|
76c832518f
|
Render video as a part of the storyboard
|
2020-03-07 21:32:03 -08:00 |
|
voidedWarranties
|
d68d7edea3
|
Start background video playback based on provided offset
|
2020-03-07 14:08:13 -08:00 |
|
Dean Herbert
|
fa8e7adf07
|
Merge branch 'master' into fix-testscene-rate
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2020-03-06 22:40:02 +09:00 |
|
Dean Herbert
|
a59c3d997d
|
Refactor implementation to better match what already existed
|
2020-03-06 18:00:17 +09:00 |
|
Dean Herbert
|
90dbb90470
|
Merge branch 'master' into disable-keycounter-breaks
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2020-03-06 17:53:10 +09:00 |
|
Dean Herbert
|
ebc86c1075
|
Fix random test failure
|
2020-03-06 02:14:16 +09:00 |
|
Dan Balasescu
|
e77cefeabe
|
Merge branch 'master' into fix-volume-bninding-handling
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2020-03-03 16:32:18 +09:00 |
|
smoogipoo
|
2e4adc056f
|
Fix potential deadlock during gameplay tests
|
2020-03-03 13:42:05 +09:00 |
|
naoey
|
3d344a076d
|
Add test for disabled keycounter, don't discard change event values
|
2020-03-03 06:17:25 +05:30 |
|
Dean Herbert
|
48f2f615cd
|
Merge branch 'master' into fix-volume-bninding-handling
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2020-03-02 19:28:36 +09:00 |
|
Dean Herbert
|
489bf16bea
|
Add SelectNext and SelectPrevious global actions
|
2020-03-02 18:55:28 +09:00 |
|
Dean Herbert
|
dc79c11b6a
|
Merge branch 'master' into layout-rework
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2020-03-02 16:36:48 +09:00 |
|
naoey
|
bca58ddb42
|
Make KeyCounter stop counting during breaks
|
2020-02-29 21:18:43 +05:30 |
|
Dean Herbert
|
f18a1cde53
|
Fix crash when reaching results screen on single threaded execution mode
|
2020-02-29 08:39:27 +09:00 |
|
Dean Herbert
|
ed2bdd7106
|
Fix stutter when showing game HUD after being hidden for a while
|
2020-02-26 20:45:57 +09:00 |
|
smoogipoo
|
da89798765
|
Merge remote-tracking branch 'origin/master' into layout-rework
|
2020-02-26 15:06:40 +09:00 |
|
smoogipoo
|
6c28fd21c7
|
osu-side changes
|
2020-02-24 20:52:15 +09:00 |
|
Dean Herbert
|
0c3286fa5e
|
Merge branch 'judgement-line-performance' into follow-point-performance
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2020-02-23 05:36:22 +09:00 |
|
Dean Herbert
|
560cf21b12
|
Add lenience to comparison
Noticed that they could still stack up on maps with hitcircles at the same point in time (centipede).
|
2020-02-23 05:29:17 +09:00 |
|
Dean Herbert
|
4949977d7e
|
Merge branch 'judgement-line-performance' into follow-point-performance
|
2020-02-23 05:14:21 +09:00 |
|
Dean Herbert
|
8dbcdebd28
|
Use LoadingLayer at player loading screen
|
2020-02-23 05:00:08 +09:00 |
|
Dean Herbert
|
e8ebb31517
|
Expire old judgement lines if too many exist
|
2020-02-23 03:53:51 +09:00 |
|
Dean Herbert
|
3daa49f1bd
|
Clean up old judgement lines if too many are already present
|
2020-02-23 03:39:12 +09:00 |
|
Dean Herbert
|
5aa5a1bbdd
|
Reduce transform time of judgement lines (visually looks almost the same)
|
2020-02-23 03:36:15 +09:00 |
|
Dean Herbert
|
92f6f0207c
|
Rename LoadingAnimation to LoadingSpinner
|
2020-02-21 15:33:31 +09:00 |
|
recapitalverb
|
7c9569c9a3
|
Merge branch 'master' into remove-duplicated-load
|
2020-02-15 12:10:34 +07:00 |
|
recapitalverb
|
c753cb46c5
|
Use [Resolved] wherever possible
|
2020-02-14 20:14:00 +07:00 |
|
Dan Balasescu
|
851e353093
|
Merge branch 'master' into fix-player-loader-focused-overlay-interaction
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2020-02-14 20:36:38 +09:00 |
|
Dan Balasescu
|
45734f8e8d
|
Merge branch 'master' into player-loader-code-quality
|
2020-02-14 19:35:40 +09:00 |
|
Dean Herbert
|
4d4ec3515d
|
Fix player loading sequence continuing even when a priority overlay is visible
|
2020-02-14 19:16:08 +09:00 |
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