Dean Herbert
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7f9246637a
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Simplify MultiSpectatorScreen hierarchy construction
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2022-08-24 16:08:48 +09:00 |
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Dean Herbert
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7c1fc4814e
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Remove unused CreateMasterGameplayClockContainer method
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
|
871365bbb0
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Inline ReadyToStart action binding for added safety
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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6c50f618a3
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Don't use bindable flow for masterState
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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683d49c608
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Move MasterClockState handling in to SpectatorSyncManager
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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d33d705684
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Make WaitingOnFrames non-bindable
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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d05d8aeb22
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Simplify interface implementations
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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2f5be6efca
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Tidy up ProcessFrame and privatise const
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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b564c34dbc
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Don't process master clock (is a noop)
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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b4eede61fb
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Use readonly instead of get-only
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2022-08-24 15:28:18 +09:00 |
|
Dean Herbert
|
0b271fe4b3
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Fix incorrect IsRunning value
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2022-08-24 15:27:31 +09:00 |
|
Dean Herbert
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b6254a1f25
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Remove unnecessary casting
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2022-08-24 15:23:31 +09:00 |
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Dean Herbert
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a86fc6f248
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Change running state of SpectatorPlayerClock using IsRunning
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2022-08-24 15:17:56 +09:00 |
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Dean Herbert
|
0c9a4ec13c
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Don't expose MasterClock in SpectatorClockSyncManager
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2022-08-24 15:13:08 +09:00 |
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Dean Herbert
|
995e6664b6
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Rename spectator clock sync classes
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2022-08-24 15:13:08 +09:00 |
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Dean Herbert
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31f657fe01
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Remove ISpectatorPlayerClock interface
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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882dd93942
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Remove ISyncManager interface
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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22963ab951
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Fix multiplayer spectator getting stuck
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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ec31f37ff7
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Accept MasterGameplayClockContainer rather than generic clock
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2022-08-24 14:51:14 +09:00 |
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Dean Herbert
|
553897f2f0
|
Remove AddClock method to CreateManagedClock
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2022-08-23 13:52:43 +09:00 |
|
Dean Herbert
|
1191b6c080
|
Remove unused Source_Set implementation on ISpectatorPlayerClock
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2022-08-23 13:44:41 +09:00 |
|
Dan Balasescu
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c59298f0ce
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Enable NRT
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2022-08-22 21:55:04 +09:00 |
|
Dan Balasescu
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5d3d8681d4
|
Invert creation of clocks in multi spectator
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2022-08-22 19:14:06 +09:00 |
|
Dean Herbert
|
6d78218142
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Update usages of GameplayClockContainer.GameplayClock to access properties directly
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2022-08-15 18:08:49 +09:00 |
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Dean Herbert
|
224f3eaa84
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Make GameplayClockContainer non-abstract and use in MultiSpectatorPlayer
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2022-08-15 18:08:49 +09:00 |
|
Salman Ahmed
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84ef24c341
|
Fix multi-spectator potentially getting stuck for passed players
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2022-08-06 05:41:26 +03:00 |
|
Dean Herbert
|
0434c10914
|
Use global WorkingBeatmap in PlayerArea for the time being
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2022-07-11 02:57:44 +09:00 |
|
Dean Herbert
|
31a447fda0
|
Update parameter discards
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2022-06-24 21:26:19 +09:00 |
|
Dan Balasescu
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f8830c6850
|
Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
|
Dan Balasescu
|
4d9a77bdc0
|
Stop using Drawable.Clock altogether
|
2022-06-02 15:02:50 +09:00 |
|
Dan Balasescu
|
2209a009f9
|
Don't process clock
|
2022-06-02 14:48:55 +09:00 |
|
Dan Balasescu
|
22d998dc2a
|
Use new score processor in MultiplayerGameplayLeaderboard
|
2022-05-30 19:26:26 +09:00 |
|
Salman Ahmed
|
27da293b40
|
Make catch-up spectator clocks running state immutable externally
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2022-05-21 17:12:04 +03:00 |
|
Dean Herbert
|
d4286255a0
|
Expose and set GameplayStartTime directly, rather than via Reset parameter
|
2022-04-13 13:58:44 +09:00 |
|
Dean Herbert
|
611562c650
|
Add more comments around catch up logic
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2022-03-18 16:21:14 +09:00 |
|
Dean Herbert
|
f09a946722
|
Start GameplayClockContainer paused for better state control
|
2022-03-18 15:28:22 +09:00 |
|
Dean Herbert
|
59aef88504
|
Simplify clock reset/start flow in MultiSpectatorScreen
|
2022-03-18 15:07:57 +09:00 |
|
Dan Balasescu
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f1c40bd9ed
|
Rework GetScore() method signatures + implementations
Rename legacy-facing overload to mention as much
|
2022-03-08 22:30:44 +09:00 |
|
Dan Balasescu
|
48ed9c6144
|
Enable high chat polling rate
|
2022-02-25 16:03:56 +09:00 |
|
Dan Balasescu
|
f9d9ad388b
|
Add chat display to multiplayer spectator screen
|
2022-02-25 16:03:28 +09:00 |
|
Dan Balasescu
|
18251c9285
|
Clean up SpectatorScreen based on suggestions
|
2022-02-09 12:20:07 +09:00 |
|
Dan Balasescu
|
ffc4c64f7e
|
Unify namings across the board
|
2022-02-09 12:10:07 +09:00 |
|
Dan Balasescu
|
886d1d2df6
|
Refactorings
|
2022-02-08 21:29:43 +09:00 |
|
Dan Balasescu
|
4c76027178
|
Rename completed state to passed
|
2022-02-08 20:29:49 +09:00 |
|
Dan Balasescu
|
45b3f472ab
|
Merge branch 'master' into spectator-state-rework
|
2022-02-08 19:51:50 +09:00 |
|
Dan Balasescu
|
c2416c490e
|
Fix crash on disconnection during multi-spectate
|
2022-02-08 11:29:39 +09:00 |
|
Dan Balasescu
|
f285060148
|
Fix MultiSpectatorScreen not continuing to results
|
2022-02-03 21:50:19 +09:00 |
|
Dan Balasescu
|
a49a9ed0a0
|
Fix incorrect invoke
|
2022-01-31 17:19:04 +09:00 |
|
Salman Ahmed
|
3ec193d47e
|
Fix spectator clock container incorrectly starting catch-up clock
|
2022-01-30 01:46:10 +03:00 |
|
Salman Ahmed
|
4f4f60248f
|
Add failing test case
|
2022-01-30 01:46:10 +03:00 |
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