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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate
2022-06-02 15:02:50 +09:00
..
CatchUpSpectatorPlayerClock.cs Make catch-up spectator clocks running state immutable externally 2022-05-21 17:12:04 +03:00
CatchUpSyncManager.cs Make catch-up spectator clocks running state immutable externally 2022-05-21 17:12:04 +03:00
ISpectatorPlayerClock.cs Make catch-up spectator clocks running state immutable externally 2022-05-21 17:12:04 +03:00
ISyncManager.cs Pause master clock when too far ahead 2021-06-11 19:15:53 +09:00
MasterClockState.cs Pause master clock when too far ahead 2021-06-11 19:15:53 +09:00
MultiSpectatorLeaderboard.cs Stop using Drawable.Clock altogether 2022-06-02 15:02:50 +09:00
MultiSpectatorPlayer.cs Add more comments around catch up logic 2022-03-18 16:21:14 +09:00
MultiSpectatorPlayerLoader.cs PlayerSettingsGroups -> PlayerSettings 2021-08-14 19:58:20 +03:00
MultiSpectatorScreen.cs Use new score processor in MultiplayerGameplayLeaderboard 2022-05-30 19:26:26 +09:00
PlayerArea.cs Fix incorrect invoke 2022-01-31 17:19:04 +09:00
PlayerGrid_Cell.cs Remove temporary input ignore 2021-04-12 14:29:27 +09:00
PlayerGrid_Facade.cs Add test and fix several issues 2021-04-08 00:12:21 +09:00
PlayerGrid.cs Document + refactor max player limitation 2021-04-23 19:11:35 +09:00