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h1or4dme8
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osu-lazer
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7,460
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4
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793
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7c70d3d2cbcac86506fc4e87bfeb12941ad4e370
Commit Graph
90 Commits
Rename storyboard classes.
Damnae
·
2017-09-13 11:22:24 +02:00
bab3ef0669
Add support for storyboards using numerical values.
Damnae
·
2017-09-12 10:13:55 +02:00
58e65397b0
Fix sprites not being visible when all their commands are inside loops.
Damnae
·
2017-09-11 12:06:00 +02:00
9eaa1cb5cd
Animate Additive / FlipH and FlipV.
Damnae
·
2017-09-09 15:41:56 +02:00
bc01d9a1b0
Fix V commands parsing.
Damnae
·
2017-09-08 12:36:13 +02:00
6cde687d87
Improve compatibility with older storyboards.
Damnae
·
2017-09-08 12:09:45 +02:00
13322b4293
Storyboards implementation.
Damnae
·
2017-09-08 09:08:52 +02:00
e547416193
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed.
Fixes
#1147
smoogipooo
·
2017-08-21 11:58:54 +09:00
6a7b410bc3
Update OsuLegacyDecoder.cs
Dan Balasescu
·
2017-08-18 13:27:16 +09:00
243a6ca774
Fix multiple difficulty control points sharing the same time and thus confusing slider velocity calculations
Shane Woolcock
·
2017-08-17 23:28:26 +09:30
df683d9114
Recommended fixes (obsolete try/catch, fix infinite loop during variable parsing in a better way)
MillhioreF
·
2017-08-13 00:40:05 -05:00
e216bfcf10
Fix infinite loop when importing maps that have storyboard elements with '$' in the filename
MillhioreF
·
2017-08-09 23:31:18 -05:00
64d92c1557
Add decoder entries for v3/4
MillhioreF
·
2017-08-09 21:21:43 -05:00
10321497ca
Added missing space
MrTheMake
·
2017-08-02 16:17:33 +02:00
be3c7ec5f8
Fix OsuLegacyDecoder's parser being NULL if no ruleset was specified
MrTheMake
·
2017-08-02 16:05:09 +02:00
79724e8018
Remove key/val in favor of local variables + method call.
smoogipooo
·
2017-05-30 20:59:53 +09:00
223c75327f
Back to using val...
smoogipooo
·
2017-05-30 20:37:30 +09:00
5b5c2e4717
Fixes + cleanup.
smoogipooo
·
2017-05-30 20:26:39 +09:00
0728aea6a4
val -> value, val -> line (in cases where a key is not used).
smoogipooo
·
2017-05-30 19:52:43 +09:00
93a33be596
Cleanups.
smoogipooo
·
2017-05-30 19:52:21 +09:00
0175b91927
Merge branch 'master' into storyboards
Dan Balasescu
·
2017-05-29 17:49:51 +09:00
94ae730a20
Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
smoogipooo
·
2017-05-29 12:10:29 +09:00
6101fe98e1
Move logic to handleEvent
ColdVolcano
·
2017-05-27 00:20:19 -05:00
e46e1d96a7
Allow variables of variables
Some storyboards like to do tricky stuff
ColdVolcano
·
2017-05-27 00:13:46 -05:00
a523dfc388
Allow for variables in storyboards
ColdVolcano
·
2017-05-26 23:55:34 -05:00
0b770d1225
More cleanups.
smoogipooo
·
2017-05-23 15:29:38 +09:00
836bf930a0
Always add TimingChange control points.
smoogipooo
·
2017-05-23 15:26:07 +09:00
2344f37a3c
Use SortedList + BinarySearch to find control points at time values.
smoogipooo
·
2017-05-23 15:20:32 +09:00
002a0e99a2
Split ControlPoint into different types.
# Conflicts: # osu.Game.Rulesets.Mania/UI/Column.cs
smoogipooo
·
2017-05-23 14:03:40 +09:00
3cdfd2eef5
Remove the concept of beatmap events, rename BreakEvent -> BreakPeriod.
smoogipooo
·
2017-05-22 10:12:33 +09:00
0a0139aded
Add base for event parsing code.
smoogipooo
·
2017-05-17 20:46:23 +09:00
74c23ff6d8
Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects.
smoogipooo
·
2017-04-22 21:33:11 +09:00
2af9bf1423
Mode -> Ruleset.
Dean Herbert
·
2017-04-18 16:05:58 +09:00
fbd26a1d5e
Fix post-rebase errors.
smoogipooo
·
2017-04-18 09:00:53 +09:00
786446354e
Re-implement legacy hit object conversion.
smoogipooo
·
2017-04-18 08:58:21 +09:00
09208adf81
Make a RulesetDatabase.
Dean Herbert
·
2017-04-17 17:43:48 +09:00
a4e2f34ee7
Remove unused usings.
smoogipooo
·
2017-04-15 05:57:18 +09:00
0333e1a050
Make BeatmapInfo expose Ruleset instead of PlayMode.
smoogipooo
·
2017-04-15 05:01:36 +09:00
a89af273be
Fix merge fail.
Dean Herbert
·
2017-04-06 16:06:02 +09:00
1942ef9e8f
Cleanup + bow down to resharper.
smoogipooo
·
2017-04-06 12:27:35 +09:00
982dbb5bba
General cleanup.
smoogipooo
·
2017-04-06 11:56:19 +09:00
c65ab5b6f1
Back to using SampleInfo + fix taiko beatmap conversion.
smoogipooo
·
2017-04-06 11:41:16 +09:00
eb82a4c090
Implement sample + addition sample reading from hit objects.
smoogipooo
·
2017-04-06 09:43:47 +09:00
e903241c7b
Proper legacy timing point parsing.
smoogipooo
·
2017-04-05 21:59:40 +09:00
1ef465716d
Re-implement the SampleBank/Sample structure. No parsing support yet.
smoogipooo
·
2017-04-05 21:34:28 +09:00
2d8239a3f7
A few general fixes.
smoogipooo
·
2017-04-04 14:38:50 +09:00
1d4a371ded
Fully parse control points.
smoogipooo
·
2017-04-04 13:13:27 +09:00
4b424263ce
Don't need explicit null value.
smoogipooo
·
2017-04-03 20:33:10 +09:00
2e80ecfda8
Slightly clean up archive readers + decoders. Read beatmap version into BeatmapInfo.
smoogipooo
·
2017-04-03 20:26:46 +09:00
19b5555ef2
Parse time signature from legacy beatmap control points.
smoogipooo
·
2017-03-21 21:18:08 +09:00
a272675705
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