rumoi
4664bb1d29
Remove uneeded complexity
2021-12-15 05:16:10 +13:00
tbrose
a831744f05
Merge remote-tracking branch 'origin/chat-mention-fix' into chat-mention-fix
2021-12-14 16:24:05 +01:00
tbrose
8e79fac389
Fixes code quality check failed
2021-12-14 16:23:51 +01:00
Dean Herbert
0950d8d327
Add back PlaylistRoomCreation
test
...
Was spiritually removed in https://github.com/ppy/osu/pull/16045 .
This implementation is mostly taken from that PR's comment thread
verbatim, and now works due to the associated changes to
`OnlinePlayBeatmapAvailabilityTracker`.
2021-12-14 19:16:52 +09:00
Dean Herbert
453ecd21b3
Fix OnlinePlayBeatmapAvailabilityTracker
potentially in incorrect state
...
Adter an import of a modified version of a beatmap (that was already
present in the local database), it's feasible that one of these trackers
would not see the state change due to the nuances of the import process.
2021-12-14 19:16:11 +09:00
Dean Herbert
3bc2de4889
Add failing test coverage of modified beatmap import breaking online availability state
2021-12-14 19:11:23 +09:00
Dean Herbert
04551ea61e
Merge pull request #16080 from smoogipoo/fix-storyboard-start-time
...
Fix incorrect storyboard life time start with looping commands
2021-12-14 18:33:56 +09:00
Dean Herbert
cebfeb5220
Merge pull request #16045 from smoogipoo/multiplayer-local-beatmap-query
...
Rework multiplayer's current item tracking
2021-12-14 18:33:30 +09:00
Dean Herbert
79dd9674fc
Use longer form to read better
...
Using `l.StartTime` reads like a coding issue, even though if you go
down the call chain looks to be correct.
2021-12-14 17:41:09 +09:00
Dean Herbert
8c6f50ddb1
Fix BackgroundScreenDefault
incorrectly updating current background after being inactive
...
If the beatmap was changed but then reverted to the previously displayed
map, the background may have displayed incorrectly on resuming.
Closes #15804 .
2021-12-14 16:40:50 +09:00
Dean Herbert
25a056dfad
Remove pointless/broken test steps
...
These aren't accurate and are tested via a more accurate means directly
above.
2021-12-14 16:40:50 +09:00
Dean Herbert
b6a272e31a
Add failing test coverage of BackgroundScreeNDefault
's beatmap background tracking when active/non-active
2021-12-14 16:40:34 +09:00
Dan Balasescu
eb3050b2ac
Fix incorrect test
2021-12-14 15:08:00 +09:00
Dean Herbert
441b7baa93
Provide a realm factory to usages of ToLive
/RealmLive
2021-12-14 14:26:34 +09:00
Dean Herbert
f9a2db5ec6
Add accessibility to realm factory via IStorageResourceProvider
...
We might need to rename this class..
2021-12-14 14:19:49 +09:00
Dean Herbert
be337b4ace
Add failing test coverage of RealmLive
failing post storage migration
2021-12-14 13:53:23 +09:00
Dean Herbert
8e6c7eb030
Use OsuStorage
in realm tests to allow for migration
...
Also changes the realm filename to use `client` to match the ignore
rules in `OsuStorage`. Without doing this, migration will fail in an
indefinite mutex wait when attempting to delete the realm `.note` file.
2021-12-14 13:52:28 +09:00
Dean Herbert
7e576ae9d3
Add note about how the background colour is restored
2021-12-14 13:25:19 +09:00
Dan Balasescu
357a661379
Fix storyboard sprites sometimes starting too early
2021-12-14 13:13:12 +09:00
Dan Balasescu
51b6b9d857
Merge branch 'master' into chat-mention-fix
2021-12-14 11:49:57 +09:00
Dan Balasescu
750bfae909
Fix TestMultiplayerClient not handling all users bailing from gameplay
2021-12-14 11:35:56 +09:00
Dan Balasescu
2f1dc91211
Add AbortLoad() method to abort gameplay loads
2021-12-14 11:30:42 +09:00
Dean Herbert
a076eda834
Merge pull request #16062 from smoogipoo/retry-score-submission-timeout
...
Increase score submission timeout
2021-12-14 11:03:20 +09:00
Dan Balasescu
19f7f4dc02
Merge pull request #16070 from peppy/test-score-refactoring
...
Move test `ScoreInfo` creation to `TestResources`
2021-12-14 10:03:52 +09:00
Dan Balasescu
419a34e7b4
Merge branch 'master' into test-score-refactoring
2021-12-14 07:30:06 +09:00
Dan Balasescu
01c7ff71c2
Merge pull request #16069 from peppy/clean-up-excess-bindings
...
Refactor `KeyBindingStore` to clean up any excess bindings for individual actions
2021-12-14 06:48:08 +09:00
Dan Balasescu
7564658b5e
Reduce to 30s
2021-12-14 06:40:45 +09:00
Dan Balasescu
6e3558b222
Remove weird test
2021-12-14 06:38:57 +09:00
Isaac Andrews
5618bdafce
Merge branch 'master' into rhythm-bonus-performance-fix
2021-12-14 09:40:37 +13:00
rumoi
c87ff82c1c
calculateRhythmBonus performance fix.
2021-12-14 09:25:29 +13:00
Dean Herbert
9e9341597d
Remove unused using statement
2021-12-13 17:59:04 +09:00
Dean Herbert
309290a3c9
Use new method in more places that can benefit from it
2021-12-13 16:56:43 +09:00
Dean Herbert
654b47c7ec
Move "excess mods" test behaviour to local usages
...
There were only two of these, so it doesn't make sense to add extra
complexity in the test resources class.
2021-12-13 16:41:30 +09:00
Dean Herbert
99ac71c1fe
Simplify usages where the ruleset being used is osu! ruleset
2021-12-13 16:37:20 +09:00
Dean Herbert
b0d14526ea
Move test ScoreInfo
creation to TestResources
...
The main goal here is to remove the inheritance, since realm doesn't
like that. Unfortunate that we can't use object initialisers in a few of
these places, but no real way around that.
2021-12-13 16:34:50 +09:00
Dan Balasescu
70045494ba
Re-simplify code by removing BeatmapManager event instead
2021-12-13 16:09:54 +09:00
Dean Herbert
7318ff3f98
Refactor KeyBindingStore
to clean up any excess bindings for individual actions
...
While this isn't strictly required (outside of rulesets, potentially),
I think it's best that we keep these counts in a sane state.
Right now, it will remove any excess. Arguably, in the case an entry is
found with too many, we should wipe all entries and re-populate the
defaults. Interested in opinions on that before merging. See
https://github.com/ppy/osu/discussions/15925 for an example where wiping
may be the more appropriate behaviour.
2021-12-13 15:26:51 +09:00
Dean Herbert
4cac87e933
Add test coverage showing that KeyBindingStore
won't remove excess key bindings
2021-12-13 15:26:32 +09:00
Dean Herbert
cac684c044
Improve appearance of player-wide background after failing with low background dim
2021-12-13 14:53:11 +09:00
Dean Herbert
c097dc8048
Add note about reasoning behind MultiplayerClient.GetAPIBeatmap
call
2021-12-13 13:39:32 +09:00
Dean Herbert
3ea07b426b
Merge branch 'master' into multiplayer-local-beatmap-query
2021-12-13 13:27:34 +09:00
Dean Herbert
c375c87094
Merge pull request #16065 from frenzibyte/reorder-version-overlay
...
Display game version overlay behind the overlays layer
2021-12-13 13:25:30 +09:00
Dean Herbert
7566722877
Merge pull request #16061 from smoogipoo/fix-results-score-position
...
Fix results sometimes showing incorrect score position
2021-12-13 12:59:10 +09:00
Salman Ahmed
d92f5039cd
Reorder version overlay to display behind game-wide overlays
2021-12-13 06:53:18 +03:00
Salman Ahmed
d0fbbf110b
Expose ScreenContainer
for access in OsuGameDesktop
2021-12-13 06:52:36 +03:00
Dan Balasescu
fd979a52fe
Increase score submission request timeout to 60s
2021-12-13 07:15:21 +09:00
Dan Balasescu
2cd2b10ce1
Fix results sometimes showing incorrect score position
2021-12-13 06:54:57 +09:00
Dan Balasescu
bf3abb2455
Merge branch 'master' into multiplayer-local-beatmap-query
2021-12-12 16:37:41 +09:00
Dan Balasescu
a6e77f172d
Add some comments
2021-12-12 16:30:37 +09:00
Dan Balasescu
9f792fec49
Fix test failures from async item loading
2021-12-12 16:11:48 +09:00