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Commit Graph

47442 Commits

Author SHA1 Message Date
rumoi
4664bb1d29 Remove uneeded complexity 2021-12-15 05:16:10 +13:00
tbrose
a831744f05 Merge remote-tracking branch 'origin/chat-mention-fix' into chat-mention-fix 2021-12-14 16:24:05 +01:00
tbrose
8e79fac389 Fixes code quality check failed 2021-12-14 16:23:51 +01:00
Dean Herbert
0950d8d327 Add back PlaylistRoomCreation test
Was spiritually removed in https://github.com/ppy/osu/pull/16045.

This implementation is mostly taken from that PR's comment thread
verbatim, and now works due to the associated changes to
`OnlinePlayBeatmapAvailabilityTracker`.
2021-12-14 19:16:52 +09:00
Dean Herbert
453ecd21b3 Fix OnlinePlayBeatmapAvailabilityTracker potentially in incorrect state
Adter an import of a modified version of a beatmap (that was already
present in the local database), it's feasible that one of these trackers
would not see the state change due to the nuances of the import process.
2021-12-14 19:16:11 +09:00
Dean Herbert
3bc2de4889 Add failing test coverage of modified beatmap import breaking online availability state 2021-12-14 19:11:23 +09:00
Dean Herbert
04551ea61e
Merge pull request #16080 from smoogipoo/fix-storyboard-start-time
Fix incorrect storyboard life time start with looping commands
2021-12-14 18:33:56 +09:00
Dean Herbert
cebfeb5220
Merge pull request #16045 from smoogipoo/multiplayer-local-beatmap-query
Rework multiplayer's current item tracking
2021-12-14 18:33:30 +09:00
Dean Herbert
79dd9674fc Use longer form to read better
Using `l.StartTime` reads like a coding issue, even though if you go
down the call chain looks to be correct.
2021-12-14 17:41:09 +09:00
Dean Herbert
8c6f50ddb1 Fix BackgroundScreenDefault incorrectly updating current background after being inactive
If the beatmap was changed but then reverted to the previously displayed
map, the background may have displayed incorrectly on resuming.

Closes #15804.
2021-12-14 16:40:50 +09:00
Dean Herbert
25a056dfad Remove pointless/broken test steps
These aren't accurate and are tested via a more accurate means directly
above.
2021-12-14 16:40:50 +09:00
Dean Herbert
b6a272e31a Add failing test coverage of BackgroundScreeNDefault's beatmap background tracking when active/non-active 2021-12-14 16:40:34 +09:00
Dan Balasescu
eb3050b2ac Fix incorrect test 2021-12-14 15:08:00 +09:00
Dean Herbert
441b7baa93 Provide a realm factory to usages of ToLive/RealmLive 2021-12-14 14:26:34 +09:00
Dean Herbert
f9a2db5ec6 Add accessibility to realm factory via IStorageResourceProvider
We might need to rename this class..
2021-12-14 14:19:49 +09:00
Dean Herbert
be337b4ace Add failing test coverage of RealmLive failing post storage migration 2021-12-14 13:53:23 +09:00
Dean Herbert
8e6c7eb030 Use OsuStorage in realm tests to allow for migration
Also changes the realm filename to use `client` to match the ignore
rules in `OsuStorage`. Without doing this, migration will fail in an
indefinite mutex wait when attempting to delete the realm `.note` file.
2021-12-14 13:52:28 +09:00
Dean Herbert
7e576ae9d3 Add note about how the background colour is restored 2021-12-14 13:25:19 +09:00
Dan Balasescu
357a661379 Fix storyboard sprites sometimes starting too early 2021-12-14 13:13:12 +09:00
Dan Balasescu
51b6b9d857
Merge branch 'master' into chat-mention-fix 2021-12-14 11:49:57 +09:00
Dan Balasescu
750bfae909 Fix TestMultiplayerClient not handling all users bailing from gameplay 2021-12-14 11:35:56 +09:00
Dan Balasescu
2f1dc91211 Add AbortLoad() method to abort gameplay loads 2021-12-14 11:30:42 +09:00
Dean Herbert
a076eda834
Merge pull request #16062 from smoogipoo/retry-score-submission-timeout
Increase score submission timeout
2021-12-14 11:03:20 +09:00
Dan Balasescu
19f7f4dc02
Merge pull request #16070 from peppy/test-score-refactoring
Move test `ScoreInfo` creation to `TestResources`
2021-12-14 10:03:52 +09:00
Dan Balasescu
419a34e7b4
Merge branch 'master' into test-score-refactoring 2021-12-14 07:30:06 +09:00
Dan Balasescu
01c7ff71c2
Merge pull request #16069 from peppy/clean-up-excess-bindings
Refactor `KeyBindingStore` to clean up any excess bindings for individual actions
2021-12-14 06:48:08 +09:00
Dan Balasescu
7564658b5e Reduce to 30s 2021-12-14 06:40:45 +09:00
Dan Balasescu
6e3558b222 Remove weird test 2021-12-14 06:38:57 +09:00
Isaac Andrews
5618bdafce
Merge branch 'master' into rhythm-bonus-performance-fix 2021-12-14 09:40:37 +13:00
rumoi
c87ff82c1c calculateRhythmBonus performance fix. 2021-12-14 09:25:29 +13:00
Dean Herbert
9e9341597d Remove unused using statement 2021-12-13 17:59:04 +09:00
Dean Herbert
309290a3c9 Use new method in more places that can benefit from it 2021-12-13 16:56:43 +09:00
Dean Herbert
654b47c7ec Move "excess mods" test behaviour to local usages
There were only two of these, so it doesn't make sense to add extra
complexity in the test resources class.
2021-12-13 16:41:30 +09:00
Dean Herbert
99ac71c1fe Simplify usages where the ruleset being used is osu! ruleset 2021-12-13 16:37:20 +09:00
Dean Herbert
b0d14526ea Move test ScoreInfo creation to TestResources
The main goal here is to remove the inheritance, since realm doesn't
like that. Unfortunate that we can't use object initialisers in a few of
these places, but no real way around that.
2021-12-13 16:34:50 +09:00
Dan Balasescu
70045494ba Re-simplify code by removing BeatmapManager event instead 2021-12-13 16:09:54 +09:00
Dean Herbert
7318ff3f98 Refactor KeyBindingStore to clean up any excess bindings for individual actions
While this isn't strictly required (outside of rulesets, potentially),
I think it's best that we keep these counts in a sane state.

Right now, it will remove any excess. Arguably, in the case an entry is
found with too many, we should wipe all entries and re-populate the
defaults. Interested in opinions on that before merging. See
https://github.com/ppy/osu/discussions/15925 for an example where wiping
may be the more appropriate behaviour.
2021-12-13 15:26:51 +09:00
Dean Herbert
4cac87e933 Add test coverage showing that KeyBindingStore won't remove excess key bindings 2021-12-13 15:26:32 +09:00
Dean Herbert
cac684c044 Improve appearance of player-wide background after failing with low background dim 2021-12-13 14:53:11 +09:00
Dean Herbert
c097dc8048 Add note about reasoning behind MultiplayerClient.GetAPIBeatmap call 2021-12-13 13:39:32 +09:00
Dean Herbert
3ea07b426b
Merge branch 'master' into multiplayer-local-beatmap-query 2021-12-13 13:27:34 +09:00
Dean Herbert
c375c87094
Merge pull request #16065 from frenzibyte/reorder-version-overlay
Display game version overlay behind the overlays layer
2021-12-13 13:25:30 +09:00
Dean Herbert
7566722877
Merge pull request #16061 from smoogipoo/fix-results-score-position
Fix results sometimes showing incorrect score position
2021-12-13 12:59:10 +09:00
Salman Ahmed
d92f5039cd Reorder version overlay to display behind game-wide overlays 2021-12-13 06:53:18 +03:00
Salman Ahmed
d0fbbf110b Expose ScreenContainer for access in OsuGameDesktop 2021-12-13 06:52:36 +03:00
Dan Balasescu
fd979a52fe Increase score submission request timeout to 60s 2021-12-13 07:15:21 +09:00
Dan Balasescu
2cd2b10ce1 Fix results sometimes showing incorrect score position 2021-12-13 06:54:57 +09:00
Dan Balasescu
bf3abb2455
Merge branch 'master' into multiplayer-local-beatmap-query 2021-12-12 16:37:41 +09:00
Dan Balasescu
a6e77f172d Add some comments 2021-12-12 16:30:37 +09:00
Dan Balasescu
9f792fec49 Fix test failures from async item loading 2021-12-12 16:11:48 +09:00