Gagah Pangeran Rosfatiputra
e6579352f9
add left padding for ordered list
...
In osu-md.less, this rule style[1] removes padding left in ordered list.
But in this rule style[2], pseudo element `::before` is used as marker
or counter and has minimal width 30px. So we use this as left padding
size.
[1] 5b0e3ac3ff/resources/assets/less/bem/osu-md.less (L196-L200)
[2] 5b0e3ac3ff/resources/assets/less/bem/osu-md.less (L210-L219)
2021-04-30 10:56:41 +07:00
Gagah Pangeran Rosfatiputra
c0d9f9f8c6
use order number as marker for ordered list
2021-04-30 10:48:12 +07:00
Gagah Pangeran Rosfatiputra
2a3479f30d
add order in OsuMarkdownListItem for ordered list
2021-04-30 10:47:51 +07:00
Gagah Pangeran Rosfatiputra
1582b0da88
add ordered list test
2021-04-30 10:43:19 +07:00
Gagah Pangeran Rosfatiputra
781064ba96
create list marker based on its level
2021-04-30 10:40:06 +07:00
Gagah Pangeran Rosfatiputra
f676526cf4
add level in OsuMarkdownListItem
2021-04-30 10:39:48 +07:00
Gagah Pangeran Rosfatiputra
e3cc4561ab
add bullet marker in OsuMarkdownListItem
2021-04-30 10:35:40 +07:00
Gagah Pangeran Rosfatiputra
010c51e6ed
change OsuMarkdownListItem to composite drawable
2021-04-30 10:12:43 +07:00
Gagah Pangeran Rosfatiputra
1e8b3f3a8c
handle list padding in OsuMarkdownListItem
...
Reference : 5b0e3ac3ff/resources/assets/less/bem/osu-md.less (L193-L194)
2021-04-30 09:47:25 +07:00
Gagah Pangeran Rosfatiputra
a24a279404
use OsuMarkdownListItem for ListItemBlock
2021-04-30 09:43:21 +07:00
Gagah Pangeran Rosfatiputra
820408757a
add OsuMarkdownListItem
2021-04-30 09:43:05 +07:00
Dean Herbert
e69ec91c07
Add xmldoc for CurrentRotation
2021-04-30 11:25:39 +09:00
Dean Herbert
3b2243fa24
Merge pull request #12610 from PercyDan54/export-precision-loss
...
Fix possible precision loss on exporting legacy replays
2021-04-30 11:19:27 +09:00
Andrei Zavatski
7bf3498e2a
Calculate playfield scale locally
2021-04-30 02:49:19 +03:00
Andrei Zavatski
25e0fb1cf9
Refactor OsuModBarrelRoll to allow it's usage by other rulesets
2021-04-30 01:59:59 +03:00
Joseph Madamba
9952a5bfdb
Revert "Fix button being recreated on importing state"
...
This reverts commit c9967f7b74
.
2021-04-29 14:24:29 -07:00
Joseph Madamba
cfbf95b433
Add HasPerformancePoints extension method
2021-04-29 14:11:35 -07:00
Dean Herbert
8d056ff38f
Remove redundant parenthesis
2021-04-29 18:23:22 +09:00
PercyDan54
e716162ac2
Fix formatting
2021-04-29 17:19:25 +08:00
Dean Herbert
63435ba548
Ensure toolbar doesn't overlap editor content
2021-04-29 17:41:07 +09:00
Dean Herbert
fb64f6faf2
Add ability to exit using game "back" binding
2021-04-29 17:40:58 +09:00
Dean Herbert
a7982787d4
Add basic header text
2021-04-29 17:40:48 +09:00
Dean Herbert
b936043956
Add the skin editor to the game
2021-04-29 17:20:22 +09:00
Dean Herbert
141d3af302
Add the ability to temporarily disable user scaling on a ScalingContainer
2021-04-29 17:19:47 +09:00
Dean Herbert
b460181f15
Add note about rotation not working as expected
2021-04-29 16:16:52 +09:00
Dean Herbert
1516e2ffef
Update blueprint implementation in line with #12625 .
2021-04-29 16:12:31 +09:00
Dean Herbert
434e63d629
Add skin customisation support to song progress display
2021-04-29 16:12:15 +09:00
Dean Herbert
3c84b0d8c6
Fix selection screen point being wrong since recent refactors
2021-04-29 16:12:15 +09:00
Dean Herbert
de73ac7cec
Allow skin editor to be invoked from any context
...
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.
This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
Dean Herbert
74c6fdc4b8
Add DrawableRuleset
to the skin editor test to get a hit error meter to display
2021-04-29 16:12:15 +09:00
Dean Herbert
4f9e1e4945
Check for new components every one second to handle late loaders
2021-04-29 16:12:15 +09:00
Dean Herbert
fd587a82ff
Replace abstract class with interface, attached to the actual components (not skinnable wrapper)
2021-04-29 16:12:15 +09:00
Dean Herbert
defa350aa7
Set defaults on SkinnableHUDComponent to cancel out relative size default
...
Specifying locally on each HUD component looks to make more sense.
2021-04-29 16:12:15 +09:00
Dean Herbert
2540d6029c
Use AutoSize for SkinnableHudComponents
2021-04-29 16:12:15 +09:00
Dean Herbert
59339aa4fd
Add support for x/y position and scale back in
2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24
Extract editor classes out of test namespace and add anchor support
2021-04-29 16:12:15 +09:00
Dean Herbert
74fb7cd180
Extract storable attributes to bindables
2021-04-29 16:12:15 +09:00
Dean Herbert
99b428ee4b
Add very basic skin editor test
2021-04-29 16:12:14 +09:00
Dean Herbert
fca173225a
Refactor editor selection/blueprint components to be generic
2021-04-29 16:12:14 +09:00
Dean Herbert
2d17219c8f
Setup basic test and classes for scale adjustment
2021-04-29 16:12:14 +09:00
Dean Herbert
9c62c90cfc
Refactor SelectionBlueprint
and MoveSelectionEvent
to work in screen-space coordinates
...
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.
This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Dean Herbert
5b009c21bb
Merge branch 'master' into abstract-blueprint-handling
2021-04-29 16:10:22 +09:00
Gagah Pangeran Rosfatiputra
171e954e89
add unordered list test
2021-04-29 13:48:00 +07:00
Dean Herbert
d845f82876
Merge remote-tracking branch 'upstream/dependabot/nuget/Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson-5.0.5'
2021-04-29 14:22:39 +09:00
Dean Herbert
721e7f22da
Merge remote-tracking branch 'upstream/dependabot/nuget/Microsoft.AspNetCore.SignalR.Protocols.MessagePack-5.0.5'
2021-04-29 14:22:17 +09:00
Dean Herbert
73e029da13
Merge remote-tracking branch 'upstream/dependabot/nuget/Microsoft.AspNetCore.SignalR.Client-5.0.5'
2021-04-29 14:21:55 +09:00
Dean Herbert
f5435cd2d2
Merge remote-tracking branch 'upstream/dependabot/nuget/Humanizer-2.9.9'
2021-04-29 14:21:51 +09:00
Dean Herbert
20782e69b1
Merge remote-tracking branch 'upstream/dependabot/nuget/NUnit-3.13.2'
2021-04-29 14:21:46 +09:00
Dean Herbert
80fc7ae89d
Merge remote-tracking branch 'upstream/dependabot/nuget/Sentry-3.3.4'
2021-04-29 14:20:38 +09:00
dependabot[bot]
1b3b07d6a9
Bump NUnit from 3.13.1 to 3.13.2
...
Bumps [NUnit](https://github.com/nunit/nunit ) from 3.13.1 to 3.13.2.
- [Release notes](https://github.com/nunit/nunit/releases )
- [Changelog](https://github.com/nunit/nunit/blob/v3.13.2/CHANGES.md )
- [Commits](https://github.com/nunit/nunit/compare/v3.13.1...v3.13.2 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-04-29 03:51:12 +00:00