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Commit Graph

230 Commits

Author SHA1 Message Date
Bartłomiej Dach
5cbaa028eb
Use extracted ruleset config cache implementation in DI 2021-12-23 19:02:10 +01:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
smoogipoo
bc37cb6f43 Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-08 18:41:17 +09:00
Dean Herbert
b339c149d8 Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Dean Herbert
d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
Dean Herbert
a3d9ab1e2e Move approach rate to EffectControlPoint 2021-09-03 16:58:16 +09:00
Dean Herbert
b29209d13f Ensure tool is always set back to select tool when beatmap becomes untimed 2021-07-19 17:08:40 +09:00
Dean Herbert
bde35d9f21 Rename radio button classes to be local to editor 2021-07-19 16:57:12 +09:00
Dean Herbert
eac9b1ec7e Disable toolbox composition buttons when beatmap is not timed 2021-07-17 02:30:13 +09:00
ekrctb
9dcd0bf311 Remove IPlayfieldProvider by caching Playfield 2021-06-17 10:15:24 +09:00
ekrctb
ef96ceb4ab Introduce IPlayfieldProvider 2021-06-15 14:43:04 +09:00
Dean Herbert
dd3d8e5d03 Make SelectionHandler abstract to ensure things get implemented 2021-04-27 19:01:29 +09:00
smoogipoo
fd5fbaf0db Rename ruleset wrapper class 2021-04-26 15:37:42 +09:00
Nathan Alo
9a02f3868c return a string instead 2021-03-29 17:29:05 +08:00
Nathan Alo
b8b7eb4c4b refactor logic to its own component and handle hit object to string conversion to its ruleset-specific composers 2021-03-26 15:25:20 +08:00
Dean Herbert
04fa32bc34 Rename and add xmldoc for smooth seeking method 2021-01-15 16:14:21 +09:00
Dean Herbert
c9a41f9dae Make all objects in selection candidates for spatial snapping
Closes #10898.
2020-11-24 17:35:54 +09:00
smoogipoo
4ef2e9548c Pass HitObjectComposer to BlueprintContainer via ctor 2020-11-13 16:59:37 +09:00
Bartłomiej Dach
7c388f1132 Move editor playfield border locally to osu! composer 2020-10-19 21:20:13 +02:00
Bartłomiej Dach
4267d23d59 Move border to more appropriate namespace 2020-10-19 20:56:34 +02:00
Bartłomiej Dach
053c7a69a6 Fix code style issues & compilation failures 2020-10-19 20:22:48 +02:00
Dean Herbert
22bde43106
Merge branch 'master' into visible-playfield-boundary 2020-10-19 18:05:28 +09:00
Dean Herbert
ff7c904996 Add autoplay mod in editor specific ruleset construction 2020-09-28 15:48:42 +09:00
Dean Herbert
8e6bf516d9
Merge branch 'master' into editor-ternary-buttons 2020-09-25 18:30:59 +09:00
Dean Herbert
346d14d40b Rename variables to match 2020-09-25 17:45:19 +09:00
Dean Herbert
22511c36c3 Ensure toggles are not instantiated more than once for safety 2020-09-25 17:43:09 +09:00
Dan Balasescu
7b09f73fe5
Merge branch 'master' into new-combo-toggle 2020-09-25 17:33:12 +09:00
Dan Balasescu
e1fc8d76fb
Merge branch 'master' into editor-dont-block-keys-unnecessarily 2020-09-25 17:31:41 +09:00
Dean Herbert
b70a20e7f1 Avoid consuming keystrokes in editor when a modifier key is held down 2020-09-25 16:56:39 +09:00
Dean Herbert
da820c815e Add shortcut keys to toolbox gorup titles 2020-09-25 16:46:06 +09:00
Dean Herbert
a6298c60eb Fix button spacing 2020-09-25 16:44:37 +09:00
Dean Herbert
ae68dcd962 Add ternary toggle buttons to editor toolbox selection 2020-09-25 16:38:12 +09:00
Dean Herbert
bca774a0d4 Allow BlueprintContainer to specify toggles 2020-09-25 14:09:31 +09:00
Dean Herbert
3c191cfe25 Add basic xmldoc to HitObjectComposer 2020-09-25 14:08:47 +09:00
Dean Herbert
325bfdbf71 Fix hard crash on hitting an out of range key (Q~P) 2020-09-25 13:25:42 +09:00
Dean Herbert
6ebea3f6f2 Add ability to toggle editor toggles using keyboard shortcuts (Q~P) 2020-09-24 16:24:25 +09:00
Joehu
c5b684bd2e Fix typo in log when beatmap fails to load 2020-09-23 00:30:20 -07:00
Dean Herbert
432c3e17eb Fix toolbox becoming inoperable due to incorrect ordering 2020-09-11 20:23:34 +09:00
Dean Herbert
139a5acd1b Fix editor hitobjects getting masked weirdly
Closes #10124
2020-09-11 20:16:50 +09:00
Dan Balasescu
6f6adb61d7
Merge pull request #10099 from peppy/add-editor-tool-icons
Add icons for editor toolbox tools
2020-09-09 22:22:58 +09:00
Dean Herbert
d210e05629 Add a touch of spacing between toolbox groups 2020-09-09 19:20:11 +09:00
Dean Herbert
fb2aced3ac Add toggle for distance snap 2020-09-09 19:15:35 +09:00
Dean Herbert
c9f5005efd Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
Yao Chung Hu
96f39dd350 Merge remote-tracking branch 'upstream/master' into visible-playfield-boundary 2020-09-05 01:50:13 -05:00
Dean Herbert
127330b8f9 Add 1ms lenience to avoid potential precision issues 2020-08-25 20:57:31 +09:00
Dean Herbert
6c7475f085 Fix snapped distances potentially exceeding the source distance
This results in slider placement including "excess" length, where the
curve is not applied to the placed path. This is generally not what we
want.

I considered adding a bool parameter (or enum) to change the
floor/rounding mode, but on further examination I think this is what we
always expect from this function.
2020-08-25 18:58:01 +09:00
Yao Chung Hu
0d95b768aa Rename and Move EditorPlayfieldBorder to PlayfieldBorder for general purpose 2020-07-10 07:34:48 -05:00
Dean Herbert
b9464a2aa8
Merge branch 'master' into editor-create-composer-fix 2020-06-01 15:38:15 +09:00
Dean Herbert
19be111da0
Move incorrect placed full stop
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-05-31 22:33:10 +09:00
Dean Herbert
8fa8c561e7 Pass hitobjects as a parameter to CreateBlueprintContainer 2020-05-29 12:20:50 +09:00