tsrk
74e7a958bb
feat(ArgonKeyCounter): make animation
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Currently WIP. Do not consider this final.
2023-05-05 05:31:06 +01:00
Bartłomiej Dach
6368e1cc53
Merge pull request #22801 from cdwcgt/edit-mods-preset
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Add ability to edit mod presets
2023-05-04 19:43:42 +02:00
Bartłomiej Dach
bdd96caaa9
Merge branch 'master' into edit-mods-preset
2023-05-04 18:59:47 +02:00
Bartłomiej Dach
e43fc23606
Fix typos in test
2023-05-04 18:50:21 +02:00
Dean Herbert
0034124d79
Remove unnecessary content clear
2023-05-04 11:25:10 +09:00
Dean Herbert
26b8c5b852
Fix mod list display not updating after clicking "use current"
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This is not a regression from my changes. It was broken before them.
2023-05-04 11:23:51 +09:00
Dean Herbert
49fb5da1a2
Stop passing preset panel to popover
2023-05-04 11:19:09 +09:00
Dean Herbert
b12d139317
Remove dead code
2023-05-04 11:16:52 +09:00
Dean Herbert
99d2616c34
Move drawable construction to load
for simplicity
2023-05-04 11:14:51 +09:00
Dean Herbert
be995f1359
Add localisation support for new button string
2023-05-04 11:11:19 +09:00
Dean Herbert
b7abab6d8a
More variable improvements
2023-05-04 11:10:05 +09:00
Dean Herbert
0a584f0652
Simplify check logic and improve variable naming
2023-05-04 11:07:09 +09:00
Bartłomiej Dach
2bd07cc0d9
Merge pull request #23344 from Terochi/skin-editor-change-handler-improvement
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Implement better logic for `ApplyStateChange` in skin editor
2023-05-03 20:36:15 +02:00
Bartłomiej Dach
59ece64d25
Merge branch 'master' into skin-editor-change-handler-improvement
2023-05-03 19:42:42 +02:00
Bartłomiej Dach
1d4d31e35c
Trim comments
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Leaving only the ones that add anything useful and do not restate the
code verbatim.
2023-05-03 19:22:52 +02:00
Bartłomiej Dach
27fabd99fb
Rename variables for legibility
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Having `typedComponents` and `typeComponents` next to each other is
asking for trouble.
2023-05-03 19:21:16 +02:00
Bartłomiej Dach
a45f0b65a1
Merge pull request #23372 from peppy/fix-slider-end-circle-appear-delay
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Fix fade in delay for first slider end circle being incorrect when snaking disabled
2023-05-03 19:06:39 +02:00
Bartłomiej Dach
fa3f42ba75
Merge pull request #23386 from peppy/fix-osu-logo-input-handling
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Extend input handling of osu! logo to full border area
2023-05-03 17:48:51 +02:00
cdwcgt
967e801f9c
code inspect
2023-05-03 23:26:58 +09:00
cdwcgt
debbd376bd
move scrollContent
update logic to updateActiveState()
2023-05-03 23:24:14 +09:00
cdwcgt
f4b1264cc9
use button Enable
status to ensure preset name is not null
2023-05-03 23:22:46 +09:00
cdwcgt
aa5a026c67
remove local button handle
2023-05-03 23:14:24 +09:00
cdwcgt
c609e6345c
remove Use Current Mods
menu item
2023-05-03 23:02:50 +09:00
cdwcgt
3a15783a3c
remove wait, use AddUntilStep
2023-05-03 22:59:01 +09:00
Bartłomiej Dach
0ba31c5709
Merge pull request #23388 from peppy/fix-song-select-drawable-carousel-beatmap-leak
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Fix runaway memory usage at song select when opening many beatmaps many times
2023-05-03 14:32:13 +02:00
Dean Herbert
444f66b0ee
Move to base class for added safety
2023-05-03 18:46:30 +09:00
Dean Herbert
cd31cff8cd
Fix event subscriptions not being cleaned up in DrawableCarouselBeatmap
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The handling of cleanup is performed only the `Item_Set` method. This
was already correctly called for `DrawableCarouselBeatmapSet`, but not
for the class in question here.
This would cause runaway memory usage at song select when opening many
beatmaps to show their difficulties. For simplicity, we don't yet pool
these (and generate the drawables each time a set is opened) which isn't
great but likely will be improved upon when we update the visual /
filtering of the carousel. But this simplicity caused the memory usage
to blow out until exiting back to the main menu when cleanup would
finally occur.
2023-05-03 18:41:30 +09:00
Dean Herbert
5757eb7529
Update a few more instances of 0.96f
scale constants
2023-05-03 18:20:12 +09:00
Bartłomiej Dach
88135a3be8
Merge pull request #23384 from peppy/fix-incorrect-transform-thread
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Fix potentially incorrect thread access in `OsuTabControlCheckbox`
2023-05-03 10:37:27 +02:00
Dean Herbert
ff28d941b3
Merge pull request #23385 from Joehuu/scroll-back-button-block-hover
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Fix overlay scroll back button not absorbing hover from behind
2023-05-03 16:28:05 +09:00
Bartłomiej Dach
de1b28bcb2
Fix incorrect initial state of checkbox
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This only ever barely used to work without the `(..., true)`
in `master` because of haphazard operation ordering.
2023-05-03 09:27:23 +02:00
Bartłomiej Dach
5f781bd6de
Move callback to LoadComplete()
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Is the more correct place for `BindValueChanged()` callbacks.
2023-05-03 09:26:54 +02:00
Bartłomiej Dach
29a943d514
Merge pull request #23383 from peppy/fix-multi-freemod-overlays-test-failure
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Fix test failure in `MultiplayerMatchSongSelect` due to multiple overlays present
2023-05-03 09:09:41 +02:00
Bartłomiej Dach
2add8e119f
Merge pull request #23379 from peppy/legacy-skin-reverse-arrow-colour-flip
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Add support for flipping colour of reverse arrow on legacy default skin when combo colour is too bright
2023-05-03 08:48:32 +02:00
Dean Herbert
453143813f
Extend input handling of osu! logo to full border area
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This is the easiest way to make this happen. It does mean the pink area
is being drawn behind the white border, but I haven't found a scenario
where this is noticeable.
Closes #4217 .
2023-05-03 14:57:57 +09:00
Joseph Madamba
1c74f6e8ea
Fix regressed button hover fade in
2023-05-02 22:54:42 -07:00
Joseph Madamba
bede1292de
Fix overlay scroll back button not absorbing hover from behind
2023-05-02 22:40:37 -07:00
Dean Herbert
a3efae3690
Fix potentially incorrect thread access in OsuTabControlCheckbox
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https://github.com/ppy/osu/actions/runs/4868337922/jobs/8681736829 .
2023-05-03 14:33:32 +09:00
Dean Herbert
384693a431
Fix test failure in MultiplayerMatchSongSelect
due to multiple overlays present
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https://github.com/ppy/osu/actions/runs/4868337922/jobs/8681736995?pr=23308 .
2023-05-03 14:30:58 +09:00
Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
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Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
f930c4bd0a
Move struct
to bottom of file
2023-05-03 13:33:31 +09:00
Dean Herbert
48fd99818e
Split out default and sample application
2023-05-03 13:30:45 +09:00
Dean Herbert
cca15f930c
Refactor applyLegacyInfoAndDefaults
for legibility
2023-05-03 13:26:50 +09:00
Dean Herbert
588a4e6196
Move pragma disable to top of LegacyBeatmapDecoder
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Makes more sense as it's used multiple times in the class.
2023-05-03 13:19:14 +09:00
Dean Herbert
16c624fb61
Ensure static
banana samples are not mutated
2023-05-03 13:02:37 +09:00
Dean Herbert
9c4312b407
Add support for flipping colour of reverse arrow on legacy default skin when combo colour is too bright
2023-05-03 12:37:07 +09:00
Dean Herbert
e394b487e0
Merge branch 'master' into edit-mods-preset
2023-05-03 12:06:16 +09:00
Dean Herbert
e42b0cc5b1
Merge pull request #23370 from peppy/fix-editor-playfield-padding
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Add more padding around playfield in editor to avoid overlap with tool areas
2023-05-03 11:44:55 +09:00
Bartłomiej Dach
03459a4f19
Merge pull request #23371 from peppy/argon-slider-ball-fade-faster
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Increase the rate of slider ball fade on argon skins to match other implementations
2023-05-02 19:03:47 +02:00
Bartłomiej Dach
95badb9455
Adjust composer tests to new screen layout
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`TestSceneHitObjectComposer.TestPlacementFailsWhenClickingButton()` was
attempting to cover the case of the user clicking a toolbox button which
was in front of the playfield, and ensure that the click did not result
in a placement. However, since the paddings in
67f83f246b
were added, it is impossible
for a toolbox button to be in front of the playfield in the collapsed
state, which the test was relying on.
The test scenario is still however relevant in the case of the toolbox
being expanded, as in that state the toolbux buttons may very well end
up being in front of the playfield, and they still should not result in
a hitobject being placed. To ensure that this is the case, add a few
extra test steps ensuring that the toolbox is expanded first before
trying to retrieve an overlapping button.
2023-05-02 18:45:45 +02:00