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Fix potentially incorrect thread access in OsuTabControlCheckbox
https://github.com/ppy/osu/actions/runs/4868337922/jobs/8681736829.
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@ -49,11 +49,10 @@ namespace osu.Game.Graphics.UserInterface
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private const float transition_length = 500;
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private Sample sampleChecked;
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private Sample sampleUnchecked;
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private readonly SpriteIcon icon;
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public OsuTabControlCheckbox()
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{
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SpriteIcon icon;
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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@ -85,14 +84,6 @@ namespace osu.Game.Graphics.UserInterface
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Anchor = Anchor.BottomLeft,
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}
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};
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Current.ValueChanged += selected =>
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{
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icon.Icon = selected.NewValue ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.Circle;
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text.Font = text.Font.With(weight: selected.NewValue ? FontWeight.Bold : FontWeight.Medium);
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updateFade();
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};
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}
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[BackgroundDependencyLoader]
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@ -103,6 +94,14 @@ namespace osu.Game.Graphics.UserInterface
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sampleChecked = audio.Samples.Get(@"UI/check-on");
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sampleUnchecked = audio.Samples.Get(@"UI/check-off");
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Current.ValueChanged += selected =>
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{
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icon.Icon = selected.NewValue ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.Circle;
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text.Font = text.Font.With(weight: selected.NewValue ? FontWeight.Bold : FontWeight.Medium);
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updateFade();
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};
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}
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protected override bool OnHover(HoverEvent e)
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