Dean Herbert
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cb21126623
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Merge pull request #20586 from ekrctb/time-based-selection
Use hit object time for timeline drag selection instead of relying on blueprint
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2022-10-11 13:20:15 +09:00 |
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Dan Balasescu
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c18d4afdcc
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Merge branch 'master' into fix-leaderboard-first-place-fade
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2022-10-07 19:55:16 +09:00 |
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Dan Balasescu
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57e4d6cc4a
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Merge pull request #20562 from peppy/fix-score-submission-crash
Fix potential crash when score submission token retrival fails
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2022-10-07 19:24:35 +09:00 |
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ekrctb
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6164e0896a
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Don't reselect already selected items in SelectAll
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2022-10-07 10:46:07 +09:00 |
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ekrctb
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29cc554632
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Ensure blueprint is added for selected hit object
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2022-10-06 13:59:54 +09:00 |
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ekrctb
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0d448e6cc8
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Fix items without blueprints are not deselected
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2022-10-06 13:50:56 +09:00 |
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ekrctb
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b0213c29e9
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Use mid time instead of start time
It is closer to the old blueprint-based behavior
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2022-10-05 22:19:22 +09:00 |
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ekrctb
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6753f6b01a
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Move AllowDeselectionDuringDrag down
Because it is now ignored in the timeline implementation anyways
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2022-10-05 22:14:11 +09:00 |
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ekrctb
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3108c42ece
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Fix inspect issues
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2022-10-05 22:04:43 +09:00 |
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ekrctb
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00b3d97f69
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Improve timeline selection performance
But selecting a large number of hit objects is still very slow
because all DHOs must be added
and also `AddBlueprintFor` has quadratic behaviors
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2022-10-05 21:58:05 +09:00 |
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ekrctb
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0613388aaa
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Make sure all selected items get deleted
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2022-10-05 21:58:05 +09:00 |
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ekrctb
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0ffde02f79
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Use hit object time for timeline selection
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2022-10-05 21:51:01 +09:00 |
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ekrctb
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8d29e9e76b
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Move selection logic from DragBox to BlueprintContainer
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2022-10-05 21:51:01 +09:00 |
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Dean Herbert
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276021dd85
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Remove now unnecessary ScheduleAfterChildren
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2022-10-05 14:20:01 +09:00 |
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Dean Herbert
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c7d645b086
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Merge branch 'master' into fix-gameplay-leaderboard-overlap
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2022-10-05 14:15:50 +09:00 |
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Dean Herbert
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75b9bf2cf9
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Merge branch 'master' into intel-exclusive-warning
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2022-10-04 19:02:01 +09:00 |
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Dean Herbert
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d9f678d942
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Change song select random key binding to not handle key repeat
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2022-10-03 18:16:54 +09:00 |
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Dean Herbert
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42aac16b37
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Adjust leaderboard score panels sizing based on accuracy/combo width
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2022-10-03 18:12:36 +09:00 |
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Dean Herbert
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65369e96eb
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Ensure token retrieval failure logic only runs once
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2022-10-03 17:29:46 +09:00 |
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Dean Herbert
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c4dd23ed15
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Log token retrieval failures even when gameplay is allowed to continue
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2022-10-03 17:29:34 +09:00 |
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Dean Herbert
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4dbac917fc
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Merge pull request #20547 from nanashi-1/solo-gameplay-leaderboard-max-combo
Display highest combo rather than current combo for local play on leaderboard
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2022-10-03 16:57:05 +09:00 |
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Salman Ahmed
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a810afafb3
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Reschedule results display delegate to avoid potential softlocks in the future
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2022-10-02 15:37:56 +03:00 |
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Salman Ahmed
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59728b0ccb
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Fix results display delegate potentially cancelled while not exiting
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2022-10-02 15:30:06 +03:00 |
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nanashi-1
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2493468800
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display highest combo instead of current combo
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2022-10-02 18:40:31 +08:00 |
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Dean Herbert
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cbbca616c1
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Merge branch 'master' into fix-leaderboard-first-place-fade
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2022-09-28 17:58:45 +09:00 |
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Dean Herbert
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9b3778f226
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Merge pull request #20507 from smoogipoo/fix-multiplayer-tests
Fix failing multiplayer tests
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2022-09-28 17:41:55 +09:00 |
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Dan Balasescu
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715b1f64f3
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Merge pull request #20518 from peppy/fix-leaderboard-wobble
Fix leaderboard wobble when in first place
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2022-09-28 17:03:31 +09:00 |
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Dean Herbert
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cdcc8494c9
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Fix fade being applied for too long when leaderboard scrolls to start
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2022-09-28 16:10:19 +09:00 |
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Dean Herbert
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c8643ed265
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Set ClampExtension to zero to stop jittering
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2022-09-28 15:58:00 +09:00 |
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Dean Herbert
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8edb1cb98a
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Add test coverage of current score staying on screen
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2022-09-28 15:57:50 +09:00 |
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Dan Balasescu
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a0d05f5bb7
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Merge pull request #20501 from peppy/fix-editor-initial-performance
Fix editor performance being sub-par on beatmap load
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2022-09-27 21:34:04 +09:00 |
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Dan Balasescu
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da8d94c4b4
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Fix test failures due to scheduled operations
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2022-09-27 20:24:44 +09:00 |
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Dean Herbert
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58217b6839
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Fix weird conditional
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2022-09-27 20:09:21 +09:00 |
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Dan Balasescu
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8642ed7631
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Merge pull request #20504 from peppy/fix-playlist-connectivity-crash
Fix potential crash when losing network connectivity in multiplayer/playlists screens
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2022-09-27 18:36:24 +09:00 |
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Dean Herbert
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3ece7205ed
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Fix potential crash when losing network connectivity at online play screen
Addresses #20448.
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2022-09-27 17:52:34 +09:00 |
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Dean Herbert
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0296685c74
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Start key counter / gameplay leaderboard hidden to avoid initial fade out
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2022-09-27 17:25:24 +09:00 |
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Dean Herbert
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a9088d9231
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Add assert/log output when too many ticks are being displayed
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2022-09-27 17:18:46 +09:00 |
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Dean Herbert
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e227519b09
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Don't attempt to render timeline ticks until DrawWidth is above zero
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2022-09-27 17:18:46 +09:00 |
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Dean Herbert
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ccae721af2
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Ensure ZoomableScrollContainer content isn't shown until zoom is set
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2022-09-27 17:07:11 +09:00 |
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Dean Herbert
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9dc0eb7fd0
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Remove unused static
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2022-09-27 17:04:56 +09:00 |
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Dean Herbert
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320f134634
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Use same logic as KeyCounterDisplay
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2022-09-27 15:01:18 +09:00 |
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nanashi-1
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5d18001d75
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move config
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2022-09-26 21:11:38 +08:00 |
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nanashi-1
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4295d9c169
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revert
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2022-09-26 21:11:14 +08:00 |
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nanashi-1
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ee4d1b2d58
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add config visibility
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2022-09-26 20:13:07 +08:00 |
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Dan Balasescu
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c969afcb71
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Merge branch 'master' into leaderboard-nrt
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2022-09-26 17:12:19 +09:00 |
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Dan Balasescu
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28470bd5c0
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Merge pull request #20486 from peppy/gameplay-leaderboard-nrt
Apply NRT to `GameplayLeaderboard` hierarchy
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2022-09-26 17:11:51 +09:00 |
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Dan Balasescu
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426ab176d6
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Merge pull request #20418 from peppy/fix-leaderboard-crash
Fix intermittent leaderboard crash due to request finishing after drawable is disposed
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2022-09-26 17:10:32 +09:00 |
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Dean Herbert
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20da1051d9
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Apply NRT to GameplayLeaderboard hierarchy
Just some cleanup work that I wanted to do as part of my last changes.
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2022-09-26 16:21:24 +09:00 |
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Dean Herbert
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5fc836d1f0
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Apply NRT to BeatmapLeaderboard / MatchLeaderboard
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2022-09-26 16:17:28 +09:00 |
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Dean Herbert
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32d56fe3a9
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Use request cancellation and IsDisposed guard instead of more Schedule
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2022-09-26 16:02:33 +09:00 |
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