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Commit Graph

1254 Commits

Author SHA1 Message Date
Dean Herbert
fb5fb78fd3
Move zero marker below control points to avoid common overlap scenario 2024-08-22 01:09:22 +09:00
Dean Herbert
843b10ef34
Add back incorrectly removed control point display toggle 2024-08-22 01:05:47 +09:00
Dean Herbert
fef56cc29e
Remove expanding behaviour of timeline completely 2024-08-21 16:57:52 +09:00
Dean Herbert
7e6490133d
Adjust visuals of tick display (and fine tune some other timeline elements) 2024-08-21 16:46:14 +09:00
Dean Herbert
1a48a6f654
Reduce size of hit objects on timeline 2024-08-21 16:46:13 +09:00
Dean Herbert
3065f808a7
Simplify timing point display on timeline 2024-08-21 16:46:13 +09:00
Dean Herbert
a0002943a1
Adjust centre marker visuals a bit 2024-08-21 16:46:12 +09:00
Bartłomiej Dach
bb964e32fa
Fix crash on attempting to edit particular beatmaps
Closes https://github.com/ppy/osu/issues/29492.

I'm not immediately sure why this happened, but some old locally
modified beatmaps in my local realm database have a `BeatDivisor` of 0
stored, which is then passed to
`BindableBeatDivisor.SetArbitraryDivisor()`, which then blows up.

To stop this from happening, just refuse to use values outside of a sane
range.
2024-08-20 13:51:58 +02:00
Andrei Zavatski
3cd5820b5b Make PositionSnapGrid a BufferedContainer 2024-08-17 10:34:39 +03:00
Dean Herbert
8fdd94090b
Show object inspector values during placement 2024-08-09 18:02:37 +09:00
Bartłomiej Dach
437812eebe
Merge pull request #29279 from normalid-awa/bugfix/editor/delete-operation-wont-close-the-menu
Close context menus when deselecting items in editor
2024-08-07 13:25:13 +02:00
Dan Balasescu
b91461e661
Refactor + CI fixes 2024-08-06 15:17:52 +09:00
jkh675
cb877b7675 Close the menu when selecting other object 2024-08-06 13:09:48 +08:00
jkh675
75c0c6a5f9 Make the OsuContextMenu nullable in SelectionHandler 2024-08-05 16:32:49 +08:00
Dean Herbert
0557b9ab79
Allow placement deletion with middle mouse
This is in addition to Shift + Right-click.

I thik middle mouse feels more natural and is a good permanent solution
to this issue.

Note that this also *allows triggering the context menu from placement
mode*. Until now it's done nothing. This may be annoying to users with
muscle memory but I want to make the change and harvest feedback. I
think showing the context menu is more correct behaviour (although
arguably it should return to placement mode on dismiss?).
2024-08-05 14:25:09 +09:00
jkh675
b32d97b4c0 Remove decreapted property 2024-08-04 21:27:25 +08:00
jkh675
2145368d17 Merge EditorContextMenuContainer into OsuContextMenuContainer 2024-08-04 21:00:43 +08:00
jkh675
7c83d6a883 Cleanup code 2024-08-04 19:56:41 +08:00
jkh675
3cc5466774 Refactor the code to follow IoC principle and more flexible 2024-08-04 19:39:06 +08:00
jkh675
27d6c4cecb Implement on beatmap editor 2024-08-04 19:16:14 +08:00
jkh675
5c5fcd7e7e Allow key event pass through selection handler 2024-08-04 19:11:21 +08:00
jkh675
83aeb27c73 Replace original menu container to the custom one 2024-08-04 19:08:31 +08:00
Dean Herbert
548fd9cbf9
Show breaks behind objects in timeline
Closes https://github.com/ppy/osu/issues/29227.
2024-08-01 19:47:44 +09:00
Dean Herbert
2d52bab77b
Always show timing points in timeline when at the timing screen
Supersedes https://github.com/ppy/osu/pull/29196.
2024-07-31 19:43:08 +09:00
Dean Herbert
e329427d6e
Apply nullability to Timeline 2024-07-31 19:28:32 +09:00
Salman Ahmed
621f4dfece Enforce new line between X/Y coordinate in editor position inspector 2024-07-30 02:45:21 +03:00
Dean Herbert
4983e5f33e
Merge pull request #29039 from bdach/multiple-selection-sample-popover
Make sample popover change properties of all samples in multiple selection
2024-07-24 22:49:20 +09:00
Bartłomiej Dach
1ed7e4b075
Make sample popover change properties of all samples in multiple selection
Closes https://github.com/ppy/osu/issues/28916.

The previous behaviour *may* have been intended, but it was honestly
quite baffling. This seems like a saner variant.
2024-07-24 12:15:12 +02:00
Dean Herbert
aed7ba9508
Change order of application to avoid bias to side with more room to drag
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-07-23 20:56:21 +09:00
Dean Herbert
cc4ed0ff3f
Use non-screen-space coordinates and add time-based drag ramping for better control 2024-07-23 18:59:22 +09:00
Bartłomiej Dach
38fc6f70f6
Add tolerance when drag-scrolling editor timeline
Closes https://github.com/ppy/osu/issues/28983.

While the direct cause of this is most likely mouse confine in
full-screen, it shouldn't/can't really be disabled just for this,
and I also get this on linux in *windowed* mode.

In checking other apps, adding some tolerance to this sort of
drag-scroll behaviour seems like a sane UX improvement anyways.
2024-07-23 11:10:18 +02:00
Dean Herbert
c4de2bbb60
Ignore "too many ticks" in timeline (triggers in normal cases) 2024-07-19 19:57:47 +09:00
Bartłomiej Dach
4dd225fdc8
Fix compose blueprint container not unsubscribing from event
Closes https://github.com/ppy/osu/issues/28938.

This is related to reloading the composer on timing point changes in
scrolling rulesets. The lack of unsubscription from this would cause
blueprints to be created for disposed composers via the
`hitObjectAdded()` flow.

The following line looks as if a sync load should be forced on a newly
created placement blueprint:

    da4d37c4ad/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs (L364)

however, it is not the case if the parent
(`placementBlueprintContainer`) is disposed, which it would be in this
case. Therefore, the blueprint stays `NotLoaded` rather than `Ready`,
therefore it never receives its DI dependencies, therefore it dies on
an `EditorBeatmap` nullref.
2024-07-19 08:32:36 +02:00
Salman Ahmed
a570949459 Fix selection box initialy visible despite no items selected 2024-07-19 03:00:44 +03:00
Bartłomiej Dach
5e00995948
Merge branch 'master' into tooltips 2024-07-12 11:01:03 +02:00
Bartłomiej Dach
518dc17518
Merge pull request #28788 from bdach/timeline-redesign
Redesign editor timelines to address most frequent user complaints
2024-07-12 10:58:59 +02:00
Dean Herbert
4be5d056c5
Reduce opacity of centre marker slightly 2024-07-12 17:23:48 +09:00
Dean Herbert
d2cb07b157
Add a bit more padding between node overlays and hitobjects in timeline 2024-07-12 17:22:36 +09:00
Dean Herbert
2454722601
Add tooltips to summary timeline display 2024-07-12 16:39:41 +09:00
Dean Herbert
275e7aa451
Adjust timeline centre marker visuals and bring in front of ticks 2024-07-12 16:37:03 +09:00
Dean Herbert
ca2fc72959
Adjust timeline centre marker visuals and bring in front of ticks 2024-07-12 16:29:40 +09:00
Dean Herbert
f65ab6736d
Adjust breaks in timeline to be centered with waveform / hitobjects 2024-07-12 15:45:58 +09:00
Dean Herbert
2ad2ae0c16
Add slight offset for timeline BPM display to avoid overlaps 2024-07-12 14:34:01 +09:00
Dean Herbert
9a7a0cdb34
Adjust timeline ticks to add a bit more body back 2024-07-12 14:29:18 +09:00
Bartłomiej Dach
ccc4d288b2
Merge pull request #28821 from peppy/fix-editor-dim
Fix editor UI transparency being incorrectly opaque when hovering slider control points
2024-07-11 12:05:10 +02:00
Dean Herbert
95464ebf36
Merge branch 'master' into timeline-redesign 2024-07-11 18:38:17 +09:00
Dean Herbert
fe421edd8f
Fix editor UI transparency being incorrectly opaque when hovering slider control points
As mentioned at
https://github.com/ppy/osu/pull/28787#issuecomment-2221150025.
2024-07-11 16:41:21 +09:00
Salman Ahmed
ce93455aa8 Extend behaviour to sample edit popover 2024-07-10 15:16:10 +03:00
Bartłomiej Dach
5d5dd0de00
Redesign bottom timeline pieces to match stable better 2024-07-09 09:25:22 +02:00
Bartłomiej Dach
50818da166
Ensure timeline ticks aren't hidden by other pieces
Addresses https://github.com/ppy/osu/issues/28667.
2024-07-09 09:25:22 +02:00