Ivan Pavluk
|
7d692939fc
|
Fixed being able to miss taiko objects by hitting them too early
Revamped taiko HP system
|
2018-12-04 21:20:44 +07:00 |
|
Ivan Pavluk
|
2ca9864301
|
Fixed taiko swell hp and scoring
|
2018-11-29 22:05:13 +07:00 |
|
Ivan Pavluk
|
17337e05a1
|
Fixed whitespace
|
2018-11-29 09:06:40 +07:00 |
|
Ivan Pavluk
|
36b458bdee
|
Fixed #3777
|
2018-11-29 08:56:19 +07:00 |
|
smoogipoo
|
f27bd3ef3e
|
OpenTK -> osuTK
|
2018-11-20 17:14:59 +09:00 |
|
smoogipoo
|
08ffa18936
|
Fix nullref
|
2018-11-19 17:05:51 +09:00 |
|
smoogipoo
|
e207dd728b
|
Fix taiko proxies not receiving the correct lifetimes
|
2018-11-15 20:26:12 +09:00 |
|
smoogipoo
|
3479bfa409
|
Rename variable
|
2018-09-28 17:18:34 +09:00 |
|
smoogipoo
|
5f61faa2d9
|
Fix multiple hits in the same frame pressing multiple hitobjects
|
2018-09-25 18:37:25 +09:00 |
|
smoogipoo
|
b045f5c9b6
|
Adjust filename
|
2018-08-14 14:32:06 +09:00 |
|
smoogipoo
|
1a35506386
|
Cleanup strong hit construction
|
2018-08-14 14:29:49 +09:00 |
|
smoogipoo
|
732dfde8ed
|
DrawableStrongHandler -> DrawableNestedStrongHit
|
2018-08-14 14:28:40 +09:00 |
|
smoogipoo
|
7971d06df1
|
Remove AlwaysPresent
|
2018-08-14 14:27:47 +09:00 |
|
smoogipoo
|
5c4c2dff09
|
Fix strong hits not being visualised
|
2018-08-06 13:01:27 +09:00 |
|
smoogipoo
|
741ec0021e
|
Rename more judgement-related methods to "result"
|
2018-08-06 11:31:46 +09:00 |
|
smoogipoo
|
5fd4ed2f4e
|
Rename judgement-related methods/events + commenting
|
2018-08-06 10:55:25 +09:00 |
|
smoogipoo
|
38263714a1
|
Cleanups
|
2018-08-03 16:56:46 +09:00 |
|
smoogipoo
|
412e4ff681
|
Fix display of swells
|
2018-08-03 16:49:24 +09:00 |
|
smoogipoo
|
e6775c7a16
|
Fix playfield display
|
2018-08-03 16:46:03 +09:00 |
|
smoogipoo
|
19c541dbf5
|
Migrate swells to use nested hitobjects for ticks
|
2018-08-03 16:35:29 +09:00 |
|
smoogipoo
|
e8a140930e
|
Migrate drum roll to use nested hitobjects for strong hits
|
2018-08-03 16:35:12 +09:00 |
|
smoogipoo
|
4494853446
|
Migrate DrawableDrumRoll to use a nested hitobject for strong hits
|
2018-08-03 16:20:08 +09:00 |
|
smoogipoo
|
fdf889359f
|
Migrate DrawableHit to use a nested hitobject for strong hits
|
2018-08-03 16:19:37 +09:00 |
|
smoogipoo
|
2dff04392e
|
Re-implement strong judgements via hitobject
|
2018-08-03 16:12:12 +09:00 |
|
smoogipoo
|
9c2122c0ca
|
Make Rulesets.Taiko use the new judgement result structure
|
2018-08-02 20:36:19 +09:00 |
|
smoogipoo
|
1b7b6f341c
|
Migrate Rulesets.Taiko to the new judgement system
|
2018-08-02 16:09:04 +09:00 |
|
Dean Herbert
|
5e6634cd00
|
Merge branch 'master' into fix-taiko-rewind
|
2018-06-25 17:10:53 +09:00 |
|
smoogipoo
|
185789bc7f
|
Remove unused variable
|
2018-06-25 16:13:15 +09:00 |
|
Dan Balasescu
|
26d9e3cc10
|
Merge branch 'master' into fix-taiko-rewind
|
2018-06-25 16:08:52 +09:00 |
|
smoogipoo
|
70e9f7cb8d
|
Always proxy taiko hits when hit
|
2018-06-25 15:55:09 +09:00 |
|
Dean Herbert
|
5b344525e1
|
Move proxy state check to base class
|
2018-06-18 00:27:18 +09:00 |
|
smoogipoo
|
4575319102
|
Privatise the proxied content
|
2018-06-17 17:56:46 +09:00 |
|
smoogipoo
|
0f9c05d1e6
|
Fix taiko swells not properly rewinding
|
2018-06-11 22:32:08 +09:00 |
|
Dan Balasescu
|
1b12820de9
|
Restore a removed comment
|
2018-06-11 21:54:11 +09:00 |
|
smoogipoo
|
22dfe46572
|
Make taiko hitobject properly unproxy when rewound
|
2018-06-11 21:46:45 +09:00 |
|
smoogipoo
|
b6fb01440b
|
Fix taiko hit states not being reverted on rewind
|
2018-06-11 20:44:26 +09:00 |
|
Dean Herbert
|
32a74f95a5
|
Normalize all the line endings
|
2018-04-13 18:26:38 +09:00 |
|
Dean Herbert
|
cb3d0db555
|
Move combo colours completely out of HitObjects
|
2018-03-20 15:50:12 +09:00 |
|
smoogipoo
|
20acc601bb
|
Fix up breaking taiko changes
|
2018-03-16 16:10:09 +09:00 |
|
Dean Herbert
|
a42035f494
|
Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
|
2018-03-15 13:41:06 +09:00 |
|
smoogipoo
|
2a9fb2c2c6
|
Make NestedHitObjects lazily-constructed
|
2018-03-05 21:40:26 +09:00 |
|
smoogipoo
|
df84b23847
|
Fix possible nullref when there are 0 drumroll ticks
|
2018-03-05 21:19:40 +09:00 |
|
smoogipoo
|
7ce3e60722
|
Fix drumrolls giving GOOD judgements too one tick too late
|
2018-03-05 21:19:36 +09:00 |
|
smoogipoo
|
46284c61ae
|
Return HitResult.None instead of null
|
2018-02-08 14:25:59 +09:00 |
|
smoogipoo
|
3d167c40ae
|
Remove now unneeded Math.Abs call
|
2018-02-08 14:15:58 +09:00 |
|
smoogipoo
|
9225e883c1
|
Add + use HalfHitWindow
|
2018-02-02 20:29:50 +09:00 |
|
smoogipoo
|
9bc4bf33a6
|
Use HitWindows for taiko
|
2018-02-02 18:53:30 +09:00 |
|
smoogipoo
|
bfdfb52666
|
Fix a few usages of AllJudged possibly not being correct
|
2018-01-15 15:28:08 +09:00 |
|
smoogipoo
|
9d00e5bb7d
|
Make ScrollingHitObjectContainer handle nested hitobjects
|
2018-01-11 15:08:30 +09:00 |
|
smoogipoo
|
6255aaab68
|
Per-hitobject lifetime management
|
2018-01-10 19:17:43 +09:00 |
|