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mirror of https://github.com/ppy/osu.git synced 2024-11-11 23:47:24 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables
2018-08-03 16:49:24 +09:00
..
Pieces Normalize all the line endings 2018-04-13 18:26:38 +09:00
DrawableBarLine.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00
DrawableBarLineMajor.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00
DrawableCentreHit.cs Migrate DrawableHit to use a nested hitobject for strong hits 2018-08-03 16:19:37 +09:00
DrawableDrumRoll.cs Migrate DrawableDrumRoll to use a nested hitobject for strong hits 2018-08-03 16:20:08 +09:00
DrawableDrumRollTick.cs Migrate drum roll to use nested hitobjects for strong hits 2018-08-03 16:35:12 +09:00
DrawableHit.cs Migrate DrawableHit to use a nested hitobject for strong hits 2018-08-03 16:19:37 +09:00
DrawableRimHit.cs Migrate DrawableHit to use a nested hitobject for strong hits 2018-08-03 16:19:37 +09:00
DrawableStrongDrumRoll.cs Fix playfield display 2018-08-03 16:46:03 +09:00
DrawableStrongDrumRollTick.cs Fix playfield display 2018-08-03 16:46:03 +09:00
DrawableStrongHit.cs Fix playfield display 2018-08-03 16:46:03 +09:00
DrawableStrongHitObject.cs Fix display of swells 2018-08-03 16:49:24 +09:00
DrawableSwell.cs Fix display of swells 2018-08-03 16:49:24 +09:00
DrawableSwellTick.cs Fix display of swells 2018-08-03 16:49:24 +09:00
DrawableTaikoHitObject.cs Re-implement strong judgements via hitobject 2018-08-03 16:12:12 +09:00