Dean Herbert
e022352812
Merge pull request #7784 from smoogipoo/fix-beatmap-disposal
...
Fix disposal-related errors by making WorkingBeatmap non-disposable
2020-02-13 18:52:47 +09:00
Dean Herbert
49a1725749
Merge pull request #7812 from smoogipoo/playlist-bindables
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Make playlist beatmap and ruleset into bindables
2020-02-13 18:51:42 +09:00
smoogipoo
75bef15583
Remove "current" multiplayer room item
2020-02-13 18:48:28 +09:00
smoogipoo
91edadfe9d
Make playlist beatmap and ruleset into bindables
2020-02-13 18:12:47 +09:00
smoogipoo
d4f14e552a
Improve extensibility of mod display expansion
2020-02-13 18:05:53 +09:00
Dean Herbert
6a2b3c5c02
Merge pull request #7733 from EVAST9919/rankings-overlay-spotlights
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Add spotlight selector to RankingsOverlay
2020-02-13 13:14:02 +09:00
Dan Balasescu
9a9349a13a
Merge branch 'master' into adjust-beatmap-overlay
2020-02-12 16:52:42 +09:00
Dan Balasescu
866b6bb058
Merge branch 'master' into fix-song-select-weirdness
2020-02-12 15:01:15 +09:00
Tree
b694b0c90c
Merge branch 'master' into adjust-beatmap-overlay
2020-02-11 21:07:26 +01:00
Lucas A
b9e10cb498
Privatize ViewTarget
2020-02-11 18:10:46 +01:00
Dean Herbert
333f976580
Fix test finding deleted beatmaps under dotnet-test
2020-02-11 17:47:10 +09:00
Andrei Zavatski
0b6558dc40
Add SpotlightsLayout to RankingsOverlay
2020-02-11 02:35:23 +03:00
Andrei Zavatski
b04a4b5c8a
Implement SpotlightsLayout
2020-02-11 01:44:56 +03:00
Andrei Zavatski
ed6a35cb9f
Merge remote-tracking branch 'refs/remotes/ppy/master' into rankings-overlay-spotlights
2020-02-11 00:18:11 +03:00
Dean Herbert
926cde9afc
Fix potential test failures
2020-02-10 18:17:59 +09:00
dependabot-preview[bot]
48781e5685
Bump Microsoft.NET.Test.Sdk from 16.4.0 to 16.5.0
...
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.4.0 to 16.5.0.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.4.0...v16.5.0 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-10 08:24:12 +00:00
smoogipoo
cef682aa03
Make WorkingBeatmap non-disposable
2020-02-10 17:02:01 +09:00
Dean Herbert
d61516e10c
Add failing tests
2020-02-10 16:59:54 +09:00
Bartłomiej Dach
7e28f2fe6a
Rename test to better reflect its purpose
2020-02-09 14:41:02 +01:00
Bartłomiej Dach
404cb61342
Open mod select in a more reliable way
2020-02-09 14:39:27 +01:00
ProTheory8
590429b43b
Now TestAutoOpenOnModSelect checks if customisation closes after deselecting mod
2020-02-09 14:15:32 +05:00
Lucas A
30e0a34e50
Wrap Content into a container for animating visibility.
2020-02-08 17:11:31 +01:00
Lucas A
7ca9f4dc20
Apply review suggestions
2020-02-08 17:11:31 +01:00
Lucas A
d3dc0b63ff
Remove string concatenation from ctor
2020-02-08 17:07:26 +01:00
Lucas A
6d51b344ab
Display a loading animation when the user is connecting
2020-02-08 17:07:20 +01:00
Dan Balasescu
7c715937ca
Merge branch 'master' into skin-animation-frame-rate
2020-02-07 23:52:45 +09:00
Andrei Zavatski
dc8dd24405
Merge remote-tracking branch 'refs/remotes/ppy/master' into rankings-overlay-spotlights
2020-02-07 11:49:31 +03:00
Dan Balasescu
5d6e007929
Merge branch 'master' into overlapping-scroll-origin
2020-02-07 16:44:34 +09:00
Dean Herbert
7460018cd3
Move combo colours to GlobalSkinColours
2020-02-07 14:58:07 +09:00
Bartłomiej Dach
5fde4f2c0c
Fix lifetime calculation in overlapping algorithm
...
Changes to lifetime calculation in scrolling rulesets introduced in
#7367 , which aimed to account for the distance between hit objects'
origin and its edge entering the scrolling area, fixed some issues with
hitobjects appearing abruptly, but also regressed some other scenarios.
Upon investigation, the regression was localised to the overlapping
scroll algorithm. The reason for this was two-fold:
* The previous code used TimeAt() to calculate the time of travel from
the hit object's edge to its origin. For other algorithms, that time
can be accurately reconstructed, because they don't have periods of
time where there are multiple hit objects scrolling at different
velocities.
That invariant does not hold for the overlapping algorithm, therefore
it is possible for different values to be technically correct for
TimeAt(). However, the only value that matters for the adjustment
is the one that's indicated by the control point that applies to the
hit object origin, which can be uniquely identified.
* Additionally, the offset returned (even if correct) was applied
externally to the hit object's start time and passed to
GetDisplayStartTime(). In the overlapping algorithm, the choice of
control point used in GetDisplayStartTime() is important, since
the value of the speed multiplier is read within.
Externally rewinding the hit object's start time meant that in some
cases the speed multiplier of the *previous* control point is applied,
which led to hit objects appearing too late if the scrolling rate
decreased.
Because of the above, modify GetDisplayStartTime() to take the offset
into account in all algorithms, and apply the adjustment correctly
inside of them. The constant and sequential algorithms needed no
adjustment from the previous logic, since:
* the constant algorithm disregarded control points, and
* the sequential algorithm would effectively rewind to time = 0,
calculate the absolute distance from time = 0 to the hit object start,
apply the origin offset *to the absolute distance*, and then convert
back to time, applying all control points in sequence. Due to this
it was impossible for control points to get mixed up while
calculating.
As for the overlapping algorithm, the high-level logic is as follows:
* The distance that the origin has to travel is the length of the scroll
plus the distance from the origin to the object edge.
* The above distance divided by the scroll length gives the relative
scroll lengths that the object has to travel.
* As one relative scroll length takes one time range, the relative
travel length multiplied by the time range gives the absolute travel
time of the object origin.
* Finally, the control point multiplier applicable at origin time is
applied to the whole travel time.
Correctness of the above is demonstrated by visual tests added before
and headless unit tests of the algorithms themselves. The sequential
scroll algorithm was not covered by unit tests, and remains uncovered
due to floating-point inaccuracies that should be addressed separately.
2020-02-06 23:13:28 +01:00
Bartłomiej Dach
12469469ad
Add reproduction test steps for lifetime bug
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Modify TestSceneScrollingHitObjects to contain a test case that serves
as a reproduction for a visual bug in which using the overlapping scroll
algorithm results in an incorrect origin adjustment for lifetime.
2020-02-06 23:12:22 +01:00
Bartłomiej Dach
ecde641729
Randomise colours in scrolling test scene
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Switch to using randomised colours in TestSceneScrollingHitObjects to
better distinguish individual hit objects.
2020-02-06 22:47:59 +01:00
Andrei Zavatski
5946ad7d80
Fix possible memory leak and better user change test support
2020-02-06 16:54:02 +03:00
Andrei Zavatski
0840033343
Merge remote-tracking branch 'refs/remotes/ppy/master' into logged-out-comments
2020-02-06 16:38:47 +03:00
Dean Herbert
0c30e802c0
Merge remote-tracking branch 'upstream/master' into rearrangeable-playlist
2020-02-06 17:40:28 +09:00
Dan Balasescu
edf20e2c3e
Merge branch 'master' into lounge-ruleset-filtering
2020-02-06 15:35:26 +09:00
Dan Balasescu
108de6ac56
Merge branch 'master' into editor-slider-repeat
2020-02-06 14:48:45 +09:00
Dean Herbert
d00b61de99
Merge branch 'master' into lounge-ruleset-filtering
2020-02-06 13:38:27 +09:00
Dean Herbert
94b6564b98
Merge branch 'master' into editor-slider-repeat
2020-02-06 13:16:39 +09:00
Dean Herbert
75eb9ca040
Merge pull request #7739 from peppy/fix-rooms-test-scene
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Fix rooms test scene not displaying anything
2020-02-06 13:12:10 +09:00
Dean Herbert
49ec1d4a99
Fix braces style
2020-02-06 13:04:29 +09:00
Dean Herbert
43b22e3b63
Add a ruleset filtering test
2020-02-06 13:03:15 +09:00
Dean Herbert
d32bb79e5a
Add simple filtering test
2020-02-06 13:03:04 +09:00
Dan Balasescu
38bf14a06c
Merge branch 'master' into editor-beatmap-component
2020-02-06 12:25:33 +09:00
Dean Herbert
7f0a134bc8
Bring test scene structure up-to-date
2020-02-06 12:17:05 +09:00
Andrei Zavatski
00e010a061
Add visibility test for SpotlightSelector
2020-02-05 13:11:02 +03:00
Dean Herbert
09273d1da9
Fix test scene not correctly building a playable beatmap
2020-02-05 18:35:31 +09:00
Dean Herbert
dffc58c5fa
Add blueprint type to timeline test
2020-02-05 17:52:51 +09:00
Dean Herbert
96986bf5fc
Remove beat divisor from ctor and use DI instead
2020-02-05 17:48:21 +09:00
Andrei Zavatski
a3fd952f74
Use new SpotlightSelector in RankingsHeader
2020-02-05 11:21:23 +03:00
Andrei Zavatski
9347c3f535
Add trigger user change test
2020-02-05 11:13:32 +03:00
TheWildTree
ae467538d3
Fix tests
2020-02-04 22:39:51 +01:00
Andrei Zavatski
f8ad9476ef
Adjust test step name
2020-02-04 21:03:17 +03:00
Andrei Zavatski
f889f2435b
Add test step to TestSceneRankingsTable
2020-02-04 16:20:15 +03:00
Andrei Zavatski
5f63ef3bc1
Fix crashing test
2020-02-04 14:52:26 +03:00
Andrei Zavatski
524a8ba6c6
Merge remote-tracking branch 'refs/remotes/ppy/master' into rankings-overlay-update
2020-02-04 11:19:13 +03:00
smoogipoo
e4e0a26b62
Merge remote-tracking branch 'origin/master' into rearrangeable-playlist
2020-02-04 16:55:55 +09:00
Dan Balasescu
b4a90dc4ea
Merge branch 'master' into fix-key-counter-visible-on-reshowing-hud
2020-02-04 14:43:33 +09:00
Dan Balasescu
0e3c1ed0f7
Merge branch 'master' into fix-key-counter-visible-on-reshowing-hud
2020-02-04 14:06:23 +09:00
Dan Balasescu
75f5cb4871
Merge branch 'master' into rankings-overlay-update
2020-02-04 13:52:57 +09:00
Dan Balasescu
2b471be340
Merge branch 'master' into spotlights_api
2020-02-04 13:48:02 +09:00
Dan Balasescu
634364863d
Merge branch 'master' into beatmap-overlay-header
2020-02-04 13:13:57 +09:00
Dan Balasescu
3600b0daf0
Merge branch 'master' into fix-mod-select-overflowing
2020-02-04 11:57:54 +09:00
Salman Ahmed
0ccbffde8d
Use ChildrenOfType instead
2020-02-03 23:43:04 +03:00
Salman Ahmed
26a9d60437
Avoid exposing whenever possible
2020-02-03 23:17:10 +03:00
Andrei Zavatski
ad7f7343d7
Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-overlay-header
2020-02-03 21:37:18 +03:00
Andrei Zavatski
824ee8a888
Recolour rankings tables
2020-02-03 21:22:37 +03:00
Andrei Zavatski
2a802307e7
Delete unused components
2020-02-03 20:59:08 +03:00
Andrei Zavatski
3b6ed3fb27
Use new header in the RankingsOverlay
2020-02-03 20:53:30 +03:00
Andrei Zavatski
588a77484b
Add ContryFilter to new header
2020-02-03 20:32:20 +03:00
Andrei Zavatski
b284170437
Basic implementation of new RankingsOverlayHeader
2020-02-03 20:20:35 +03:00
Salman Ahmed
4cd4055e7c
Rename to AlwaysVisible and add XMLDoc
2020-02-03 20:00:43 +03:00
Salman Ahmed
51ed289c59
Revert namings and behaviour changes
2020-02-03 19:59:58 +03:00
Andrei Zavatski
12574111e5
Use ColourProvider colours
2020-02-03 19:44:10 +03:00
Andrei Zavatski
e531570352
Merge remote-tracking branch 'refs/remotes/ppy/master' into spotlights_api
2020-02-03 19:34:35 +03:00
Dean Herbert
a365082a98
Fix potential nullref in UserDimBackgrounds tests
2020-02-03 22:18:07 +09:00
Salman Ahmed
351cb8ac1a
Rename Visible to HasReplayLoaded and change default value
...
Doesn't make sense to be true by default
2020-02-03 15:47:52 +03:00
Salman Ahmed
443063263e
Merge remote-tracking branch 'upstream/master' into fix-key-counter-visible-on-reshowing-hud
2020-02-03 15:18:25 +03:00
Andrei Zavatski
032c2c2afe
Refactor BeatmapRulesetSelector
2020-02-03 14:16:26 +03:00
Dan Balasescu
76ba0b833e
Merge pull request #7716 from EVAST9919/overlay-header-ruleset-selector
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Add ability to create ruleset selector in OverlayHeader
2020-02-03 19:00:12 +09:00
Dan Balasescu
c6e7603e5e
Merge branch 'master' into safe-screen-lease
2020-02-03 18:18:13 +09:00
Andrei Zavatski
81ab6d43b6
Add ability to create ruleset selector in OverlayHeader
2020-02-03 11:09:46 +03:00
Dan Balasescu
1d1a5b26ab
Merge pull request #7678 from peppy/perform-from-screen
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Refactor performFromMenu to work with multiple screen targets
2020-02-03 16:28:01 +09:00
Dan Balasescu
93952d438f
Merge pull request #7677 from peppy/decouple-mod-select-bindable
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Decouple ModSelectOverlay from global SelectedMods
2020-02-03 16:27:47 +09:00
Dean Herbert
9183c78319
Fix crash on exiting song select with ctrl-enter autoplay
2020-02-03 16:04:32 +09:00
Dan Balasescu
7676185bb6
Merge branch 'master' into perform-from-screen
2020-02-03 15:55:45 +09:00
Dean Herbert
fae5bf0f18
Merge branch 'master' into overlay-ruleset-selector
2020-02-03 13:48:28 +09:00
Dan Balasescu
c20b14868b
Merge branch 'master' into profile-page-corrections
2020-02-03 13:29:37 +09:00
Dean Herbert
c9143275be
Merge branch 'master' into profile-recent-info
2020-02-03 12:03:00 +09:00
Dean Herbert
98ccfe612b
Merge branch 'master' into no-comments-placeholder
2020-02-03 11:10:06 +09:00
TheWildTree
7e162d9798
Fix failing test
2020-02-02 17:03:41 +01:00
Salman Ahmed
0f449d1b99
Set config value instead
2020-02-02 18:46:59 +03:00
Salman Ahmed
28e340c486
Inherit Container and fade the key flow instead of individual children
2020-02-02 18:46:27 +03:00
Dean Herbert
aa1daa0ad5
Merge pull request #7703 from bdach/beatmap-stats-precision
...
Apply precision when determining bar colour in difficulty statistics
2020-02-02 22:31:52 +09:00
Salman Ahmed
6103674b54
Add tests for changing HUD visibility on hidden key counter configuration
2020-02-02 14:50:05 +03:00
Andrei Zavatski
36116f8c45
Refactor ruleset presentation
2020-02-02 12:03:51 +03:00
Andrei Zavatski
8786d6264f
Merge remote-tracking branch 'refs/remotes/ppy/master' into profile-recent-info
2020-02-02 12:03:33 +03:00
Bartłomiej Dach
434c0d92e4
Use Bindable{Float,Double}s everywhere
...
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
Joehu
583fee074f
Fix mod select not showing up in mod settings test
2020-02-01 11:50:24 -08:00
Joehu
609ee26030
Fix mod select overlay not showing up in test
2020-02-01 11:41:41 -08:00